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03-16-2010, 07:41 PM | #41 | |
Fluttering Enchantment
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Perhaps keep the hunter!wolf, but no innocent hunter. Then get rid of the unicorn!wolf and keep the innocent unicorn, and make it so that only an innocent can come back. That balances it, the hunter!wolf dies and takes someone down, the innocent unicorn dies and brings someone back, and if it only applies for innocents then we won't have to worry about allignment.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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03-16-2010, 07:48 PM | #42 | |
The Werewolf's Companion
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Quote:
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-17-2010, 08:21 AM | #43 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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I like the way it's shaping. (But I still think it'd be better if we had more players. So join, all you ninnies who are just stalking this thread! )
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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03-17-2010, 02:08 PM | #44 |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Okay, I am not so keen on too extraordinary games, but if this is made balanced somehow, I could play
That said, I have played in SpM's game with a ton of wolves in different packs and it was fun, however it didn't have any special rules apart from that... Here, for instance the Lovers are somewhat troubling. If you asked me about one thing which I'd suggest to be removed, it would be that and also the Cursed, as that's an immense advantage for the WWs. Really, Cursed out. The Cobbler gives and advantage too, but I think it can be fun enough with this first-dreamt of determination of taking sides in the pack war. For that matter, what if we changed the Wolf-Seers altogether and just changed them to Cobbler-seekers, i.e. they will just send one name each Night and they would be only told "negative" (the target was not the Cobbler) or "positive" (the target was the Cobbler and now they can PM with him and he is their ally - possibly, if he isn't claimed already by the other team). That would power down the Gifted Wolves, but still retain one aspect of it. I definitely agree with the idea of making only innocent people return from the dead, as wilwa suggested. As for the Lovers - it's not such a bad idea in itself, but I think it will be hard for them to survive. Unless they would be an exception to the rule of Unicorning, i.e. that they'd be possible to resurrect, but they would keep their Loverism after that (i.e. they could return even as Wolves or whatnot, but on top of that they would still be Lovers). And the other Lover would, of course, in that case not die, at least not immediately, he/she could either live for let's say one more Day (and hope that an Unicorn gets lynched/killed to resurrect his/her mate), or even live further on without any problem, and just hope that one day the other lover would be revived - until the game ends. Lovers would, of course, have to be shown as innocents in the list of dead in such a case, at least until the time when they'd both be gone. I would remove their revenge kills. There are too many kills already. Honestly. Unless you want the game to end in two days (not necessarily even Days), in which case you could just as well add more Hunters. But in general, really, Mods, I suggest you to just sit down and simulate it. Try to make different situations. Think about it. That's the best way to do it.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
03-17-2010, 02:13 PM | #45 | |
Fluttering Enchantment
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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03-17-2010, 07:17 PM | #46 |
The Werewolf's Companion
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Location: The Moon
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Simulation has been run. A solution has been found. However, I have not been able to contact Hakon to tell him, so please hang on until I can get confirmation.
The Seer!wolves can't see gifteds. As we are probably cutting the Cobbler (again, awaiting confirmation) they are mostly for sniffing out the other pack. The Cursed is one of the topics currently under modly debate, and it is possible it may be cut. The Lovers will be kept but they will not have a revenge kill. The Unicorns will revive ordos who used to be Innocents. This is hopefully what will happen, but no final decision as of yet.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-18-2010, 11:50 PM | #47 |
The Werewolf's Companion
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Rules have been updated. Cursed and Cobbler have been cut, as has the revenge kill and the anti-lover/Seer!wolf pms. Because of the cuts, the game works with fourteen players...so we'll start pretty soon, if Nog and Boro can still play.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-19-2010, 08:44 AM | #48 | ||
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,037
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Quote:
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The way I interpret this, each pack will have: 1 Seer!wolf, 1 Ordo!wolf, and either a Ranger!wolf or a WereUnicorn. Right? Otherwise, the way it reads would indicate one pack would have 2 Ranger!wolves.
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03-19-2010, 06:53 PM | #49 | |
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Quote:
The second Ranger!wolf was supposed to be Hunter!wolf. Sowie.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-20-2010, 05:03 AM | #50 |
Flame of the Ainulindalë
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I really can't commit myself as much as usually, but if that's okay I'll play.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
03-20-2010, 10:21 AM | #51 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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inactive Nogrod = an active person by normal standards
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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03-20-2010, 02:29 PM | #52 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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*chokes on drink* Hehe. Like you're ever quiet.
*bounces* I'm excited to start! Is it time yet? ^_^
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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03-20-2010, 02:31 PM | #53 |
The Werewolf's Companion
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It is - or it will be in four and a half hours. I'll start randomizing and sending out roles.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-20-2010, 02:43 PM | #54 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Whee! *dances about the place*
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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03-20-2010, 03:18 PM | #55 |
The Werewolf's Companion
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Roles have been sent out. All you pm-capable folk, you can start pming early. I'll have the game thread up soon.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-21-2010, 07:20 AM | #56 |
Ghost Prince of Cardolan
Join Date: May 2004
Posts: 3,448
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I know I'm usually annoyingly active but I might to quiet this game... a lot of stuff going on. Then again probably I'll forget about that.
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Morsul the Resurrected |
03-21-2010, 10:26 AM | #57 |
Child of the West
Join Date: Dec 2003
Location: Watching President Fillmore ride a unicorn
Posts: 2,132
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After looking at my work schedule I'm warning everyone in advance the first few days will see limited activity from me. The way the DL falls fits horribly into when I work so for Day 1 & 2 especially I'll probably only have a few hours to really sit down and play. Sorry work gets in the way of what's really important.
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"Let us live so that when we come to die even the undertaker will be sorry." - Mark Twain |
03-22-2010, 08:16 PM | #58 |
Wisest of the Noldor
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Apologies for the non-vote. I just couldn't get to a computer at all during the latter half of the Day.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
03-23-2010, 12:23 AM | #59 |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Crap, sorry. I failed to watch the clock. My apologies.
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
03-23-2010, 08:49 PM | #60 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Unamused!Sally is unamused. That is all.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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03-25-2010, 06:47 PM | #61 |
The Werewolf's Companion
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Announcement!!
ToDay will start and end fifteen minutes early. That is all for now.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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03-27-2010, 03:58 PM | #62 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
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Important announcement
As Little Lottie said, I'll be calling the Day toDay. However, I have to leave an hour or so beforehand to go see one of my youth girls in the school play, so I'll need all picks before then. That means I'll need everything in in the next two hours or less. Sorry I forgot to mention it last night; I was the teensiest bit distracted. Thanks very much everyone! ^_^
~~Sally~~
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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