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03-06-2006, 07:57 PM | #81 | |
Itinerant Songster
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03-06-2006, 08:17 PM | #82 |
Energetic Essence
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You know what, I think we should have a complete seperate thread devoted to the different Gifteds/Cursed we could come up with for a game. What do you think?? But I guess that this thread kind of does it...even though we've wandered very far off track of what the thread originally started out as.
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03-06-2006, 08:50 PM | #83 | |
Itinerant Songster
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03-06-2006, 09:25 PM | #84 |
Energetic Essence
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Oh I can and I also kind of figured that's what you were doing. But wouldn't it be a good idea to have a thread devoted solely to what different roles we can??
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I'm going to buy you a kitty, I'm going to let you fall in love with the kitty, and one cold, winter night, I'm going to steal into your house and punch you in the face! Fenris Wolf
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03-06-2006, 09:32 PM | #85 | |
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03-06-2006, 09:37 PM | #86 |
Drummer in the Deep
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What you guys need is for Fordim to create a poll.
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03-07-2006, 11:38 AM | #87 |
Shade of Carn Dűm
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All of the ideas seem intriguing, some better than others. The dueling wizards would certainly tax a moderator. The theif role could be tweaked. I'm not sure what my favorite is (including the many I didn't mention) but I'll think about it.
So far the different roles I've seen in games are the Apprentice (Takes the place of the first gifted that dies) and the Fool (Someone who falsely believes he/she is the Seer). The Apprentice worked out well, I liked that one. The False Seer failed mainly because the crafty wolves took out the True Seer on the first day. I was thinking of a sort of Were Bear that is randomly assigned an innocent or evil role for the day based on, perhaps, the coin flip of the moderator. One day he/she kills while the other days he/she is an innocent. I tend to appreciate evil roles the most. As for a new thread, I think this one suffices. The main thing that most Downers would appreciate are roles that don't cancel out the standard roles, some people tire of being an ordo all of the time. I like the roles that are subtle and don't eliminate other gifteds/villlians.
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03-07-2006, 03:03 PM | #88 | ||
Itinerant Songster
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03-07-2006, 03:28 PM | #89 | ||
Shade of Carn Dűm
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That would be fine, we would need an equalizer such as a cursed. Perhaps the cursed could turn werebear, also, if attacked. We must not make things too tough for the poor wolves. Quote:
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03-07-2006, 04:28 PM | #90 |
Twisted Taleswapper
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uuumm I'm not sure if this is the thread, but I am modding a game soon and I have made some changes to the roles. I need some feed back from others so I can tweek any problems.Should I put my ideas here?
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03-07-2006, 04:49 PM | #91 |
Itinerant Songster
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Might as well. It's what this thread's for.
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03-07-2006, 04:57 PM | #92 |
Twisted Taleswapper
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Thanks! Ok so umm roles right...
Cobbler- Pretty standard except they are privy to who ONE "wolf" is (Mod's choice)No pming with wolves at all!! Wolves do not know who cobbler is.Uses the info as they see fit. Hunter- Standard but regardless of how they get killed lynched or killed by wolves, they take their last pick down with them Hunter and Ranger pm during day Seer- Standard? uummm.... On the fourth night a random Ordo will have a seer's dream for their birthday. Only this night, no others. Uses info as they see fit. I would also like to add one more new gifted......any ideas that would work for this game......Oh the bad guys are not wolves either!....(Surprise)...Squee!! |
03-07-2006, 05:07 PM | #93 |
Itinerant Songster
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Everything looks cool to me, except maybe the standard ordo getting a seer's dream. I guess it wouldn't hurt, but it wouldn't help much either because it's only one dream and without the built-up collection over so many Nights, its usefulness just doesn't amount to much. On the other hand, it'd be interesting (especially from a mod's point of view) how differently the seery ordo might play the game....
If you want one more gifted, do a "find" on any of these: oracle thief lovers traitor healer the one who knows mythomaniac Multiple votes |
03-07-2006, 05:11 PM | #94 | |
Twisted Taleswapper
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I kind of like the idea of the one about a person who when they die they can choose to resurrect another dead player......They could perhaps be gifted or maybe just Ordo's.....but would that really help the game? |
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03-08-2006, 03:24 PM | #95 |
Shade of Carn Dűm
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Valier, I think the Apprentice role is right up your alley. They replace the first dead gifted, a very good fit for you since you have this adoration of innocents.
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05-19-2006, 10:09 PM | #96 |
Eidolon of a Took
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It will probably be a while before I Mod again, seeing as I just did a game, but as I had an idea I sort of wanted to call dibs on it, for lack of a better phrase.
The idea revolves around the Lovers -- in fact I already have a title for the game, which would be "Tol-in-Gaurhoth ###: All Star-Crossed With Nowhere To Go" My idea -- have a large village (20+) with 4 independant werecreatures -- a werewolf, a werebear, and two other kinds. They wouldn't know who each other were and wouldn't be able to PM, but in a sense killing each other early in the game wouldn't be a good idea since they need each other to fight against the villagers. Each werecreature would have a Lover from amongst the 'innocent' villagers -- and they would know the identity of their Lover and get to PM with them. So the four villager Lovers would be like each werecreature's own personal Cobbler. And, like with the Lovers from Nilp's game, once one Lover died, werecreature or villager, the other one would die with them. The problem I see with this, already, is that with four independant werecreatures, dealing with nightly kills would be... interesting. The game would careen towards an end pretty fast if I allowed four kills every night, I think, especially since if any number of Lovers is killed, that makes more than four people dying. I could take a cue from LMP's game and have the werecreatures have to chose nominees and vote till a majority is reached (going through me the Mod) so that they all came up with a single more or less agreed upon kill without getting to know who each other are or really being able to work together. Or, I could allow four kills a night, then three, then two, then one, as each duo dies off. And then there's the possibility of the werecreatures killing each other at night, which I don't think I would disallow. (IE, I wouldn't overrule it and tell them to pick again, after all, werecreatures killing each other would make for a rad narration. ) If I can hit on a nightly killing scheme that works, I think it would be an interesting game. The aim, of course, for each werecreature/lover duo would be to be the last duo standing. The other villagers would have the same aim as ever -- rid the village of werecreatures. Anyway, I haven't heard anyone talking about doing another Lovers game -- but I though I'd raise my hand anyway. I thought about doing the one-set-of-Lovers-thing for my other game, but figured I already had enough going on in that one.
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05-20-2006, 03:55 PM | #97 |
Itinerant Songster
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It sounds nuts. And hard for a Lover duo to win. Not that such an obstacle would necessarily discourage players from signing up. What mix of gifteds do you envision?
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05-20-2006, 04:07 PM | #98 |
Eidolon of a Took
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I haven't gotten that in depth yet, but I am toying with the idea of no seer, simply because it will already be such a challenging game for the lover duos. What do you think of not having a seer? Has it ever been done here?
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05-20-2006, 04:20 PM | #99 | |
Dead Serious
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I almost wonder if having no Gifteds might not be a good idea... Or maybe just a Hunter. The Ranger is mostly complementary to the Seer, as a means of extending his/her life. Other than that...
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05-20-2006, 04:37 PM | #100 |
Eidolon of a Took
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Since the Villager Lovers will be like Cobblers, that rules out a regular Cobbler. I can see having a Hunter, though that depends on how much dying I end up having happen at night. If each duo is allowed a kill (the werecreature has authority in this but I'm sure would be taking input from their lover) then the game starts with a whopping four kills a night, and the werecreatures run a great risk of killing each other. Adding a Hunter into that already volatile mix would be... volatile.
A Ranger might work to assuage this... whether they protect a werecreature or a villager, they would be useful for stopping the crazy death rate. If I go with making the werecreatures nominate and vote through me, then having a Hunter would be a possibility, and without a Seer a Ranger would be less necessary. So it depends, I guess, on how the nightly killing works.
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05-21-2006, 06:04 AM | #101 |
Itinerant Songster
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Think about two seers and no hunter. And the seers can PM during the day and night. This offers a counterbalance - in the villagers' favor - to the sheer madness of four separate teams of self-seeking evil. Granted, the four teams counterbalance each other, but the villagers need something to go on or they're doomed.
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05-26-2006, 10:42 AM | #102 |
Drummer in the Deep
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A few things I've been mulling over lately:
New character, the Sphinx (perhaps rename to Gollum?) Every other Night, the Sphinx (through the Mod) sends a riddle to a player of their choice. If the player can answer the riddle, nothing happens, but if the player cannot answer, he/she is turned to stone. Could be used in a larger village if another Wolf would be too much. Different kind of gameplay, "Will the real Werewolf please stand up?" Ten people, one of which is a Wolf. Two hunters. No nightly killings. (Yeah, I thought of it while watching Twilight Zone.) I would recommend strong players for this game. Idea for a Village/roles: At Beorn's house, Orcs in disguise instead of Wolves (WereOrcs again?), thirteen Dwarves, one Wizard, one Hobbit. A sneak (seer, instead of dreaming spies invisibly) and a hunter. I just might claim this.
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But all the while I sit and think of times there were before
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05-26-2006, 03:54 PM | #103 |
Itinerant Songster
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Oddwen, that's so wild I don't even know how to respond. I guess I'll have to see it in play.
Here's another possible wrinkle for a dueling wizards werewolf game: If the lynch vote is tied, no lynchings for that day. Just imagine the implications! |
05-28-2006, 05:11 PM | #104 |
Sword of Spirit
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Speed Werewolf (working title)
Okay, new idea. I'd like to call it Speed Werewolf (or Quick Werewolf, or 1-hour Werewolf, etc.)
Normal game: 12 players, 2 wolves, 1 seer. 1 lynchee by Day, 1 kill by Night. Wolves PM Day and Night. Set-up: Moderator comes forth, starts game thread. Says "24 hours from the time listed for this post, SWW1 will begin. I need 12 players." Within 24 hours, 12 players sign up. These players will have to guarantee that they can be at their computer (or within a reasonable distance) from the scheduled starting time until the game ends. ( Don't yet, it's not so bad. ) Roles are sent out as soon as 12 players are listed. Gameplay: Days last for 10 minutes only. Nights are as short as possible, as soon as the seer dreams and the wolves kill. Narrations would have to be minimal, but each morning the moderator would include a list of yesterday's voting for the players to use. A single Day/Night cylce should be completed within 15 minutes. The entire game will last less than an hour and a half. Hence the name: Quick Werewolf. An example, and also the longest the game ever should be, is this: 0:00 - Night 1 ends/Day 1 starts, 12 players 0:15 - Night 2 ends/Day 2 starts, 10 players 0:30 - Night 3 ends/Day 3 starts, 8 players 0:45 - Night 4 ends/Day 4 starts, 6 players 1:00 - Night 5 ends/Day 5 starts, 4 players 1:10 - Day 5 ends. Game over*. *Only 3 left. If one is a wolf, he'll kill one at Night, and be left with a 1-on-1 the next Day. Otherwise the villagers have won. Bascially, this would be an insanely fast, little-analysis, mostly-gut game. Each player might have time for 2 posts each Day, if they're short. Hopefully everyone would vote. Needless to say, most of the decisions will be based on how people would vote. I know a lot of us have spent hours pouring over WW threads doing analysis, so spending a single hour one day would not be hard at all. And it would be a whole lot of crazy fun. I was debating on whether there should be 10 or 12 initial villagers. If there are only 10, then they have to get 2 wolves in 4 lynches. If there are 12, they have to get 2 wolves in 5 lynches, which seemed more reasonable to me.
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05-28-2006, 06:45 PM | #105 |
Laconic Loreman
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Gurthang interesting idea, kind of like Turbo Texas Hold'em . But can you imagine how crazy it will get with the mass cross-postings and cross-votings and I'm sure the mod will be going crazy by the end of the hour. I'm bound to think there's someone on the downs crazy enough...so, anyone up to try it?
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05-28-2006, 07:15 PM | #106 |
Drummer in the Deep
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Use the chatroom, or even MSN or AIM - you can use PMs for "nightly" discussions.
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But all the while I sit and think of times there were before
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05-28-2006, 09:30 PM | #107 | ||
Sword of Spirit
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As far as MSN or AIM. Well, I (for some reason, sometimes I'm not even sure why) refuse to use the things or even put them on my computer, so that'd be out if I ever was to play. I think it would work decently as a thread, as long as players kept their posting short, maybe down to a paragraph per post. Although, I can think of certain players who might have trouble with that. Quote:
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05-28-2006, 10:55 PM | #108 |
Ghost Prince of Cardolan
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I'd suggest using a mIRC chat or something like that... I know there are some websites that allow you to log in to mIRC servers and open windows for private conversations. On the general chatroom you can have the "daily" discussions and the players can send their votes to the mod on a private message... and the wolves can PM the same way. It'd be up to the mod or the villagers to announce the votes on the general chatroom... and of course, it'd be up to the players to play fair and not have private conversations with others when they are not allowed.
It'd be an interesting game to play! Although I'd say days should last AT LEAST twenty minutes.... ten would be far too little, it'd be hard to keep up with everyone writting like crazy.
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05-29-2006, 05:24 AM | #109 |
Everlasting Whiteness
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Why can't it be on here? I don't understand that.
The idea itself sounds really interesting Oddwen!
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05-29-2006, 09:31 AM | #110 |
Itinerant Songster
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Simple solution: Make a rule that states: One sentence per post. It'd be just like chatroom, only here, and it would be mad!
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05-29-2006, 10:47 AM | #111 | |
Ghost Prince of Cardolan
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05-29-2006, 11:21 AM | #112 | ||||
Sword of Spirit
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The whole mentality about the game would be different. Basically, there could almost be no analysis, since there are so few posts and so little time. Most of everything would be based on voting. Quote:
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I would like to have the game last for under 2 hours. Beyond that, I think it would be too long for people to want to or be able to commit for. I thought about raising the time to 20 minutes, but I knew people would argue that even that would be too short. So I purposely started low so that any raise would still be within my initial time range. Still, I think 10 minutes creates more mayhem, which is a lot of what Speed Werewolf would be about.
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05-29-2006, 11:39 AM | #113 |
Eidolon of a Took
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Sounds like a really interesting idea, Gurthang. I wouldn't be able to participate, having an extremely slow and glitchy dial up modem, but I'd be curious to read over a game others were playing. Being able to play really depends on a fast and reliable connection.
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05-29-2006, 11:39 AM | #114 |
Ghost Prince of Cardolan
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I have seen werewolves played on other forums, where Days would actually last for days and still people would only post one line in which they stated their vote (mostly random) and not much else.
For me, that is one of the greatest crimes in the world. The long posts and banter is part of the fun! Still, I think your idea has some merit -it would be insane- because it's so fast. I would be willing to try it but it seems almost impossible to find many people who can be online for an extended period of time, simultaneously, and actually commit to the game. Timezones, different schedules... I did once think about a 24-hours long werewolves marathon, on a holiday or something, with each phase lasting up to an hour. Now that would be intense. Not sure anyone would want to waste a day doing that, though. Maybe if the weather is really horrible. |
05-29-2006, 11:48 AM | #115 | ||
Sword of Spirit
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I do agree that it might be hard to get 12 people... perhaps we would do an even smaller game. Maybe 6 innocent villagers, a wolf, and no gifteds. The longest that would be is 3 Days. We could easily bump up that time to 20 minutes and still be close to an hour for the whole game. Although, I think that would get a little too far away from the whole nature of the game.
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05-29-2006, 12:06 PM | #116 | |
Eidolon of a Took
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05-29-2006, 12:47 PM | #117 |
Flame of the Ainulindalë
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This sounds just so crazy that it should be tried!
I think most of the students (if not in summerjobs) and older people have vacations during the summer, July might be the best one to try? And somewhere around 8PM-12AM GMT seems to work at least for most people in North-America and Europe (Sorry Far-East again) for the very-fast game. But still I find this 24-hour marathon a worthwhile idea too. C'mon, it's just one day! People could take their naps - if needs to - during the game on night-phases if not gifteds or wolves or according to their timezones, but the others wouldn't be forced to not to vote for them during the time. That would be intense and mad. And still the DAY's might be 1-2 hours long, nights a little less I suppose?
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05-29-2006, 01:14 PM | #118 |
Everlasting Whiteness
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Sorry Gurthang! Can't remember why I thought Oddwen now, but just transfer the compliment from her to you
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05-29-2006, 07:42 PM | #119 | |
Drummer in the Deep
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05-30-2006, 04:47 PM | #120 |
Everlasting Whiteness
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Oh! Don't go making threats Oddwen I remember why I got confused now. You had made a suggestion just before Gurthang, and I combined the two.
I liked the Sphinx idea, that was what I meant to compliment you on I even had a question. Can the Sphinx ask wolves riddles too? So if a wolf was asked and couldn't answer the village would be one werewolf (or whatever you plan to call them) down?
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