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Old 09-28-2005, 01:31 PM   #1521
mormegil
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In a game without Shirriffs it's much more difficult to effectively utilize mass lynchings and that's one of the major reasons I'm in favor of them this game; strategically they become much more difficult yet could still be very effective for both sides to employ.

PS. Holby what time today do you think roles will be sent out? I'm dying with curiiousity
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Old 09-28-2005, 02:27 PM   #1522
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About 8:00-ish(EDT) tonight, that way it still is about 24 hours for the wolves to strategize.

Freindly reminder: make room for private messages and go into invisible mode
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Old 09-28-2005, 05:09 PM   #1523
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I have sent out the secret roles, any questions P.M. me.
Wolves p.m., seer give me a name, ranger waits for the first game night (alas I can't be saved) and hunter waits till they're dead.
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Old 09-28-2005, 05:40 PM   #1524
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Silmaril

Well, I am back from my busy day... And I say no to mass lynchings. Being the victim of one isn't that fun.

Non-retractable votes are good, too. I don't think we should be allowed to second-guess ourselves.

Hooray!! I can't wait for Werewolf XI to begin!
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Old 09-28-2005, 05:57 PM   #1525
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Leaf

I'm back. I think a two-at-a-time rule is probably best for lynchings. In a more than two-way tie, the first two to have been voted for should be lynched.

And I am in favor of non-retractable votes.
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Old 09-28-2005, 06:11 PM   #1526
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The game commenced with Holby sending out the roles. This thread should now go quiet, but for excuses for non-appearance and admin-related questions (although the latter are better addressed by PM to Holby).

Thoughts on mass lynchings and retractable/non-retractable votes should no longer be aired now that the game has begun. Final say now goes to Holby.
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Old 09-28-2005, 08:47 PM   #1527
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Just to let everyone who wasn't able to get into Holby's game, I need like nine more people in my game before we can start it. Just thought I'd let you all know.
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Old 09-29-2005, 05:26 AM   #1528
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~There will be nonretractable votes.
~No mass lynchings.
~In the event of a first place tie the person who received the first vote dies.
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Old 09-29-2005, 05:29 AM   #1529
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For the quick note...I won't be hear Friday (except in the morning) or most of Saturday (probably get back at around 3-4)
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Old 09-29-2005, 10:34 PM   #1530
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Just a reminder note, regarding my absence:

I (Formendacil), will be gone, definitely, from tomorrow morning Friday 30th, from around 11:00 am (my time, which I believe works out to 1:00 pm, Holby time) until Sunday, sometime in the afternoon. I will thus be absent for the latter part of DAY 1, thru NIGHT 1, and into DAY 2, possibly until very later in that day.

So I will be around for all my votes, but I may otherwise be conspicously absent.

And if you don't believe me, check out my other web-home: www.classic-castle.com . You will note that the Formendacil there, who is a compulsive, daily, poster, will also be gone for that time.
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Old 09-30-2005, 03:08 AM   #1531
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A scenario has been questioned that I need to make sure my answer is correct:

If the ranger happened to choose the hunter to protect, and the wolves choose the hunter to kill, then (I assume) that means the hunters' choice does not die either because the hunter did not die. Correct?
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Old 09-30-2005, 08:07 AM   #1532
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Another related question I just thought of and was wondering.

If the ranger protects who the hunter choose and the hunter is killed the ranger can protect against the hunter killing too, right?

Just thought of that possiblilty so felt like asking
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Old 09-30-2005, 08:37 AM   #1533
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Here's another question: the Ranger as we know can't protect the same person more than one night in a row. What about the Hunter, can they want to kill the same person every night?
(I asked my fellow wolves this, last game, and Boro said that he couldn't. But I'm asking again because I seem to remember Feanor, in WW IV, implying that she - quite rightly as it transpired - was gunning for littlemanpoet every night.)

Actually, I must pay a little tribute here to lmp. In the post-mortem of WWIV, he said that because wolf wasn't a role that came naturally to him, his strategy was that during the day he pretended to himself that he wasn't a wolf, and suspected/assessed people just as he would do if he were an innocent. I felt that this applied to me too, so I followed his method. Thank you lmp!
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Old 09-30-2005, 09:37 AM   #1534
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White-Hand My take on the points raised:

Quote:
If the ranger happened to choose the hunter to protect, and the wolves choose the hunter to kill, then (I assume) that means the hunters' choice does not die either because the hunter did not die. Correct?
Yes.

Quote:
If the ranger protects who the hunter choose and the hunter is killed the ranger can protect against the hunter killing too, right?
I would say that the Ranger only protects against Werewolf kills, but it's open to question. So that's one for Holby.

Quote:
What about the Hunter, can they want to kill the same person every night?
Usually, yes. Although I suppose that the game mod can change the rule if he/she wants.
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Old 09-30-2005, 10:38 AM   #1535
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Quote:
If the ranger protects who the hunter choose and the hunter is killed the ranger can protect against the hunter killing too, right?

I always understood that the ranger can only protect from werewolf attacks, so therefore the hunter's choice dies regardless.


Quote:
What about the Hunter, can they want to kill the same person every night?

Yes.

I would advice all to p.m. the current game moderator (even if not playing) of any questions. That way the moderator can safely bring out in the open without undue suspicions from players. Also, while a game is in session, please, don't bring up past strategies. Thanks.
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Old 09-30-2005, 04:16 PM   #1536
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i'm going to be gone tonight, tomorrow and the next day in the morning for AT(Adventure Training)
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Old 09-30-2005, 06:19 PM   #1537
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Tolkien

Tonight I had driver's ed, and I was supposed to be home for 7:30 so I figured I had pleanty of time for voting, but then my mom had to stay and talk to the people to schedule my next appointments and we didn't leave there until 7:45. We just, just got home, I missed voting by like a minute. Oh, my gosh, I'm so sorry!
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Old 09-30-2005, 06:21 PM   #1538
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FYI Abercrombie your vote didn't count and we're really not suppose to post after Holby said *time*
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Old 09-30-2005, 06:31 PM   #1539
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Tolkien

I know, i know, I feel like such a blundering stupid helpless noob! Oh please forgive me, holby and morm and SPM and everyone of the other players. I committed to this and I've failed utterly and miserably.
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Old 09-30-2005, 06:41 PM   #1540
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Just the explanation is sufficent, Abercrombie. Best to avoid apologies and the like.
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Old 10-12-2005, 05:49 PM   #1541
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Well, now that this WW game is over, and we know that the phantom is probably going to be the mod, can we start signing up? If so, count me in and put me as baker. But put me on the list of "willing to step down if necessary". Hope I'm not doing anything wrong here... And good job in your game everyone!!!!
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Old 10-12-2005, 05:59 PM   #1542
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Best to wait for the phantom to post with his proposed rules and timing. It'll get too confusing if people sign up and then find that they can't make it.
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Old 10-12-2005, 06:35 PM   #1543
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The game can start whenever. I'm completely free for the next while. Though there may be like two Days (so 1 Night and 1 Day phase) that I would miss on the weekend of the 28th, but that's nothing. Besides if the phantom is modding I wouldn't miss this if I was in a coma.

Don't scold me for still signing up Saucie, I just really want a spot.

***Shrinks down under desk, frightened of the pans***

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Old 10-12-2005, 06:39 PM   #1544
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Quote:
Remember, your Hunter ain't a Hunter, 'til he's dead.
I'm not sure who said that, although I know I saw it in one of Oddwen's avatars.

Anyway, I was thinking about that fact and also some things about the Ranger the other day, and I thought up two questions.

1. If the wolves kill the Hunter and the Hunter chooses the person the Ranger is protecting, what happens?

2. Since the Hunter really isn't a factor unless he dies, has anyone ever thought of having a game where the Hunter hunts every night? It would kind of be like having the Bear, with two deaths a night, but the Hunter would be on the villagers team and would only be aiming for wolves.

The first question is probably mod's choice. And for the second, well, I guess I just want feedback for the idea. Is it completely stupid, or could it work?
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Old 10-12-2005, 07:25 PM   #1545
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Well, it would certainly end the games faster and cause more mayhem!!!

Let's try it!!!

In all seriousness...it might be worth testing if it is something that the Hunter can only do once a game or something like that. It should not be an every NIGHT event.
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Old 10-12-2005, 07:34 PM   #1546
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Quote:
In all seriousness...it might be worth testing if it is something that the Hunter can only do once a game or something like that. It should not be an every NIGHT event.
I don't know about eather. I don't think anyone wants the Hunter turning into another killing machine, though giving it only one chance to kill, like Kuru suggested, would take a lot of the fear and pressure from the wolves.

I vote for ++keeping the Hunter the way it is.
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Old 10-12-2005, 08:11 PM   #1547
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Quote:
Don't scold me for still signing up Saucie, I just really want a spot.
I agree with that. I need to make sure that I might have a spot on here because (a) tp is modding it (b) I need something fun to do at nights again and (c)tp is modding it!!!

As for the Hunter becoming a killing machine, that would make the games go faster and less fun, but it instills more paranoia amongst the villagers which is always a good thing!! But I say leave the Hunter as he is.

I rather like what Holby did in her game where if the Hunter gets lynched, you have the Hunter PM you with a person you'd like to take down. I thought that was rather interesting and was waiting to see if it would happen in my game.
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Old 10-12-2005, 09:22 PM   #1548
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Well, if you are desperate to play, there's always the Junior line of Werewolf games (junior only in the sense that they haven't been around as long as the main branch).

I'm sure that Sauce has his reasons for suggesting you hold back. Probably won't hurt to listen...
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Old 10-12-2005, 09:37 PM   #1549
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Eye next game...

Quote:
Best to wait for the phantom...
Wise words, Saucy.

I've done quite a bit of thinking the past few weeks about what sort of game I wanted to run, and I reached a decision the other day....

Since there was another Werewolf game running (Werewolf Junior), I didn't feel bad about trimming my village down because those who couldn't get into my game could sign up for the other game.

Also, I wanted a lot of loud-mouths and experienced players in my village to guarantee a lively, lengthy discussion every day.

With that in mind, I decided to start sending out invitations.

As it turned out, I didn't have to pm many people before the game was full.

If anyone pulls out before the game starts, his/her spot will go to Glirdan, and if anyone else pulls out, Wilwa will get the spot. If no one resigns, then don't worry you two- I will make sure you get a spot in the next game I mod. I don't know when it will be, but I will mod another game at some point in the future, only it will be a large game with a huge village and plenty of quirks thrown in to make everything chaotic- the opposite of the way my next game will be.

Sometime tomorrow evening or Friday I will post all the rules in a new thread. We will discuss any questions about them there. I will pm everyone with their roles when I am sure everyone in my village is truly ready to play. In other words, when they swear to me via pm that they will be present and didn't forget that they would be out of town without a computer for four days.

After everyone has their roles I will officially kick off NIGHT 1. It will likely start on Sunday, though I suppose it is possible that it won't start until Monday.
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Old 10-12-2005, 10:32 PM   #1550
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Well I would like to throw my hat in the ring for the possibility fo modding a game. I don't I'll do a fantastic job but if I can keep straight who the wolves and seer are then I should be adequate. But out of curiousity who will be the players phantom?
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Old 10-12-2005, 10:44 PM   #1551
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Eye

Quote:
But out of curiousity who will be the players phantom?
I will post the list of players when I start the new thread.

Don't worry, morm, you won't be disappointed. The village as a whole is very experienced in the game of Werewolf- and there will also be a couple of unexpected Downers in the village.
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Old 10-12-2005, 10:48 PM   #1552
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Quote:
Originally Posted by Kuruharan
In all seriousness...it might be worth testing if it is something that the Hunter can only do once a game or something like that. It should not be an every NIGHT event.
Maybe the Hunter can include the words "I'm positively sure, positively sure that *** is a werewolf, so please kill him/her."
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Old 10-12-2005, 11:22 PM   #1553
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I fully agree that I think it may be a fun experiment to give the hunter a one time kill in addition to his take-down kill. It would have to be used wisely and at the correct time and could swing the balance one way or another but I think a one time only kill would be worht trying. Everynight would get to be too much as I think the were-bear is too.
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Old 10-13-2005, 08:01 AM   #1554
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Trying this new Hunter role would be rather interesting.

I think it shouldn't be a daily thing, because with few players the game could go really really fast. I think mormegil brings up good points to favor it. You get one a game, and it would have to be a decisive, wise, decision at a crucial point in the game that could either make or break the villagers.

I think having the Hunter kill someone daily would just be too fast for my liking, and creates too many kills in one day/night phase.

Phantom said this was going to be a small game...I'm guess 16-17 people? With about 3 kills a day (the lynching, then the hunter and wolf kills- if the Ranger doesn't intervene) it will go by in under a week. I think if we are to try this "new Hunter" it should be a once in a game thing. Of course, he still gets to choose who dies with him daily.

Doesn't matter though, it sounds interesting and worth trying, but I would be in favor of keeping the hunter the way he is as well.
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Old 10-13-2005, 10:03 AM   #1555
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I prefer the Hunter as he is, if my opinion counts for anything. To be honest, my favorite game of all was our original with minimal roles. I'm beginning to feel over-whelmed by all of the extra parts that keep showing up.
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Old 10-13-2005, 10:13 AM   #1556
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Quote:
Originally Posted by Feanor of the Peredhil
I prefer the Hunter as he is, if my opinion counts for anything. To be honest, my favorite game of all was our original with minimal roles. I'm beginning to feel over-whelmed by all of the extra parts that keep showing up.
I would agree that a minimalist approach is my favorite too but all this new idea does is modify an existing role.
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Old 10-13-2005, 10:16 AM   #1557
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I'm pretty keen on loads of bizarre roles, but not on power-ups particularly. The Hunter can do very well as he is-over the last 12 games they've shown themselves at least as useful as Rangers.
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Old 10-13-2005, 10:20 AM   #1558
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Ah yes but think the power may never be used. It could be a great liability to the village as well. I think during the last game I was very convinced of the guilt of some who were innocent and I may have killed them based on that thought. Well we'd have been down one more villager. I don't think it should be standard but it may be fun to give it a shot one day.
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Old 10-13-2005, 10:24 AM   #1559
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Quote:
Originally Posted by mormegil
I don't think it should be standard but it may be fun to give it a shot one day.
Fair enough. So long as that one day isn't the next game. I'm rather excited to find out what the phantom has planned.
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Old 10-13-2005, 10:27 AM   #1560
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In a small game how about a combined Hunter/ Ranger? On any night he could either protect or kill one person and maybe could never kill anyone they had one protected... or even a Hunter/Ranger/Seer.... Dream, Protect, Kill
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