Visit The *EVEN NEWER* Barrow-Downs Photo Page |
05-19-2011, 08:51 PM | #41 | |||
Late Istar
Join Date: Mar 2001
Posts: 2,224
|
Quote:
Quote:
Quote:
|
|||
05-19-2011, 08:56 PM | #42 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Quote:
Quote:
Yup, like Boromir in Lothlorien.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
||
05-20-2011, 11:13 AM | #43 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
Quote:
In the game I'm currently playing, elves practice 'the Art' as opposed to 'sorcery' which is practiced by others. Elves have an intuitive and almost casual attitude towards the Art, while humans need to study lore or receive instruction to learn spells. I'm a bit dubious about this. In the books I haven't seen humans studying lore or apprenticing to more experienced individuals to learn spells. What is more important in a role playing environment is that the players buy into what the author of the rules said, as modified by the game master. Some players will have very specific ideas on how Middle Earth spell craft works, and will not enjoy a game inconsistent with their ideas. I think Tolkien was subtle and mysterious enough about his magic that there is all sorts of room for varying opinion. If one cannot let go of one's own ideas, if one must have it just so to have fun, one isn't going to have fun. I am reasonably content with how the game I'm in has played to date. The problems mentioned above are real, but not in my experience unsurmountable. In our rule system, various races do get extra skills and abilities. If one comes from Rohan, one gets bonuses with various horse related skills. If one is an elf, one gets more bonuses than any other race. On the other hand, the two players running elves in our game tried to play well rounded woods crafty elves. One has only so many points available to buy skills. By the time one buys tracking, climb (trees), acrobatics (tightrope walking) and many other exotic seldom used abilities one might expect of elves, one hasn't a lot of points left to by combat skills. The two over powered characters in our game are a dwarf and a hobbit. The players put every possible point into combat skills, and thus dominate fight scenes. This is a problem, but is due to the character creation system, not the nature of Tolkien's world. The way 'the Art' of the elves works in our game, one also doesn't get much of an advantage in dominating others. While Goldie might boost healing or subdue somewhat the corrupting influence of The Enemy, she isn't throwing lightning bolts or anything at all of that nature. She preserves. She does not dominate. Also, our game master is being very stingy with spell crafted items and cash. Bilbo's fellowship, after defeating some trolls, picked up Glamdring, Orcrist, and Sting. Frodo's group, after meeting a wight on the Barrow Downs, had enhanced weapons all around. Both had liberal amounts of gold for the taking. Our game master is going non-canon. Rare imbued objects and piles of gold are far more rare than book. Heck, when we meet ruffians coming up the Greenway, they often wield clubs rather than swords. The game master doesn't want us getting rich selling poor quality rusty swords taken off ruffians. (There is a glut on the market of rusty swords in our version of Bree.) A lot of players more interested in glory, wealth and combat than duplicating the feel of Middle Earth wouldn't want to play in our game. It might be very hard to get together a group of players that interpret and respect Tolkien in a similar enough way to have fun. Our game system is also designed specifically for Middle Earth. We're not trying to turn GURPS into MERPS with a few edits. Anyway, I've been having fun for three years. Middle Earth is by no means the easiest environment to role play. One needs to find devoted fans willing to buy into the rule creator's and game master's interpretation. It is possible. I'm not sure I'd recommend that everyone try it, but I don't think one should despise honest efforts. |
||
05-20-2011, 01:37 PM | #44 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,509
|
Quote:
In regards to Elves, I would suggest that the subcreative arts are hierarchical, and those most blessed are those Elves who have seen the light of Aman (such as the Noldor). In some cases, the Eldar, or at least those born in Cuiviénen (like Eöl) also exhibit a propensity for subcreaction. This does not necessarily extend to all Elves, or at least the likelihood is that they have considerably less abilities than the Noldor. In regards to humans, I would say that the Numenoreans, and the line of kings in particular (down to the Dunedain kings such as Aragorn) have exhibited such innate power, particularly in healing and levelling curses, and this may be why Tolkien referred to the Mouth of Sauron as a Black Numenorean, even though that line had been expended several centuries previous to the War of the Ring. Men for the most part, do not exhibit magical propensities. Dwarves have seeming lost whatever subcreative power they had prior to the War of the Ring (as lamented by both Thorin and Gimli in separate instances).
__________________
And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
|
05-20-2011, 05:43 PM | #45 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
The author of our rules suggests that orcs and wild men might have shaman. He suggests there might be secret societies in the south and east around Umbar that teach some poor and corrupt variation of wizardry, that the Black Numenarian tradition might not have entirely died out. I won't assert that such allegations are canon. Our game master hasn't used spell casters among the enemy yet, and I won't object if he never does. |
|
05-20-2011, 06:09 PM | #46 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
I'd prefer not to get carried away with this sort of thing. Quote:
|
||
05-20-2011, 06:48 PM | #47 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
Quote:
Before bringing Goldie to the Golden Perch, I sat back and tried to remember a single instance of her using spell craft in an inn in her original game. I couldn't think of one. I then tried to think of how she might plausibly want to use spell craft in a mixed race inn that the mortals might conceivably notice. I convinced myself, almost, that a lack of magic didn't truly didn't matter. Almost. With all due reflection, playing Goldie without magic wouldn't be as bad as playing Goldie without fully opaque clothing. Both seem wrong at a basic and fundamental level, even if no one is likely to notice. And yet, given a healthy disagreement here on what 'canonical' Tolkien magic might be like, it might be for the best that no one should try to role play out the varied honest and deeply held ideas. |
||
05-21-2011, 03:51 AM | #48 | ||
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
|
Quote:
Quote:
But the inns aren't the whole of BD role-playing. There have been and will be games where magic can play a part. *points to your avatar*
__________________
Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
||
05-21-2011, 07:39 AM | #49 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,509
|
Quote:
I am reminded of the part in The Hobbit where the Dwarves and Bilbo bury their ill-gotten gold and the Dwarves put all sorts of spells on their hidden treasure. Was it effective or merely mumbo-jumbo from members of a race who had lost whatever subcreative power they had sometime after Narvi crafted the doors of Moria.
__________________
And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
|
05-21-2011, 08:16 AM | #50 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Blantyr - Yes, you're right that Tolkien without magic isn't Tolkien, and Elves aren't Elves. However, I'd say that most of the time their magic just radiates from them without them preforming anything. For example, Gildor didn't do anything noticably magical, but the Hobbits felt it.
Sometimes their magic is more evident to a reader (like flooding the Bruinen or Galadriel's mirror. Or even Legolas' ability to sleep on the run). But the day-to-day magic is, as as said before, subtle. You don't necessarily notice it, but it's there. And talking about RPing in an inn, to emphasize the magic, other characters have to react to it. Like Al reacted to Elin - even though she is only a woman of Gondor (but they are also noted to have this radiating something).
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
05-21-2011, 08:25 AM | #51 | |
Wisest of the Noldor
|
Pitch and Morth– I'm actually going to have to agree with he of the naked avatar here:
Quote:
blantyr, your skill at introducing the subject of "Ambarquenta" and your character Goldie into any given thread is truly a wonder to behold. However, I cannot help thinking that it would be much simpler and less confusing to everyone else if you were to make a specific "Ambarquenta" thread and just discuss the game there. How about it?
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. |
|
05-21-2011, 11:05 AM | #52 |
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
|
In regards to non-Elvish humans having a lack of "innate power" or ability, I feel obligated to bring up the Drúedain.
In response to the actual discussion, I'd say 'magic' in Middle-Earth is more of a combination of innate power and skill/fulfilment of the innate ability. As an example, the Noldor seem to have an innate propensity towards crafting and creating objects of beauty. However, under the tutelage of Aulë, Fëanor can create the Silmarils, and as such is counted as the greatest craftsman of all time. He is naturally high in the hierarchy of the Noldor, which generally seems to suggest more innate ability (whether it is this that makes them the rulers or the other way around I'm not sure), it is only under the skill and experience of the Valar that Fëanor reach the pinnacle of Elvish craftsmanship. And so I'd say that you need both the natural born ability as well as the learning of the craft to create 'magic' of some sort. Celembrimbor was skilled, but it was only with the knowledge that Sauron gave him that he could create the rings of power. It's not that he wasn't capable of it, it's just that he didn't know how. Of course, if you look at the Teleri, it's clearer- those that went closer to the West are more influenced by the Valar, and so have greater ability. And sometimes it seems that it is not even knowledge, but just the "light of the two trees" and being among the Valinorean Ainur that increases the 'magical abilities' of the character, and I suppose this just counts as a 'positive side effect' of being in or nearer to Valinor. However, I'd suggest that it follows the same principles, and that a human who goes to Valinor will never be as 'magical' as an Elf who goes to Valinor, just because of their nature- the Elves are tied to Arda, and so can manipulate it and are more 'in-tune' with it, while the humans are more distant, and so rely on their own ingenuity. And often this involves being at discord with nature, for example factories/industry, which mirrors the similar attributes of the schemes of the great discordants, Melkor and all those who followed him (even indirectly, like Saruman). And I think this is what separates it from 'magic'. Magic is more the manipulation of nature in accordance with nature and the Music, while technology is the manipulation of nature while going against its natural state. I'd say that for the Valar and Maiar, their power is almost totally innate, as they created Eä, and so understand it at the fundamental level. This also means, however, that they can go against it at this level, as in the case of Melkor. Elves are quite in touch with the earth, but obviously, they are still not truly eternal like the Ainur (they get born etc.), and so naturally have to grow up, and don't just have their full 'magical' capability from birth. And going to Valinor helps. Humankind doesn't generally have that much natural power other than the "ordinary everyday sort" (what he says about Hobbits, which count as a type of human). Obviously, they have the Gift, and so can die and are possibly able to have more free will, but I don't know if that counts as magic. Or maybe that's actually what means that they have less magic, as they are less connected to the world (as I mentioned in the previous paragraph). And remember, Denethor doesn't have much Elf in him at all, but he can still control the Palantír. And as SpM said, the Shire has its own sort of peaceful, good magic, and its inhabitants are quite close to nature. So, in summary, you need to have the innate ability to perform magic (which everyone in Middle-Earth seems to have to certain extent, and with a certain style), but you also need to learn (either through being taught or by yourself, the hard way) how to use it to its full potential. It also related to how close you are to nature, which could explain why someone like Tom Bombadil (who is very linked to nature), is so powerful.
__________________
Welcome to the Barrow Do-owns Forum / Such a lovely place
|
05-21-2011, 04:27 PM | #53 | |||
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
|
Quote:
Quote:
Quote:
Eönwë - shame on me, I quite forgot the Drúedain! Their art of creating watchstones seems to combine all three of the factors you've named - innate power, craft and closeness to nature. That's a very nice 3D coordinate system in which to locate the various kinds of magic practiced by the peoples of Middle-earth.
__________________
Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
|||
05-21-2011, 06:29 PM | #54 | |||||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
Quote:
Quote:
Such overt magic and the folk that can wield would be rare? Galadriel, Gandalf, the other Istari, Eldrond, Sauron, the Nazgul, barrow wights, Tom Bombadil, Glorfindel… There are a relatively small number of folk that might be fairly blatant in doing things fairly overt. There are likely others that didn't appear in the books, but not a lot. Morthoron suggested a hierarchy of those with more magic than others. I'm entirely with him there. Quote:
I could well believe the Elin has spent enough time at various southern courts to walk with an elegant posture and speak with a refined accent, if that is her defined background. Al might easily notice this and respond. Still, Aragorn would have at least as strong gifts such as prophecy and healing as Elin, and he can pass unnoticed. Not everyone picks up that Aragorn has gifts. But I don't know any of the above is canon. I'm open to quotes and counter examples. Speaking for myself, I don't know that magic has to be noticed in a role playing game. Quite the contrary. In most Middle Earth RPGs the player characters will not be in the same class as Gandalf or the Nazgul. Anything players would be doing would be subtle, might well not be noticed unless one is knowledgable and looking for it. For example, should there be a brawl at an inn, should the brawlers be injured, a nameless elven minstrel might afterwards quietly sing a song to Este. If one didn't understand the Sindarin lyrics, and didn't know that Este has an aspect of healing, they might give all the credit for rapid recovery to the hobbit healer who comes in with aloe and bandages. As it would be impossible for such a minstrel to prove she deserves any credit for the healing, it might be prudent and wise not to claim any credit. In my off line game, one of the games within the game is to practice magic without any of the other players noticing. As my character is the closest we have to a magic user, no one other than myself and the game master has paid much attention to the magic rules. Thus, we do quiet little stuff, entirely within the rules, and nobody else might notice or comment on it. This is certainly not be the only way to role play Tolkien magic, but doing it that way keeps me amused and no one gets jealous of the magic using elf. Quote:
I for one would prefer a softer border with more weak mages causing small effects, but this is personal taste not canon. Acknowledged. I'll try to back off of it some, but sometimes it illustrates the point under discussion. |
|||||
05-21-2011, 08:32 PM | #55 | |||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Quote:
Quote:
Other characters who are not as high as Aragorn also have a similar effect on people. The first one tht comes to mind is Faramir. Imrahil brought cheer to warriors during the siege of Gondor, - well, he has Elvish blood in him, but he's not an Elf. Eowyn gave courage to Merry, but that strength was only revealed in action. I tend to pay special attention to looks. When people look at each other's faces, there always seems to be something happening. There are too many instances to describe all of them, but here are some notable ones: -Melian: with her gaze she does wonders. She communicates more with her eyes than with her mouth. Examples: gave confidence to Beren and "awoke" Hurin/told him the truth. -Arwen looked at Frodo as he and Bilbo left the room, a moment that Frodo remembered for the rest of his life. -Aragorn: when he looked up, the Breelanders would stop taunting him and the hobbits. There are other instances throughout LOTR. -Gandalf vs Denethor "duel" -Faramir: I don't know where to begin. Multiple times with Frodo, Sam, and Gollum (note: Pippin and Sam feel 'something' about him). Heals Eowyn from her darkness and, well, opens her eyes. -Eowyn: Quote:
And also what I already mentioned - how she gave Merry the courage to stab the WIKI without knowing it. Even hobbits have this. There's "something Elvish" about Frodo. All in all, I think that glances are one way to express magic.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 05-21-2011 at 08:43 PM. |
|||
05-22-2011, 08:50 AM | #56 | ||||
Wisest of the Noldor
|
Quote:
Quote:
Quote:
That said, it sounds like a perfectly good game and one that no doubt would interest many of us here. Again, why don't you just make a thread about it?
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. |
||||
05-23-2011, 07:19 AM | #57 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
|
|
05-23-2011, 09:19 AM | #58 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
In the Harry Potter books, if one wants to use magic, one almost always waves a wand and speaks a pseudo latin phrase. I think it safe to say that Harry Potter style magic does involve rote spells. Gandalf sometimes waves his staff when using magic. He sometimes speaks words. (Come back Sauruman!) Tom Bombadil seems always to sing, but the words don't seem rote, formal and fixed. He seems to be ad-libbing. In general, it seems safe to suggest that Tolkien's magic is much more free form and flexible than Rowling's. And yet, if Gandalf or Bombadil does something, there is often beginning and end. There is generally a brief period where Bombadil is waving his hands and the rain doesn't hit him, or when Gandalf's beam of light drives a Nazgul away. What Gandalf does is different than what Harry does, but not all that much different. The word 'spell' doesn't seem to fit quite as well in Middle Earth as in Hogwart's. I'd be interested if someone were to suggest a different word. Off the top of my head, and even after a look at a thesaurus, I haven't one to propose. Quote:
The source is subtle, ambiguous and sometimes contradictory. The rules are clear and understandable. One might argue that any clear and understandable rule can't possibly accurately portray Tolkien's magic as the magic isn't clear and understandable. When reading the AQ rules, I'll often think, yes, that rule reflects how Tolkien wrote this scene, that one, and this third one as well, but in this fourth scene it isn't quite right. I'm assuming others contributing here know LotR roughly as well as I, and generally know the First and Second Age writings far better. I thought to insert clarity into the conversation, even knowing that the clearer one gets, the more likely it is that someone will find an exception that might be held to invalidate the clarity. It seems many do not appreciate this approach. I'm trying to use other approaches when possible. |
||
05-23-2011, 09:56 AM | #59 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,509
|
Quote:
__________________
And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
|
05-23-2011, 10:12 AM | #60 | |
Wight
Join Date: Aug 2010
Posts: 145
|
Quote:
To the outraged players the Gm simply shrugs "Balance is Good." [edit]Oops, just saw the double meaning in that. Initially, I only meant "balance in skill set" Last edited by Puddleglum; 05-23-2011 at 10:31 AM. |
|
05-23-2011, 11:11 AM | #61 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Quote:
As with the exapmle of Aragorn, sometimes the "magic" is covered. You seem to view it with an allusion of turning on a flashlight every once in a while. I see it differently - covering the light of the flashlight every once in a while.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
|
05-23-2011, 01:03 PM | #62 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
Players want to run exotic characters, and many game master relax Tolkien's strict segregation and let people play the character they want where they want. The characters in my off line game are a hobbit sheep herder of Breeland, a ranger of the north, an elven woodsman of Lindon, a female elven minstrel of Lindon, a knight of Dol Amroth, a human sheriff of Bree, a healer from Bree who trained in the Houses of Healing in Minas Tirith, a dwarf toy maker and warrior, an exiled rider of Rohan, a human merchant from somewhere south of the Shire but northwest of Dunland, and an exiled female rightful heir of a town and estate in Gondor. (Lady Jewel is played by the game master. She's a walking plot hook, an excuse for a major plot line. Don't blame me.) The group met at a mid summer's fair in Bree. They have been helping Breeland and the rangers handle problems resulting from ruffian's coming up the Greenway. Is it reasonable that such an eclectic group get together? Not really. We were all required to come up with a back story to justify our character's travels. Goldie is a Sindar of the Tower Hills. She learned of the Valar from her love of music driving her to learn all the old songs. She has travelled with wandering companies between Rivendell and the Havens, learning woods craft in the warm months while singing by the fire in the cold. She joined the player character group as she wants to write songs, not just play them. She finds her kin too protective to allow her to live through incidents that will end up needing to be preserved in song. All of our back stories are similarly plausible, sort of, almost. Collectively? Likely not. I agree with the game master's decision to allow us to generate the characters we want to play, but it admittedly stretches suspension of disbelief. No one dares complain about the other person's character, though. The whole idea of people in Middle Earth going on adventures is just too outlandish. (The hobbit's wife doesn't understand at all. There is a broad understanding that the hobbit gets a first go an any good jewelry we might run across, as otherwise we might lose our best archer.) It occurs to me that Lake Town or Dale might be good places for mixed groups. |
|
05-23-2011, 03:18 PM | #63 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
Ambarquenta defines the spell 'sense power.' Sense power will do the above, allow one to sense those who radiate magic. It also allows one to sense enchanted items or spells in progress. By the AQ character generation rules, any elf inclined to learn could sense power, but very very few dwarves, hobbits or ordinary men could do so. I could see a moderately strict game master saying no hobbit or dwarf could learn spells, including sense power. I am not claiming AQ as a canon source, but I think they got sense power more or less right. Details could certainly be debated. I am not at all certain that it should be all that easy for an elf to learn to sense power, for example. Anyway, should Frodo put on the Ring and thus gain the ability to sense power, Glorfindel's power would be obvious, while Aragorn's would not be. Take off the Ring, Frodo would no longer be able to sense their magic power, but could sense their inherent nobility. Glorfindel might still beat out Aragorn somewhat, but not nearly by so much. Aragorn might often subdue his true nobility of spirit, but even so Aragorn might look foul but feel fair to the astute observer. Frodo was a pretty good judge of character, picked up a trace of Aragorn's nobility, but that might well be good old hobbit common sense rather than any occult ability. Sam was still dubious. In short, I would agree that certain people radiate magical power. I would question whether a typical hobbit, dwarf or human would be able to sense it. Also, while those with magical power will often have some form of noble spirit, the link between nobility and occult power is not a fixed lock. There are many with strong honorable characters who can't use spells. |
|
05-23-2011, 03:25 PM | #64 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
blantyr,
I don't understand a few things here:
a) Goldie was created for the AQ, that doesn't exactly agree with the Downs. Why are you trying to mix the two? b) I understand that you talk about Goldie to give a personal example. But AQ? It's one thing to discuss "Magic in ME" and another to talk about "Magic in AQ". In this thread we aren't trying to decide what is the best set of rules regarding magic and canonicity in a RPG. c) Your point with the whole Goldie thing? You say that "people want to run exotic characters". Maybe you do, but I personally don't. Plus, how is that relevant? You are trying to say that a Tolkien RPG would be boring without specific/purposeful/whatever magic in it. But then (IMO) it wouldn't exactly be Tolkien. He didn't create characters like spiderman or the like (meaning that you could have inner abilities on the same scale). If he would have, I'd have only half as much respect for him and his works. Tolkien's works are filled with magic, but it's not "spiderman magic". You yourself said that it is sbtle - but it's subtler than that. You state that one has to do something to be magical (sing, make something, etc), but he doesn't. One could be magical all the time, without singing. EDIT: xed with your last post
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
05-23-2011, 03:43 PM | #65 | |||||||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Quote:
Quote:
Quote:
There is also "mellon", but anyone who knew how to say the word could open the Gates with it. It's not a special ability. Quote:
Glorfindel faced the Nazgul. Aragorn did that, and in addition he looked in the Palantir. That's not really magic, it's willpower. But it is still magical. Quote:
Quote:
Quote:
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
|||||||
05-23-2011, 05:38 PM | #66 | ||||||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
When the Fellowship was in Lorien, Galadriel looks into the eyes of each of the Fellowship in turn, and learns something of their motives and intent. AQ has labeled this ability a 'spell'. That you do not like the word 'spell' does not imply that the scene isn't in the book. Similarly, after the wedding of Eowyn and Faramir, as the Rivendell party and the Lorien parties are about to each go their own way, Gandalf, Galadriel, Elrond and others looked into each others eyes and communicated directly mind to mind. AQ defines this ability as a spell as well. Again, I'm open to using a different word for such abilities should you care to nominate one. 'Spell' isn't an ideal choice. However, 'crafts', 'nature', and 'skill' do not seem to be appropriate words either. I would agree that most elves don't learn very many... whatever you want to call them. In Goldie's off line game, she currently knows four. If I remember Gandalf's description correctly, it allows one to step into a world of spirits. You can see them. They can see you. A Morgul knife does this too. When one is in this world of spirits, Glorfindel radiates magic in much the way you describe, while others in the living realm are much less visible. Thinking of a counter example, Frodo briefly wears the Ring in the presence of Tom Bombadil. There is no mention of Tom's appearance changing, or of Sam, Merry and Pippin's appearance changing. Tom is clearly very powerful. Does Tom not radiate a magical aura? Is his magic different from Glofindel's? Does the Ring have no power or hold over Tom? Was Tolkien more interested in telling a good tale than keeping his magic system 100% consistent? I don't know. I don't know that anyone knows for certain. If we really wanted to, we could string out such questions indefinitely. Quote:
Quote:
Quote:
Quote:
Quote:
Agreed. |
||||||
05-23-2011, 08:33 PM | #67 | ||||||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Quote:
Quote:
Quote:
Quote:
Moreover, do you remember how Frodo, and then he other hobbits started singing in imitation of Tom shortly after coming into his house? That is what I'd call the effects of his magical presence/radiance. Quote:
[quote]Does the Ring have no power or hold over Tom?[/qote] Evidently no, seeing as he doesn't become invisible when he puts it on. Arguably, you could say that it would tempt him, if he could possibly be tempted with anything. However, he's one truly happy and carefree person; he doesn't need or want anything else. He has all that he wants. He's hopelessly uncorruptable. Plus, he's an enigma that was meant to be left as such. If you put too many details about someone he stops being an enigma. But that's an entirely different thing altogether. Quote:
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
||||||
05-23-2011, 09:15 PM | #68 | |||
Wisest of the Noldor
|
Quote:
Now, I can quite understand AQ classing them as "spells" for convenience, and I appreciate that you're just using the word for want of a better. In fact, I believe the only reason anyone is nitpicking about it is that it looks like the word "spell" is causing a bit of a definition-creep in your own mind– as your Elf-character is, apparently habitually, doing something much closer to the traditional definition of "casting a spell": Quote:
Quote:
EDIT:X'd with G55; terminology error.
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. Last edited by Nerwen; 05-23-2011 at 09:50 PM. |
|||
05-24-2011, 07:29 AM | #69 | |||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
Quote:
I am going to go into AQ game mechanics more than I like, below, not because they are perfect and canon, but because they provide a clear framework to answer the questions raised above. If one has three appropriate skill levels, one can use the ability 'sense power,' but one must use both incantations and gestures to make it work. If one has six skill levels, one needs only use incantations or gestures. If one has nine skill levels, one need use neither incantations or gestures. If one has thirteen skill levels, one can use the ability 'at will'. One need not spend time thinking about it, one need not roll dice, and using the ability does not make one tired. The game master of Goldie's off line game and I are stretching the character advancement system a bit to get her nine skill levels. Neither one of us think elves using the Art for minor subtle things should be performing incantations or waving their arms around. Both of us want use of such abilities to be subtle. Gandalf, Elrond and Galadriel would have at least 13 skill levels in that telepathic ability. They would be using that ability 'at will' or as an 'innate ability.' It seems plausible that lesser beings might use the same ability, but not so easily. Uglub the Black Corsair of Umbar and dabbler in sorcery might well have very few skill levels. He might have to incant and wave like a Hogwart graduate to do anything. Gandalf in breaking Saurman's staff used words. Gandalf in lighting the fire in the pass above Moria used a gesture. Gandalf describing to Gimli how he cast a spell to lock the door against the balrog said such things take time. It follows that not everything Gandalf does is 'at will' or is an 'innate ability.' Not everything is effortless, even for him. There ought to be some signs that using some abilities is not trivial, that sometimes he has to work at it. I also note that Tolkien uses very high level, very powerful characters. Gandalf the wizard, Aragorn heir to kings, Boromir heir to stewards, Legolas son of kings, Thorin head of house... We thus see magic and weapons use at the most potent level. If one is writing fan fiction or creating a role playing environment, unless one is using Tolkien's characters, one often wants to down power things. We have lots of examples about how things work at the most potent level, but nothing about more moderate adventures. As neither Uglub the Black Corsair or anyone like him has appeared in Tolkien's works, it would be valid to say there are no low level folk that can use only minor magics, and only with a struggle. This might be a valid approach to writing fan fiction close to canon. Take it too far though, and one ends up with Tolkien without magic. The option of extrapolating down from the greater magics into something less seems a valid choice, though it could easily cause purists to itch. Quote:
That she is not living in the world that shaped her could be problematic, though. What she would see as important, and what she would do to respond to something she sees as important, might seem entirely off base. I go a bit nuts with my non-human characters. In a series of Star Trek games, I created and played the Joy Class Androids. They fed six laws of robotics through an Asimov Processor and then into an emotion chip. The Joys could generally pass as human, but they lacked free will and were in some ways highly predictable. Most of the time they would be obedient followers of orders, but every once in a while they would run into a situation where their programming would throw a curve into a plot line. (When the Prime Directive is Priority One, while obeying orders is Priority Three, there can occasionally be a problem.) Goldie might be like that too in her own way. She might not have an asimov processor, but she will sometimes respond to situations in unexpected ways. As the Joys had problems in games that stepped away from the spirit of Roddenberry, Goldie too might have problems. I'd like to think this could be a feature, but to others it might easily be a bug. Last edited by blantyr; 05-24-2011 at 11:47 AM. |
|||
05-24-2011, 03:47 PM | #70 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
A quick note:
I can see why the RPG classified "abilities" (if you like that word) and strengths and etc. However, in the legendarium, there is no such classification, and the categories blantyr lists are often linked and interrelated. As Nerwen said before, you can't apply the AQ rules to Tolkien.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
05-24-2011, 08:25 PM | #71 |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,509
|
This thread is becoming one long spam advertising an RPG.
__________________
And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
05-24-2011, 08:52 PM | #72 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Good point, Morth! Returning to the original question:
Quote:
Quote:
What role does magic play in Middle-earth? - it's just there. It doesn't come out of the blue to help a certain being accomplish something; it's just, erm, not being used at certain times, if you'll forgive this rough terminology. Is it the object or the person that has the magic? - I'd say both. However, some objects could be said to be simply advanced technology, things refined by deep knowledge and superb skill of the maker. The Rings of Power confuse me. They require all three things above: the magic (or should I say inner power/will/abilities?) of the wielder, great skill, and their own magic. It's late and I need to sleep. Someone help me with this please.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
||
05-25-2011, 09:11 AM | #73 | |||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Quote:
I think we are talking about the first definition, though Tolkien's works can create the third and fourth in the reading. The first definition has to be qualified, though, in that those who wield magic in Middle Earth might not consider it mysterious, and would consider it natural. The above definition 1 was written for mundane reality, where any magic that might exist is mysterious or supernatural. It applies well enough to Earth, more awkwardly to Middle Earth. There is a trite phrase 'mind over matter' which might be applied. One might say magic is use of the mind to sense or manipulate matter without use of the body's tools of hands, muscle and the like, or to extend the senses beyond normal. I have great faith in everyone's ability to nitpick the above. For example, by this definition a magnifying glass might extend the senses and thus fit the description of magical. However, that's a start. Quote:
In principle, one might then say that much other magic comes from the individual. Maybe so, but... Quote:
How many examples do we have of magic without an amplifying artifact? Aragorn can heal with athelas. Is the power in Aragorn, in the athelas, or both? Does Aragorn amplify the athelas or does athelas amplify Aragorn? I can recall Aragorn making three prophecies, that Theoden would return to Edoras, that Gandalf should beware Moria, and that he and Eomer would draw swords together after they parted after Helm's Deep. While Aragorn was carrying Andúril while he made all three prophecies, I have no real reason to think there was any item amplifying his ability to prophecy. I'd be interested if people could give a few other examples of magic being wielded by individuals with no amplifying devices such as a ring, staff or leaf. I'd like to think magic can be used without such props. Finding examples is a problem, though. Many of the items mentioned above such as the gate, staffs, rings, phial and palantír were presumably created by someone or other. All such making takes place off stage. The impression I have is that some of the "inner power/will/abilities" of the creator of an item is pushed into the item. Someone might want to say a bit more about that. I will add that to this point we have been focused primarily on the sort of magic that a wizard or elf lord might wield. There are other things happening. We might think of the oath sworn to Isildur at Erech, and his curse upon the oath breakers. We might ask if Aragorn, whose life was entangled in prophecy, had a fate or destiny that was supported by some form of magic. We might ask if speaking the name of a valar amplifies an oath, or might become something akin to prayer. We might talk of Beorn and other shape shifters. If we've mentioned Aragorn's healing and prophecy, what other people who are not elf lords, wizards or Nazgûl might have other similar abilities? Eowyn in slaying a fell beast also seemingly changed the weather. What is it that brought snow to Caradhras, or covered the land with darkness during the War of the Ring? Should we speak of that flock of crows that might have been looking for the Fellowship as they went south from Rivendell? There is a good deal magic in the books. We might not want to focus too narrowly. Last edited by blantyr; 05-25-2011 at 09:16 AM. Reason: Spelling |
|||
05-25-2011, 02:35 PM | #74 | ||||||||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Quote:
Quote:
I'm not sure if doing magic through music could fit under this - music is kind of a magnifying artifact. Many ainur have some magical "special powers" in addition to their power (for example, Vana's gaze makes flower bloom). A similar question would be about objects that are magical without anyone having to trigger the magic. Silmarilli? They shine all the time. Gondolin swords that glow in the presence of enemies? You need the enemies, true, but the sword doesn't have to be held or anything like that. Quote:
Quote:
However, I absolutely agree with what you said. Melian says about Anglachel, "The heart of the smith still dwells in it" - something that's applicable to many other items. Quote:
-Frodo's shout "Elbereth Gilthoniel" scares the Nazgul on Weathertop from immediate actions -Gondorians avoid naming Sauron and Mordor -The name "Bombadil" brings courage to Frodo in the Barrow Quote:
Quote:
Quote:
I'm beginning to doubt my words that ME is filled with magic. The more I think about it, the less magical everything appears. From the perspective of a hobbit, Elves could be magical simply for having long hair. From the perspective of Elves the Valar are magical because of many things, and the ability to create something from nothing... well, the Imperishable Flame. And to the Valar, hobbits might seem magical, because they are able to enjoy the life that they have, which is very simple compared to the other nations/races (or, as Gandalf said, you can learn everything about them in a month, and they'll surprise you in a hundred years). But from every race's perspective, their abilities are not unusual. Elves/Valar/Numenorians/etc could consider the something radiating from them just traces of (high) birth, willpower, inner strength, nobility, toughness, wisdom, possibly some mighty ancestor... Which means that there really is no magic. And when there is none, but it is felt, it's magical. So the magic is in the inexistence of magic? headdesk.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
||||||||
05-25-2011, 06:51 PM | #75 | |
Wisest of the Noldor
|
Quote:
Thinking of all the examples I can– There's occasional "proper" spell-casting, sometimes with incantations and the works; there's a sort of "techno-magic", or "crafting" magic; there's the ability to influence natural forces; and there's "psychic powers" such as foresight or telepathy. These all could be termed "magic" of sorts. Thing is, they all shade into each other quite a bit, and also into the realm of the mundane, so that much of the time it's not clear exactly what you're seeing (if anything). And no, I don't think that's just Tolkien being sloppy– it's just that, unlike many modern fantasy authors, he was neither drawing on RPG-ing experience, nor writing with one eye on the fanboy-market. That sounds a bit catty, I know, but I'm not trying to knock current authors. It's just that people don't write in a vacuum, and authors in the present day have learnt that fans tend to expect them to set out strict rules about who can use what power how many times a day, and rank all magic-users (or whatever) in relation to each other, etc, etc.
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. |
|
05-25-2011, 07:19 PM | #76 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Nerwen, I wish my computer would let me rep you.
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
05-26-2011, 09:35 AM | #77 | |||||||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
It might be useful to bring in the concepts of fëa and hröa, roughly 'soul' and 'body'. It might be possible to say that magic is the soul manipulating or sensing the world directly rather than through the body.
Not all souls would be created equal. From the valar to the dúnedain there might be a gradation of souls that can to a greater to lesser extent manipulate the world. Maia can do more than noldor who can do more than sylvan, etc… Perhaps ordinary humans, dwarves, orcs or other creatures have some ability as well, but not all that much. Quote:
If rings and staves are general purpose tools, while palantír and Moria's west gate were dedicated to specific tasks, we might distinguish users of magic in the same way. Gandalf has a wide variety of abilities, using "proper spell casting" while Aragorn's healing and prophecy are more narrow and dedicated. Aragorn doesn't use "incantations and the works". I'm not sure I like the phrase 'psychic powers'. That is more a science fiction phrase than fantasy. Still, James Schmitz in one of his Telzey Amberdon books distinguished between the Type One Psi with a wide variety of abilities and the Type Two Psi with one or two narrow abilities. We might have a similar distinction here, that people like Tom Bombadil, Gandalf and Lúthien are far more versatile than Aragorn. Quote:
Quote:
Quote:
Quote:
I heard a different tale of Nimrodel. There was an article in Tolkiengateway that claims elves can reject the call of Mandos, that they can choose to become ghosts. If fëa and hröa are parted through death, the fëa can linger where it lived. If putting on the Ring allowed Frodo to see into the realm of spirits, might he have put it on and seen Nimrodel? I'm not claiming the above conjecture as canon, but it seems to fit. Quote:
Quote:
The storm at Caradhras? I had another thought, a wild conjecture. The mountain apparently long had a reputation for cruelty. It is as if some malicious spirit dwelled within the mountain. A balrog for instance? I have also thought that Saruman might have wanted the Fellowship to try to pass the Gap of Rohan. I really don't know. |
|||||||
05-26-2011, 01:01 PM | #78 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
|
Wild Conjecture
Quote:
It is also said that if one enchants an item, a bit of one's soul or heart is left behind in the item. If one combines these two concepts, if one creates enchanted items, dies, and then reincarnates, the reborn smith would have less to give of himself than his prior incarnation once had. There must have been sources of power in the early days. For example, if one saw the two trees, or perhaps walked the undying lands, one's soul was strengthened. Also, power is to some degree hereditary. The child has power if the parent had power, sometimes, sort of, though it is not said that childbirth diminishes one's own power. This might be one perspective on how elves and dwarves diminished over time, how the firstborn faded while men came to dominate. |
|
05-26-2011, 07:58 PM | #79 | |||||||
Wisest of the Noldor
|
Quote:
Quote:
But as a general thing– you can try and explain away individual cases, but it seems hard to me to deny that places in Middle-earth can in themselves be "sacred" or "accursed"– often because of things that happened, or people who lived there. This indeed may be related to "crafting magic". Quote:
According to The Silmarillion, the Dwarves believe they get reincarnated. (Elves, on the other hand, believe Dwarves "return to the earth and the stone of which they were made"). Quote:
Quote:
Quote:
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. |
|||||||
05-26-2011, 08:06 PM | #80 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
|
Barazinbar just seems to have a nature of its own. One special mountain. I always left it as that in my mind. A stone with a personality.
We can't say that anyone in particular "shaped" it and left a trce of their spirit inside, because Caradhrass is said to dislike both Elves and Dwarves, and Men weren't that lucky either. Even a wizard did not pass. And where the strong failed, even the hobbits failed. But why specifically Caradhras? I understand that it was done for the purposes of the story, but why not other mountains as well?
__________________
You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
|
|