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#1 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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TIG CXVII: Admin Thread
Welcome to the 117th game of Werewolf! Technically the 116th, Rikae's game, hasn't happened yet, but I have faith that one day it will. This is the place to discuss rules, roles, and other game details. I am putting up a tentative outline, subject to discussion and feedback and finetuning. Please chip in to help make this game as balanced as we can.
Set Up Barahir's band of 13 (or 11 or 10, however many we get) men could not be put down by strength alone, so Sauron decides to conquer them by sorcery. Unbeknownst to the rest, 2 (or 3) of the men have been replaced by Sauron's puppets, intent on wiping out the rest one by one. By his sorcery, they were made identical in shape to the men well known to Barahir and his loyal followers, impossible to distinguish by appearance. Will Barahir's band survive, or will Sauron triumph? Wolves - Sauron's puppets / spies Ranger - Beren Seer - Barahir Ghost - Gorlim (note: this is not one single person) ROLES The Goodies: win when all the wolves are gone Ordinary villagers, aka ordos - the bulk of the village. No special powers, no Nightly activities. Ranger - during the Day, acts like an ordinary villager. But at Night, selects a villager to protect by sending the mod a PM with the identity of their chosen target. If the wolves and the Ranger target the same person, there is no kill that Night. The Ranger may NOT protect himself. He may NOT protect the same person for 2 Nights in a row. Seer - at Night can dream the identity of other players. Sends one name via PM to find out their role each Night, starting on Night 1. Ghost - a "traveling" role. Players on the DT may be elected to become the Ghost for 1 Day and haunt the GT. See the DT section for details. The baddies: win when the number of wolves is equal to the number of innocents Wolves - 3 in quantity. Pretend to be innocent during the Day. At night, plot and choose a villager to kill. The identity of the kill is communicated to the mod at Night by PM. ** All PMing roles, please send your picks at least 15 minutes before DL.** THREADS Game starts with Night 1. Wolves may PM and plot but not kill, Seer may dream. The rest of the game rules and Nightly activities kick in starting on Day 1. The first Night just allows the wolves to say hello to each other, and gives the Seer a head start. Game Thread, aka Living Thread, aka GT The realm of the Living, and the Ghost. Players may only post during the Day. Before the end of the Day, they must cast a vote to select a player to be lynched. That player joins the Dead Thread at DL. During the Night, only the wolves and gifteds are active via PMs. Players killed during the Night join the Dead Thread the following Day, at the announcement of their death. Dead Thread, aka DT, aka The Cuties The realm of the Dead. They may post in both Day and Night phases. During the Day, they participate in the living lynch by casting a collective vote. The person with the most votes will receive a vote on the GT; in the event of ties on the DT the first person to reach the max number of votes is selected. During they Night, they vote on whether or not they want to send a Ghost for the following Day, and who the Ghost should be.
OTHER RULES Voting:
All players must turn on Invisible Mode (found under your Control Panel). All players must make sure there is room in their inbox for PMs. VICTI - errrm, PLAYERS: Formendacil Huinesoron Greenie Loslote Legate Soriman Pitch Morsul Sally Boro Kath Lommy Sign-ups will remain open until 1h before DL before the start of Night 1, ie 10pm GMT on April 19th. Night 1 starts 11pm GMT.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 04-19-2021 at 12:18 PM. |
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#2 | |||||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Carrying over discussion from the general TIG thread:
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Or: we vote Dead!G55 as the Ghost. Now, G55 has a choice, to either haunt the village during the Day, or at some point that Day to divine the identity of a villager, but not both. I suppose the Ghost would have all Day to make the choice, until they commit to one path. Quote:
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The consolation prize of the D1 lynchee is that they get to control all the power of the DT. Quote:
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Also, would it be fair to limit the Ghost's power just slightly, by making him wait at least 10 minutes between posts? That can curb last-minute ouija sessions at DL, but still allows ample participation throughout the Day.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 04-15-2021 at 10:06 AM. Reason: Realized one of my sentences made no sense. |
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#3 | |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#4 | |
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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No eternal reward will forgive us now for wasting the dawn... er, Night
Count me in!
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI Last edited by Pitchwife; 04-15-2021 at 03:10 PM. |
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#5 |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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I’ll do it
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Morsul the Resurrected |
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#6 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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And the village grows! Wonderful.
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However, if there are going to be more sign ups and we will have a Seer after all, I think this function would be excessive. In that case, the DT will potentially have information via a real dead Seer. Without a Seer though, it's one of the several proposed ways in which the DT can be useful for the GT. Still up for discussion. I'm in a neutral position on it, and I think the decision will rest largely on numbers and the existence of a Living Seer.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#7 |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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I feel the info the DT is already cryptic and then the ghost can only communicate in quotes so not like they can pop in and say “yeah Morsul killed me” so I’m in favor of that idea
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Morsul the Resurrected |
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#8 |
Dead Serious
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I got my first of two Covid vaccines, which is a net positive, but it's left me knocked out today, so I'm just popping in to say that I am in favour of a generally weak Ghost (i.e. a feather on the scales of the game, not a game-changer), but if we remain in a low-numbers situation, I'm fine with making it a combo-role with the Seerish aspect.
Mind you, whatever rules are decided on, I'm game to play regardless.
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I prefer history, true or feigned.
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#9 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Pick me! Pick me!
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#10 | ||||
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,862
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![]() I think the 'Mod infodump + standard Ghost' concept is probably a better one - it lets the mod control what the DeadThread can learn, and keeps them from lucking into being a massive game-changer. Like, if they scan Galadriel55 as the last wolf, the Ghost can just go: Quote:
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hS |
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#11 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Okay, perhaps a lighter Ghost is a better idea for a test run. Now if both Boro and BG are still game, we will have 11 players. I think that borders on allowing a 3-wolf pack and/or a Seer. If we are still 9 total, I would stick with 2 wolves + 1 gifted, but 11 might accommodate the upgrade. Thoughts? On the topic of Boro and BG, I sent them a PM asking to confirm their willingness to join on Monday. Can someone also reach out via other platforms, so they might see this earlier and have some advance warning of the game start? Quote:
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#12 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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As usual, I haven't delved into the rules yet, but I'd like to sign up.
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#13 |
Laconic Loreman
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Lommy!
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Fenris Penguin
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#14 |
Everlasting Whiteness
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Boro kindly just poked me to see if I'd like to join so can I add my name? I'm more limited for time than I'd like but should be around from about 6pm GMT until the deadline.
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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#15 | |
Dead Serious
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Quote:
![]() Actually, on the subject of deadlines, I should chime in that I like the 11 GMT/ 7 EST (is there a Daylight Savings messing around in there? I thought the difference between GMT and EST was five hours).
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I prefer history, true or feigned.
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#16 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Welcome Kath and Lommy!
![]() I suppose that makes it 12 people, whether or not BG comes back in time for the start. I think this might be big enough to revert to a 3 person wolf pack + restricted Ranger (no protecting self or twice in a row) + Seer. Ghost would not have any dreaming abilities. Thoughts? Yes, there is. Normally it's -5, but for half the year it's -4 because of clock change. For reference, it's currently 10:10am local time for me, I believe it's 2pm GMT, and proposed DL is in just under 9 hours.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#17 | ||
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,862
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hS |
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#18 | |
Dead Serious
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I prefer history, true or feigned.
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#19 | |
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Btw if I happen to be MIA or less active than usual on D1 it's because one of our RL bitches is about to have RL pups any day now. If all goes according to schedule the little critters should be delivered by Daybreak, but you never know. (Also we're still thinking about how to name them - any suggestions? They'd all have to start with an M, since it'll be our 13th litter.)
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#20 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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More DL clarification
In case the DL is still confusing, with DST and such, this post is made at DL. If this time works poorly for you, I can move it up or down an hour without much problem, but you need to let me know ASAP.
Game will begin on Monday April 19th, ie 48 hours from now. Sign-ups will remain open until 1h before Night 1 starts, at which point I will assign and distribute roles. Consensus on roles: 3 wolves + 1 Ranger + 1 Seer. 3 Ghost hauntings maximum per game. To be revised if unexpectedly we get to >15 players. Consensus on vote rules has not been reached. We have to go with something, so here is a draft. If you would like it modified, speak now or forever hold your peace.
Is that all that needs to be settled before the game starts? I feel like I'm missing something. If it comes to me last-minute, I guess I'll be making a unilateral decision. So please speak now if you want to change the rules. Quote:
If there was one with really dark fur, would it be presumptuous to name him Melkor? ![]()
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#21 | |
Laconic Loreman
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Fenris Penguin
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#22 | |
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#23 | |
Leaf-clad Lady
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"But some stories, small, simple ones about setting out on adventures or people doing wonders, tales of miracles and monsters, have outlasted all the people who told them, and some of them have outlasted the lands in which they were created." |
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#24 | |
Guardian of the Blind
Join Date: Apr 2010
Location: Where The Skies End
Posts: 899
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Woohooo! We're going on an adventure! 10PM GMT is 3PM my time which is right when I'm eating lunch most days. So that's a tiny bit inconvenient and I might not be able to be here at the last hour. G55 mentioned that I can write the narrations (and not play) so I can always write ahead of time and G55 can submit it. I'm free for the rest of the day though!
Edit: Quote:
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Adjust and calibrate when the memories start to fade; Into a carrier signal, origin unknown Last edited by Blind Guardian; 04-18-2021 at 12:45 PM. |
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#25 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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I also see this as an avenue for a lot of pranks, which, if used in moderation, makes it even more brilliant. ![]()
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#26 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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As Greenie said, the DL is 2am Finnish time which is... not ideal, but doable. Certainly better than the later deadlines we've had in many games!
![]() I will do my best not to be around for the last 1-2h on weekdays because I do have work in the mornings, but on weekends I will probably be glued to the screen until DL, night owl that I am. ![]()
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#27 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Ah, here's the thing I forgot to check with people. I have not yet determined roles, so this is in no way biased. How long to dead wolves have to "sit" on the mod-info before one of the statements becomes public knowledge? In considering this, I am cognizant that DL is at 2am for a number of you, and therefore doing something brief like 1-2h would be cruel. Waiting for when you lot wake up ~6h after DL or later is a bit cruel to me, because them I end up having to sit up into the Night waiting for the response. 12h is a possibility, it ensures that both I and all members can be awake at the right time, but it leaves less time for the DT to react to the info.
But I have a co-mod! BG, would you be available >6h after DL if you were to post this info?
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#28 | |
Guardian of the Blind
Join Date: Apr 2010
Location: Where The Skies End
Posts: 899
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Edit: I don't really understand what's going on though. Are you saying that the Night will only be 12 hours long? Granted I did just wake up so give me some time for my brain to turn on ![]()
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Adjust and calibrate when the memories start to fade; Into a carrier signal, origin unknown Last edited by Blind Guardian; 04-19-2021 at 12:04 PM. |
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#29 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Quote:
Basically, every Night we mods will reveal a little bit of info to the DT, in somewhat vague statements (eg "the wolves did not all vote together"). When a wolf joins the DT, we present them with 2-3 sentence options, and they get to decide which one becomes "published" on the DT. I was thinking what would be the best way to time it so that in a single Night the dead wolves have a reasonable chance to see the statements first, but the Innocent DT also has a reasonable chance to mull it over, make deductions, and possibly select a Ghost. So if you are game for this, I can PM DeadWolves + yourself with the options, and they will have 6 hours to send you a choice. At DL+6 you will post the answer on the DT. And if for some reason you don't have an answer on time, pick one at random. I think this timing solution works out for most time zones. Let me know if I'm actually not correct. We have until N2 to figure this out. Edit: ...wait, hang on. That means the GMT time zone is stuck making a decision between midnight and 6am. Maybe this actually isn't the best time. Uuuugh!
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 04-19-2021 at 12:19 PM. |
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#30 |
Guardian of the Blind
Join Date: Apr 2010
Location: Where The Skies End
Posts: 899
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Is there anyone in England that is playing? Would it be better to have a 6PM GMT deadline? That would be 8PM in Finland, 11AM in Arizona. I would give more room for discussion.
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#31 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Quote:
![]() Let's then leave it at DL+6h for the Dead. The real DL takes priority over the DT. If there is a dead wolf for whom this DL is inconvenient, maybe we can be a bit flexible mid-game with the timing.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#32 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Just as an FYI, I'm in Alaska right now, which is GMT-8, so a GMT 6pm deadline would be 10am for me. So we're almost as spread out as we could be, time zone wise, and I don't think there is any time that would be good for everyone!
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#33 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Sign ups are closed. Roles will go out in a few minutes. Ordos, I will send you roles but it might be after the start of N1.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#34 |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,862
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Please can the mod confirm how any ties will be broken on Day One.
(I know, I should have asked earlier... sorry!) hS
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera |
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#35 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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First person is lynched.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#36 |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,862
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera |
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#37 |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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Is there? It’s not mentioned in the roles in the original post.
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Morsul the Resurrected |
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#38 | |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,862
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Quote:
hS
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Have you burned the ships that could bear you back again? ~Finrod: The Rock Opera |
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#39 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#40 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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This is a non-urgent request for all players to make sure you have space in your PM box.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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