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#5041 |
Laconic Loreman
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I'm open ears for some WW ideas and can probably join in a game
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Fenris Penguin
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#5042 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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Always and Forever!
However, in this context expert should be interpreted to mean "pioneer of a specific game type or mod of the same." However, I suspect I've gotten as much input from that demographic as I am going to get. I'll be posting my draft rules...probably tomorrow as today is looking kind of full. I may do it in this thread to ensure maximum notice of them.
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#5043 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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Behold my fiendish creation: Dueling Wizards, Deadthread Werewolf!!!! *dun dun dun dun*
What follows is a stripped down version of the draft rules, removing a lot of the usual minutiae, but I fear it is still kind of lengthy. Wizards There is a Good Wizard and an Evil Wizard. They are the driving force of much of the game. They are the only two roles that are assigned by me at the start of the game. They cannot be killed by normal means; they must be killed by each other in a Wizard’s Duel (which should be thought of as being pronounced Weeeeezaaard's Duuuuel in a ridiculous high-pitched voice) in which both of them will perish. They will stay in the Dead Thread after death. They have no special ability to communicate across the barrier of death. The game commences and the Wizards begin their picks on NIGHT 1. Wizards make their selections one at a time. The Evil Wizard and the newly minted werewolf cannot make a kill on NIGHT 1 but the newly minted Gifted can begin performing their function immediately. If the Good Wizard and the Evil Wizard pick the same person (including on NIGHT 1) the picks are both nullified but that is all. The pick target does not die nor are the Wizards made aware of each other’s identity through this action. The picks in this game are limited and do not replenish. Once the number of picks available to each Wizard is expended there are no more. There is nothing in the rules necessarily saying that the Wizards have to keep their identities a secret, but at some point in the game the other side has to kill them so they should probably keep their identity hush-hush for as long as possible. Good Wizard – The Good Wizard creates the Hunter, the Ranger, and (at least) one Visitor. The picks do not have to be made strictly sequentially. On NIGHTS when a Gifted is not created the Good Wizard may scry the role of a player. The Good Wizard is informed of the role of the target exactly. If the Good Wizard picks a wolf for converting into a Gifted that pick is deterred but the Good Wizard keeps that pick for future use. It is not lost. If the Good Wizard scrys the Evil Wizard, the Good Wizard is informed of the identity of the Evil Wizard. The Good Wizard is never in direct communication with the Gifteds, nor are the Gifteds ever in communication with each other. The Good Wizard may send messages via the mod while alive to the Gifteds but may not share the Gifted’s identities with each other. This is RPed as dreams so will occur during the NIGHT phase. If a Gifted is killed and the Good Wizard has expended all three picks in creating Gifteds, that Gifted cannot be replaced. Evil Wizard – The Evil Wizard may pick 3 wolves in total during the NIGHT. The picks do not have to be made strictly sequentially. On NIGHTS when a wolf is not created the Evil Wizard may scry the role of the target in quest of finding the Good Wizard. That is the only information that the Evil Wizard will find out. If the scry target is a Gifted that will not be revealed to the Evil Wizard. If the Evil Wizard picks a Gifted for converting into a wolf that pick is deterred but the Evil Wizard still keeps that pick for future use. It is not lost. If the Evil Wizard scrys the Good Wizard, the Evil Wizard is informed of the identity of the Good Wizard. The Evil Wizard and Wolves are able to PM each other during the NIGHT phase. Their identities are not secret from each other and there are no re-conversions from one side to the other in this game. If a wolf is killed in the game and the Evil Wizard has expended all three picks in creating wolves, that wolf cannot be replaced. The Evil Wizard cannot communicate with the wolves across the barrier of death. Gifteds Hunter - Usual Hunter role Ranger - Usual Ranger role except that unlike other Dead Thread games the Ranger cannot return from the dead. That function is fulfilled by the Visitor(s). Visitor - The Visitor role is the role that can pass between the Living Thread and the Dead Thread. The Visitor is created by the Good Wizard. Once the Visitor enters the Dead Thread they remain there for a DAY/NIGHT cycle. Then they return to the Living Thread, assuming the game is still ongoing. This is not a Lover role. They are guaranteed to return if the game continues. The Visitor remains in the Living Thread and can vote for one DAY and then returns to the Dead Thread permanently. I am not sure if the Good Wizard should be able to inadvertently make a wolf a Visitor or if there should be one or two Visitors. Wolves Standard wolf pack in almost all respects except for how they are generated. Winding Up Those are the roles I have sketched out in my head at the present. Due to the powers of the Good Wizard I am skeptical of including a Seer in this game. It seems redundant and I think biases the game against the wolves too much. The reason why I don't plan to allow reconversions, am keeping the number of picks limited in this game, and am allowing the Bad side to know each others identities is that I'm expecting this to be a rather low population game. These latter days we struggle to get many people to sign up for games and I want to make it workable for a smaller group. I'm not necessarily wedded to the specific numbers yet. I'm also not certain if there should be one or two Visitors. If there is the chance for the GW to pick a wolf as a Visitor then I think there needs to be two Visitors. If we suddenly get a rush of sign ups and it looks like the population might be higher than I anticipate I might change some of the above. Comments? Criticisms? EDIT Forgot to mention that the Dead Thread will function the same way as the last Dead Thread game as far as vote empowerment etc.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 05-20-2017 at 04:13 PM. |
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#5044 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I've never played a Dueling Wizards game before, so I don't have comments or anything, but I'm definitely excited!
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#5045 |
Wisest of the Noldor
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Oooh! Exciting!
![]() I've technically played in one Duelling Wizards game, but I died very early. Still, here are some suggestions/comments: 1. I agree the Seer is redundant. 2. Not sure about the Visitor. I like the idea of keeping some uncertainty about the role's alignment, i.e. a possible wolf- and yes, in that case there should be two. Even so, it sounds like the sort of role that can skew a game rather easily, so needs careful implementation. 3. What, to you, is the "usual Hunter role"? Logical or non-logical? Similarly, what are the rules for Ranger protections? 4. Are roles normally revealed on death? Or is this like other games with a Dead Thread in that respect?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5046 | |||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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-and-
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![]() As for the Ranger: can't protect the same target twice in a row but can protect the same target multiple times, so theoretically could protect the same person every other NIGHT over and over again. Quote:
I don't want to set up a situation via the rules where one decision by one individual basically wins the game for one side and having only one Visitor could do that. While having two Visitors would dilute the power a bit it would add to the number of players needed for the game. Basically we need to ask ourselves, what would the phantom do to break the game to turn it in his favor depending on what side he was on. ![]() Quote:
My calculations (which might be horribly wrong) say that we need a minimum of 13-15 players to make this work...more would be awesome. So start working Facebook, everybody! ![]()
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#5047 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#5048 | |
Wisest of the Noldor
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Quote:
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5049 |
Wisest of the Noldor
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Another clarification request- how does the Visitor enter the Dead Thread in the first place? Only by being lynched or killed? Or is there a voluntary option?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5050 |
Wisest of the Noldor
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Do we feel like making another attempt at recruiting those highbrow types from their ivory tower in the Books forum?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5051 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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I haven't completely decided. ![]() I am, however, open to opinions. It does seem a little odd to my mind to pick a Visitor and then try to kill them, but at the same time in the other Dead Thread games the special people in question also had to be killed. The difference this time is the Good Wizard would be deliberately picking a Visitor. This also brings up the question of do I tell the Visitor that they have been picked as such. We must bring Nilp out of retirement. This could be a role where he could really shine. ![]() Of course for him at this point it is a little bit of been there done that.
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#5052 | |
Wisest of the Noldor
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Quote:
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5053 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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Perhaps a compromise...one Visitor goes into the Dead Thread at the start of the next DAY and the other Visitor has to be killed?
That might spice up the tactical options a bit.
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#5054 |
Wisest of the Noldor
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For some reason (idiocy, probably) I read this as a sort of conditional statement- "If Visitor #1 goes into the Dead Thread then Visitor #2 has to be killed [the Day after]", but you just mean their roles work differently, right?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5055 |
Wisest of the Noldor
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So, about the setting- do you have anything in mind?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5056 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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I was sort of thinking a setting of I invite everybody back to my place to make amends for forcing them to watch that horrible movie last time. There's no way that could go wrong...right? Do you have a suggestion? I will probably post a sign-up thread this weekend and see if we have enough interest to actually get this thing off the ground.
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#5057 |
Wisest of the Noldor
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Well, generally I prefer Middle-earth settings for these games, but that's just me. I could wander off and try to come up with a specific one if you like, though. Of course by now everything has been probably been done before at least once, though...
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5058 |
Wisest of the Noldor
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Let's see... in no particular order, we've set them in the Shire (several times- we seem to find the notion of Hobbit bloodbaths strangely poignant), in Rohan, in Gondolin, in Minas Tirith, in Lorien, in Valinor(!), among the Woodmen, among the Rangers, on Amon Rudh, in Bree, in Numenor (several times), in Belfalas, in Harad, in Lorien, in Brethil, among the Lossoth (the first Duelling Wizards), among the Wargs, among the Trolls, on the Helcaraxe, in Beorn's house, in Tom Bombadil's house, on the actual Barrowdowns, among the Corsairs (repeatedly- arrr, we like to be pirates, me hearties!), in Angband, in Utumno, on Ard-Galen (the first Dead Thread game), in Hithlum, in Ossiriand, in Erebor, in Laketown, in Shelob's lair, in Ithilien, in the Misty Mountains, under the Misty Mountains (in which we were Orcs and oddly enough the game ended in a bloody massacre of the entire village- ya hoi!), in Tol-in-Gaurhoth itself (twice) and there was even an alternate history one wherein Saruman returned to the light and somehow persuaded the Council to form an entirely different Fellowship including Uglúk!
![]() Well, revisiting all these past glories has occupied a rainy evening for me, but it does show the difficulty of finding an unused Middle-earth setting. ![]() However, there are a few notable locations that don't seem to have been used yet, including, oddly enough, Rivendell. You could perhaps do something with that. Eregion at the time of the Gwaith-i-Mirdain also strikes me as having potential for a Duelling Wizards game, and then there are still some vacant- as it were- First Age settings, including Doriath and Nargothrond. Also I don't think there's been one set in Thranduil's halls, or in Fangorn (though perhaps that's for the best, given what dedicated roleplayers we all are- Day One alone could take weeks). Anyway, it's your game, so feel free to use these suggestions or not as you like. As I said, it's been fun looking up these old threads anyway.
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"Even Nerwen wasn't evil in the beginning." –Elmo. Last edited by Nerwen; 05-27-2017 at 10:24 AM. Reason: typo |
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#5059 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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My place is in Middle-earth.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#5060 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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I have created the admin thread for Dueling Wizards III here.
Everyone who said they wanted to sign up for this game please affirm that in the other thread. Also, please continue any rules discussion in that thread.
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#5061 |
Wisest of the Noldor
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So were we watching this movie of which you speak on your palantir? Or perhaps on the Morgul™ Home Entertainment System?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5062 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#5063 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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Since sign ups have been so slow, I am setting a deadline of June 24 to assemble enough players to start my game.
We are only short two players so if we get them we can begin.
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#5064 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Played Mafia with a few friends face-to-face for the first time since starting to play Werewolf. Those guys have the worst Day Ones, they just go straight to random voting without any preamble. No bluffs or double bluffs. No fake reveals. No reverse psychology. No wolf-on-wolf (a fellow mafia was very panicked and confused when I sent some harmless suspicion their way). Suspicion is based on whether the person was innocent or not in the previous game. Gifteds can't hint, and ordos don't watch for hints coming their way. Ahhh, the poor sweet summer children. They didn't have the Downs to teach them.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#5065 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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Send them our way.
We will train them up.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#5066 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Hey folks! Who's up for a fairly basic game?
It's busy, but I am clearly faced with no choice but to embrace WW, as the alternative is writing an extremely detestable essay assignment. So please help spare me some of my misery by providing entertainment that will also encourage the state of inspiration known as last minute panic some weeks hence. So, who's in?
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#5067 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,035
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I think I could make time for a game, especially of the simpler variety.
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Music alone proves the existence of God. |
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#5068 | |
Odinic Wanderer
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Quote:
It scarred me. I had been anticipating the shenanigans, with the same stoic demeanor of an adolescent on a strict sugarcane diet the day before christmas. My early demise upset me so, that I left the WW lifestyle behind me. Anyways a year or two has gone by, the wounds have become strong scars. I think I am ready for another round. |
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#5069 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,035
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For me, maybe the last dozen times?
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Music alone proves the existence of God. |
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#5070 |
Wisest of the Noldor
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As always, count me in.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5071 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,359
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Well, three is company - I'll open a thread soon.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 11-15-2017 at 07:39 PM. Reason: spelling |
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#5072 |
Odinic Wanderer
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Well some people handle adversity better than others, and I, I am but a delicate flower.
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#5073 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,035
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Music alone proves the existence of God. |
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#5074 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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I know I'm going to regret this because I don't really have time for a game right now, but....
Anyone want to play some Werewolf?
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#5075 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,035
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It's hard for me to play at work now, it's grass cutting season, many RL things intruding...but...yes.
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Music alone proves the existence of God. |
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#5076 |
Flame of the Ainulindalë
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Let's play Werewolf again?
I know some people (myself included) have been joking lately, that with the global situation being what it is, a game of Werewolf could be in place. We discussed this with Thinlomien and A Little Green just a moment ago and decided that I'd go and make an actual suggestion of it here. So why not play a game for a looong time? If there would be willing players to play a game, there would be a couple of things we'd need to consider. Modding: Most people surely crave for playing rather than modding now. I could mod the game unless there is someone who would really want to do that. In case there are many people wishing to mod a game, let's see if we have those old modding-lists somewhere, and then see who of the willing are highest on that list. Game-mechanics: My initial idea was, that this would call for a really basic "old school" game, but then I managed to think it twice. The problem with the basic game is, that if you get lynched on the first day, which happens to someone anyway, the game is over. I think that after this long pause in Werewolf it would be much more fun if everyone could play a bit longer than that. Therefore I'd suggest some form of a "Dead-thread"-game, where playing in the dead-thread would be meaningful and interesting (aka. the dead would have some power on the events - but not too much, of course). We should discuss the details together. I'd not suggest a Dueling Wizards -game or any such over-complex one though. A simple game, but one where the dead could also play and try to actually influence the outcome. Theme: Would it be distasteful / out of question to put the game into the world of "The Children of Húrin" where plague ravaged the village? Well, that's just one idea. And if someone else mods the game, they sure are free to come up with whatever they like. So, what say you? Shall we play?
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#5077 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Yes please!
![]() A basic game would be nice (perhaps with a cobbler thrown in if we have enough players...? one can always hope) but I'm not opposed to a dead thread if the rules are as simple as they were the last time. ![]()
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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#5078 | |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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I am very happy that there is a brave soul who would suggest it! I am sure there are more of the same mind.
I would also advocate for a simple game, nothing too experimental. A basic Wolves-Seer-Ranger-Hunter-possibly Cobbler setup would be fine. Quote:
![]() For myself, I don't think it a problem. I would exactly think it appropriate. "If we can't do very much about it, we can at least laugh about it," as one great artist compatriot of mine once said.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#5079 |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,864
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I totally don't have time for this, so I'm in if you'll have me.
![]() If you're looking at a Halls of Waiting thread, does that imply that roles & alignment aren't revealed on death? I don't even remember how the Downs usually does that, but being outed as a wolf could make interacting in the Halls kind of depressing. On the other hand, reveal-less deaths could make being in the village rather frustrating. hS |
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#5080 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I would absolutely be interested in playing a game of Werewolf! I am getting very restless being at home all day every day, and having deadlines every day might even help me remember what day it is.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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