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05-11-2005, 06:51 PM | #1 | ||
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Tol-in-Gaurhoth (Isle of Werewolves)
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Werewolf is a game of accusation, deduction, lying, reverse psychology and bandwagoning. Moreover, it's a lot of fun. It is actively played on several sites on the Internet, and I thought it would make a fun addition to the Downs. Quote:
Our First Game Barrow-Downs Werewolf will operate in a day/night cycle, with Day lasting from midnight until 6:00 PM, and Night lasting from 6:00 PM until midnight (all times are Eastern Standard Time). Votes cast at 6:01 or after are invalid and will be ignored. Everyone can post a vote for lynching at any time, and can switch their vote to someone else at any time. I would ask that everyone BOLD their votes so that I can find them easily while scanning the thread. Remember, when a player has a majority of votes, he will be lynched. Wolves and the Seer must PM their special orders to me by midnight each night. PM's recieved after midnight will unfortunately have their content ignored (so send your orders in early!). We need players! Want to play? Respond here on this thread. Our game will begin at 6PM (EST) on the first day that we have at least 12 players enrolled. When we have 12+ players, I will be the moderator and will randomly assign these roles: 3 Werewolves 1 Seer 9 (or more) Villagers There will only be one game of Werewolf running on the Downs, and I will be moderating it. If you want to play, sign up for this game.
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The Barrow-Wight |
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05-11-2005, 07:29 PM | #2 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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Sounds like fun...I'm in
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
05-11-2005, 07:35 PM | #3 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Approximate length of games
Games should last about (# of players)/2 days, since we will be killing a villager each NIGHT and hanging a suspected werewolf each DAY, which is 24 hours in real time.
Welcome to the game, mormegil. Everyone else, join quickly so we can already start the mayhem tomorrow.
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The Barrow-Wight |
05-11-2005, 07:43 PM | #4 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Intriguing ...
You can count me in.
What's the purpose of the villagers' roles? Also, given time zone differences, might it be best to have a 24 hour period for each of Night and Day. Otherwise, for us Brits, Night will be something like 11pm to 5am (and later for those further to the east). Although I'm a night owl, this might preclude some people's participation.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
05-11-2005, 07:51 PM | #5 | |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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Quote:
I believe it's to be slowly eaten off and lynch each other...
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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05-11-2005, 08:15 PM | #6 | |||
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Welcome and Answers
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How about: 4PM - 10 PM EST = NIGHT 10PM - 4 PM EST = DAY That should be more inclusive of both side of the Atlantic (though it is still discriminatory against those members further away, sorry )
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The Barrow-Wight |
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05-11-2005, 08:32 PM | #7 | ||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Quote:
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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05-11-2005, 08:43 PM | #8 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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There are three roles:
VILLAGER WEREWOLF SEER Villagers talk publically with each other and vote during the DAY on which player to hang. It is in their best interest to determine who is really a werewolf, because killing innocent villagers only helps the werewolves. Werewolves decide which player to kill each NIGHT. They also disguise themselves as regular villagers during the DAY and join in the vote on who to hang. Obviously, they try their hardest to influence the vote toward non-werewolves. The Seer has the ability to see one other player's secret role each NIGHT. He can use this information as he likes. Of course, other players don't know he is the seer, so they may or may not believe any information he shares.
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The Barrow-Wight |
05-11-2005, 09:04 PM | #9 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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So I guess saying to the villagers something to the effect of "I had a dream last night that so and so was a werewolf" may not have the desired effect.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
05-11-2005, 10:20 PM | #10 | ||
Beloved Shadow
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Count me in, BW.
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the phantom has posted.
This thread is now important. |
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05-12-2005, 12:23 AM | #11 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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I'd like to play...
Oh, and I'd rather have the new times.
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso Last edited by Anguirel; 05-12-2005 at 12:25 AM. Reason: times |
05-12-2005, 01:23 AM | #12 |
Wight
Join Date: Sep 2003
Location: Near Bywater Pool
Posts: 196
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I'd like to give the game a try.
Count me in, if you will. -o- Primrose
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. . . for they love peace and quiet and good tilled earth . . . are quick of hearing and sharpeyed, and though they are inclined to be fat and do not hurry unneccesarily, they are nonetheless nimble and deft in their movements . . . FOTR - Prologue |
05-12-2005, 04:58 AM | #13 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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O ja, I'll take part, if allowed.
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Los Ingobernables de Harlond |
05-12-2005, 05:11 AM | #14 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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Sounds fun - I'll try it.
The first set of times is definitely better for me, though - the new ones make most of my afterschool time at night. |
05-12-2005, 06:07 AM | #15 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,455
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Me too
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
05-12-2005, 06:32 AM | #16 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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That's eight players so far. All we need is four more, and the game can commence.
How about we compromise between the original and old hours: 5 PM - 11 PM EST = Night 11 PM - 5 PM EST = Day This should give most North Americans time to get home from school and make their vote, and most Europeans should be able to do their posting and votes before midnight their time. Remember, these hours can be adjusted as we see fit. This is our first game, and I'm sure it will take some adjustments before we get it right.
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The Barrow-Wight |
05-12-2005, 06:35 AM | #17 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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Well, my server closes after 10-I can't get on the internet after 4 PM EST (you're six hours ahead of GMT, I think?) So I might have to opt out of this one, I'm afraid. It'll be fun to watch though.
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
05-12-2005, 06:45 AM | #18 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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A comment on gameplay
Barrow-downs Werewolf will be easy to play and take very little of your day to participate in.
If you are a werewolf, you'll know who the other werewolves are. Until you are hanged, you will PM back and forth with your hairy friends whenever you like, choosing which hairless ape gets eaten next. If you are a villager, you wake up each DAY (starts at 11PM) to see who was killed by the wolves. If it wasn't you, you can post your suspicions and read what other players have to say, remembering that the werewolves are now pretending to be villagers. You must include a vote* in a post by the end of the day (5 PM). * Always BOLD your vote, so that it is obvious. Example: Mister Underhill is always pointing the finger at me, but I say we hang him!!! If you are the seer, you play just like a villager, except that you will privately gain additional information about the player you dreamed about. Use this information wisely. I can't wait until the killing begins!
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The Barrow-Wight |
05-12-2005, 07:00 AM | #19 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,455
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I am going to have to pull out... I don't have internet access at home at the moment so there is no way I can post between 11pm and 5 am (unless someone can tell me very simply how to persuade my mac that it wants to go online and even then .. those are my preferred hours for sleep
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
05-12-2005, 07:21 AM | #20 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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It sounds so much fun...but it's out of the question for me, alas, as it stands.
I hope this will spawn many variations. Work out who's betraying Gondolin; work out who's messing up the Nirnaeth; and so on...
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
05-12-2005, 07:24 AM | #21 |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Hey, this sounds awesome - I'll give 'er a go.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
05-12-2005, 07:35 AM | #22 |
La Belle Dame sans Merci
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I'm in.
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peace
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05-12-2005, 08:09 AM | #23 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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The timing does seem tricky. Perhaps we could all help spread the word, and then we would have enough players for two games on different sides of the Atlantic.
Though there are some Americans I would like to accuse.... Edit: I had better pull out of a game using the current times.
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Los Ingobernables de Harlond Last edited by Eomer of the Rohirrim; 05-12-2005 at 09:39 AM. |
05-12-2005, 08:22 AM | #24 |
Shade of Carn Dűm
Join Date: Jan 2005
Location: At the abysmal Abyss Mall.
Posts: 276
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I'll give it a shot...
the "5 PM - 11 PM EST = Night/11 PM - 5 PM EST = Day" times work well for me.
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A signature always reveals a man's character - and sometimes even his name ~Evan Esar. Pan for Everyone!
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05-12-2005, 09:44 AM | #25 |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Now lemme get this straight, you take the seer and the villager and eat 'em both up..
So, the Seer picks a person at random, and the Moderator lets him/her know if the victim is villager or werewolf, correct?
And after a victim is lynched, is it henceforth common knowledge wether he/she/it is a werewolf or common mortal? I.E.: Without further ado, the villagers lynch Nilpaurion Fegalund, who happened to be an innocent villager. Villagers: 0 Werewolves: 1 Or will it remain a secret knownst amongst werewolves only?
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
05-12-2005, 09:56 AM | #26 |
Beloved Shadow
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Yes, after the villagers lynch someone the dead person's identity is revealed. Then the villagers will think "Yay, we got one of the werewolves!" or "Oh, darn, we just killed one of our own."
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the phantom has posted.
This thread is now important. |
05-12-2005, 10:28 AM | #27 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Dead do tell tales (tails?)
When a player is hanged, the moderator will reveal if they were a villager, werewolf, or seer. If it was the last werewolf, the villagers (including the seer) win the game. If the remaining villagers equal the number of remaining werewolves, the beasts will rise up and destroy the village.
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The Barrow-Wight |
05-12-2005, 11:15 AM | #28 |
Shade of Carn Dűm
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Count me in, Barrow-Wight.
So, let me get this straight: Only the Seer and Wolves are active at the "Night" phase, correct? Just wanted to be sure. This is like Mafia, BTW. bilbo_baggins
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"For with much wisdom comes much sorrow, and with more knowledge comes more grief." |
05-12-2005, 11:31 AM | #29 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Yes, during the NIGHT, werewolves PM each other to decide who to kill. They then must tell the moderator who they killed. While the wolves are killing, the seer is dreaming. The seer does this by naming a player to the moderator, who responds (to the seer only) with that player's role.
At dawn (11PM EST), the moderator will publically announce who was killed by the werewolves and privately give the seer the information he dreamed about. Werewolves can continue to PM each other through the DAY, but they should also be active in their guise as villagers. When one player has received a majority of votes, he will be hanged, and the DAY will be over, though it won't officially end until NIGHT begins at 5PM. We now have 10 players, which means we only need two more for the game to begin tonight. But we can play with more than 12, so whoever is interested should sign up now.
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The Barrow-Wight |
05-12-2005, 12:00 PM | #30 |
Mischievous Candle
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I'd love to participate but I don't have access to computer for the next week but perhaps I can play after that.
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Fenris Wolf
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05-12-2005, 12:11 PM | #31 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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Mmmm...skull duggery. I'm game.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
05-12-2005, 01:23 PM | #32 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Barrow-downs Werewolf Game 001
Current player roster:
Possibles..... - Eomer of the Rohirrim
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The Barrow-Wight Last edited by The Barrow-Wight; 05-12-2005 at 02:53 PM. |
05-12-2005, 01:49 PM | #33 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,455
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I think Eomer pulled out?
Please can we have a game for Brits who aren't nocturnal/insomniacs?
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
05-12-2005, 01:56 PM | #34 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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Hmmm...would anyone object if Brits held a game with identical rules, but a different story, and with a British moderator? I think it would be good fun.
Of course, Brits could still play in this one and vice versa, if they wanted.
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
05-12-2005, 02:02 PM | #35 | |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,455
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Not want merely logistics .... if I could I would but I have a responsibility to be fairly conscious at work and more vitally fit to drive there and back. I function quite well on 6hrs sleep but it does have to be those 6 hours.... unfortunately... of course other Brits have different lifestyles and biorhythms...
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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05-12-2005, 02:05 PM | #36 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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I'm luckier than you. I get 11:00 to 6:30...but the internet, as I said, slumbers at ten...
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
05-12-2005, 02:08 PM | #37 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,455
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At least my work for the next few weeks gives me access at work (albeit not during work hours) so I could check in before 9, between 1-2 and after 5 but that doesn't help with the night thang... hey ho..
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
05-12-2005, 02:18 PM | #38 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Times
I would prefer to see everyone play together in one large game rather than two smaller games, at least for our first attempt at Werewolf. In order to do this, it seems that we would have to adjust our timeframes a bit. The Saucepan Man has suggested 24 hours for each day and night, which would accomodate everyone but possibly drag the game down to a pace that would be detrimental to our enjoyment of it. On the other hand, the 6 hour NIGHT / 18 hour DAY excludes far too many of our members, so we must make some kind of changes if we want to have maximum participation.
Again, I think a compromise might solve our problem. A DAY/NIGHT cycle of 24 hours is too fast, 48 hours is too slow, so how about a rotating 36 hour cycle? NIGHT 1_____6 PM to 6 AM (12 hours) DAY 1_______6 AM to 6 AM (24 hours) NIGHT 2_____6 AM to 6 PM (12 hours) DAY 2_______6 PM to 6 PM (24 hours) This will allow us to kill 4 players every 3 days (instead of 4). With the moderator clearly posting when the next deadline is, this would give everyone the best chance of having time to play. And, really, only the werewolves and seer would be affected by the shorter timespan. Tell me what you think, and sign up soon! We're only two players short of a game!
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The Barrow-Wight |
05-12-2005, 02:22 PM | #39 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,455
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I think I could probably cope with that....
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
05-12-2005, 02:23 PM | #40 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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Splendid. I'd like to sign up. Again.
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
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