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06-04-2005, 05:52 AM | #441 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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I don't quite follow the shortlist idea proposed in the game. Anyway, I'm not going to offer one. If the players want to come up with a shortlist then, by all means, do it if you want. There seems to be quite a lot of scepticism about its merits amongst villagers regardless.
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Los Ingobernables de Harlond |
06-04-2005, 02:59 PM | #442 |
Raffish Rapscallion
Join Date: Apr 2003
Location: Far from the 'Downs, it seems :-(
Posts: 2,835
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Just wanted to post to say that I will most likely be unable to post at all on the 'Werewolf 3' thread on this coming Sunday. Please don't hang me on the evidence of me not talking.
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06-04-2005, 03:33 PM | #443 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Worry not. Most of Sunday should be night-time anyway.
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06-04-2005, 04:52 PM | #444 |
Ghost Prince of Cardolan
Join Date: May 2004
Location: Between the fortune cookie and the post-its.
Posts: 644
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Is it too late to join in? Oh, I do hope not.......
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I'd like to be the king of all Londinium and wear a shiny hat. |
06-04-2005, 06:58 PM | #445 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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I would think so for this game we've already received our roles and we have begun play.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-05-2005, 03:31 AM | #446 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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I would like to ask some questions about The Guardian and The Werewolf Hunter roles.
How do Guardian scenes work? Does DAY appear, and the villagers are told nobody is killed? Or is there an exciting cut-scene in which the Mod describes how player X was walking along at night when lots of werewolves jumped out at him, and suddenly the Guardian (masked and robed of course...) leaps out and scares them away? Similarly, how do Hunter scenes work (when the Hunter is killed by werewolves)? Is nothing revealed until DAY, when the scenes of the previous NIGHT's struggle are revealed? Or is there a cut-scene, describing what goes on? If I understand correctly, the Hunter still gets a shot if he is lynched by villagers. This would obviously be described at the end of DAY. What if the Hunter is killed by werewolves, but chooses to shoot a villager as his parting shot? How would that work? Is there a cut scene in which he cunningly escapes wolves, rushes to the suspected villager's home, shoots them through the back, and then gets leapt on by the wolves? It's just something I've been pondering. Hey, it's a lot more interesting than GCSE Geography. |
06-05-2005, 04:53 AM | #447 | |||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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In answer to TGWBS:
Quote:
Quote:
Quote:
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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06-05-2005, 06:17 AM | #448 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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I'll need to get my thinking cap on to come up with a way for the Hunter to be killed by werewolves AND find time during this assault to kill an innocent and sleeping villager. Rest assured, it will be complicated.
As for that other situation mentioned, I had thought this might be the way to go if the werewolves do attack the Cursed villager. I have come up with a 'chilling' scene, but it would involve the other players knowing about it. This is because I have already begun mentioning the SCORE at the end of every kill. Werewolves: 3 Villagers: 11 ....or whatever. And I'd hate to lie, and post something (that there are only 3 werewolves) which the villagers might believe but which is actually false. So if the Cursed villager is attacked, the other players will know about it.
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Los Ingobernables de Harlond |
06-05-2005, 06:46 AM | #449 |
Shade of Carn Dûm
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sorry, everyone
Hi, all! I just wanted to apologize for my absence in the game...I had a very, very busy weekend, as in having to take the SAT's, which basically ate my day yesterday. So, I'm sorry, all!
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"Wherever I have been, I am back." |
06-05-2005, 08:35 AM | #450 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Random assortment of things
Thanks to Eomer and Saucy for clearing up my questions. I have one more for you though.
Can anybody at all be the Moderator? If there are no specific qualifications I need, I would love to Mod a game sometime in the Summer. Also, I was going to post this poem today. Due to my unfortunate second demise, I'll just post it here today (or it'll go to waste, poor thing). Fools! Oh woe! The Fishmonger is slain! A devilry conceived of our own misguided hands And unguided now we shall remain Grief lies heavy upon Storyland No Wisdom to share, no Eyes to See Alas for Evisse, unjustly killed The wolves rejoice in their unhappy glee Rest in peace, and know vengeance shall be fulfilled. I also never got round to showing you all the Memorial Carrots. Here they are: |
06-05-2005, 08:42 AM | #451 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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Enjoyed the poem(s) and the memorial carrots
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-05-2005, 10:59 AM | #452 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Brilliant. Storyland will be a much poorer place without you!
And yes, anyone can come in off the street and do this. How do you think I got the job?
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Los Ingobernables de Harlond |
06-05-2005, 11:11 AM | #453 | |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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NB: Nothing in this post should be read as implying anything in the current game. It is simply how I had decided to deal with the situation when I moderated the last game.
Quote:
To account for this, I was going to post (after a NIGHT with no deaths): Werewolves: 3? Villagers: 11? This would imply that either the Guardian had been successful and the score was correctly stated or the Cursed Villager had become a Werewolf, in which case the true score would be: Werewolves: 4 Villagers: 10 That's the way that I had decided to handle it, but it's up to you how you deal with it in this game.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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06-05-2005, 11:17 AM | #454 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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It's certainly an option, but how do the villagers know that there are 3 werewolves to start with anyway?
Or should we just ignore this little bit and remind ourselves that it's only a game? We'll see what happens.... And am I right in thinking that the Guardian's power extends only to assaults by werewolves, and thus does not protect the 'protected' player against any attack by the Hunter?
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Los Ingobernables de Harlond |
06-05-2005, 11:21 AM | #455 |
Brightness of a Blade
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Thanks for the dirge and the carrot, TGWBS. So sorry to hear you met an equally tragic fate.
Good luck on the game, everyone. Needless to say I'll be following it closely in my newly aquired ghostly form.
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And no one was ill, and everyone was pleased, except those who had to mow the grass. |
06-05-2005, 11:26 AM | #456 | ||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Quote:
Quote:
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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06-05-2005, 12:40 PM | #457 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Maybe I should have added a bit to Eomer of the Rohirrim's murder along the lines of : And the werewolves did leave a written contract stating that they were, indeed, three in number.
Needless bureaucracy, you say? Um....what if the contract was written in Eomer's blood? That actually gives me an idea...
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Los Ingobernables de Harlond |
06-05-2005, 12:45 PM | #458 |
Ghost Prince of Cardolan
Join Date: May 2003
Location: The Party Tree
Posts: 1,042
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I know TGWBS is dead, but would it be allright if he still did memorial carrots for the rest of us who meet an early demise? If you're willing, TGWBS, they were great.
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Holby is an actual flesh-and-blood person, right? Not, say a sock-puppet of Nilp’s, by any chance? ~Nerwen, WWCIII |
06-05-2005, 01:12 PM | #459 | |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Quote:
Holbytlass - I shall indeed be glad to continue carrots. Werewolf intervention is no reason for good carrots, or good potential carrots, to go to waste. I'm happy you liked them. |
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06-06-2005, 09:51 AM | #460 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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I hope the games are entertaining.
Isn't it spectacular that the third game already has more posts than the entire second game (even at the stage when there were only 3 deaths)? Wow.
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Los Ingobernables de Harlond |
06-06-2005, 10:06 AM | #461 |
Gibbering Gibbet
Join Date: Feb 2004
Location: Beyond cloud nine
Posts: 1,844
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It is rather entertaining -- not to mention dangerously addictive. As the deadline was approaching this morning, I was hunkered in my office, ignoring the knock at my door, and calling out that I would get to my next appointment "in a few minutes..."
Pretty high tension really *heaves a sigh of relief that he survived another day; hopes to survive the night*...
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Scribbling scrabbling. |
06-06-2005, 10:31 AM | #462 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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I'm suffering withdrawal symptoms already. I know it's early, but I'd like to grab a place in the next game...
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
06-06-2005, 11:30 AM | #463 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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I find it fascinating how different a dynamic exist in every game. I agree with Fordim. I was sitting at my desk just refreshing the screen like mad hoping to see something new pop up.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-06-2005, 12:17 PM | #464 | |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Quote:
The Village certainly seems a lot more talkative this time round. I assume that this is down to the players, although then again it could just be the better quality of moderation ...
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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06-06-2005, 02:02 PM | #465 |
Shade of Carn Dûm
Join Date: Jan 2005
Location: At the abysmal Abyss Mall.
Posts: 276
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I know the feeling...I spent an edgy day in school...
...I may or may not want a place in the next game, but I do have a suggestion for actual play that you guys might enjoy debating about/adapting for use here... My friends have picked up the habit of playing werewolf in gmail since I enjoyed the first game here so much (well, reading the first game...). However since we've a rather smaller group of people to recruit players from it's hard for us to get to even 12 players and it quickly becomes boring because it's too easy for the werewolves. To make things more interesting we decided to add some special parts besides "werewolf" and "seer", I mentioned the three here ("hunter", "guardian", "cursed") and while the hunter was immediately voted down (we didn't want to kill more people than absoloutly necessary) everyoen liked the concept of having a guardian and/or a cursed villager. The biggest problem that everyone could see was that with an average of 10 players adding two new parts would make the game "too busy", so we're only adding one...the key being that nobody but the moderator (and, if we have one, the guardian) know which role is being used. What we're doing is assigning roles such that when the moderator pulls roles out of a hat (I have very traditional friends) there are 2 cards that say "Werewolf" 1 card that says "Seer" 6 cards that say "Villager" 1 card that says "Cursed=heads, Guardian=tails" so say the "cursed/guardian" card was pulled for me, our moderator would then flip a coin and if it was 'heads' I would be told I was a villager and would only learn elsewise if the werewolves killed me, if it was 'tails' I would be told I was the guardian and play accordingly. The beauty of this is that the players can't figure out of they're trying to keep the wolves from a cursed villager or their guardian until it's too late...this keeps special stratagies based on the knowledge of both the guardian/cursed player's existance from being used and adds another element of mystery and confusion to the game... Since here there isn't the same problem of getting enough players this may not be feasible with only three extra roles, but I figured that since our games are learning from your ideas I would share our ideas with you.
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A signature always reveals a man's character - and sometimes even his name ~Evan Esar. Pan for Everyone!
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06-06-2005, 02:39 PM | #466 |
Beloved Shadow
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Hey, I have an idea.
How about allowing villagers to write one "letter" per game. In other words, on a night that a villager is scared of being slain, that villager can pm the game moderator with a "letter" addressed to the townspeople sharing his final thoughts and wishing them well. Now, if you send the mod a letter and you are not killed you cannot ever send a letter again. You only get one chance. If you are killed the night you write your letter, the mod posts it the next day. The mod would say something like- As the villagers stared at Eomer's lifeless body, Kuru noticed a piece of paper beneath his arm. "Look!" cried Kuru as he picked it up, "It's a letter addressed to us. It reads..." That way, if the seer was particularly worried about getting killed that night, he could write in his letter "I dreamed of so-and-so and she was a werewolf." That way we could get some guidance. But if the seer wrote the letter on night 2 and was not killed, and then got killed on night 3, there would be no letter since the seer already used up his one letter. Do you follow? Think it sounds like a cool idea?
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the phantom has posted.
This thread is now important. |
06-06-2005, 02:49 PM | #467 |
La Belle Dame sans Merci
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I think it sounds like a fabulous idea, tp, and I'm not just saying that because you said it. It would be sort of like what some military personnel do before dangerous missions... write a final letter to be forwarded in case they don't come back. Would werewolves be included in the letter writing? In case of a lynching of an actual beast (boy are we bad at that ) would a letter be found on them sending people in all kinds of wrong directions?
Picture last game, and say that the phantom was to get lynched first. A letter is found just before they throw his corpse into a graceless heap on the edge of the woods, and it reads something like this: If I had only had the time to tell Fordim who should die... And nobody is aware that Fordim is innocent. It would add yet another layer for the players to unravel.
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peace
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06-06-2005, 03:05 PM | #468 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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In the case of lynching often times the person being lynched has the opportunity to say something. Evisse said something like "well some of you will be crying at least"
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-06-2005, 03:12 PM | #469 |
La Belle Dame sans Merci
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It's true morm. In the first game, each time I was first on the list to be lynched (and those times occured often), I managed to sneak in words of wisdom. Even in the second game when I died so soon, I still got in a few words. But I still like the letter idea. It may just be because I like letters.
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peace
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06-06-2005, 03:18 PM | #470 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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I thought phantom's idea was to be able to write a letter the night you think you will die which seems like a decent idea, I guess the next Mod could consider that, but I'm not sure that writing a letter the day you'll be lynched makes sense. Mainly because you know that you are going to be lynched. I know that in the first game we weren't suppose to say anything after the majority voted but that has changed at least in the 3rd game.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-06-2005, 03:36 PM | #471 | |
Beloved Shadow
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Quote:
But Fea's idea for a wolf-written letter could be quite funny. For right now, though, I'd only go with night-letters from innocents.
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the phantom has posted.
This thread is now important. Last edited by the phantom; 06-06-2005 at 03:44 PM. |
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06-06-2005, 04:12 PM | #472 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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This is freaky.
I've said that I Mod my own game on some different forums, and that I had the same ideas as Eomer. Now, independantly, a friend and I have come up with an idea very similar to the phantom's. We only had one player, called the Scribe. When he dies, a note he haswritten is revealed. The note is only allowed to have one point. For example, the simplest note would be something like: "I think tgwbs is a wolf." A more thoughtful response: "tgwbs is inconsistent in his posts 14 and 23. I am suspicious..." In short, it is a scrap from a diary. It just allows the dead Scribe to air one thought after death, to get the villagers thinking. I know that I would have liked to do this in Werewolf 3, which is partly where the idea stemmed from. |
06-06-2005, 04:20 PM | #473 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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Well I can see the downside to giving people that opportunity. It allows people not to voice their concerns as openly as maybe they ought to. I understand that it's a one shot deal and if implemented I think it would need to stay that way.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-06-2005, 06:44 PM | #474 |
Gibbering Gibbet
Join Date: Feb 2004
Location: Beyond cloud nine
Posts: 1,844
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I think there should be a Medium amongst the villagers; someone who could communicate (via PM) with those who have been slaughtered by the wolves. Perhaps the Medium (who, like the seer would be hidden) could choose one dearly departed each night and ask that person a question then that now dead gamer could answer the question (all through the mod of course).
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Scribbling scrabbling. |
06-06-2005, 07:40 PM | #475 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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We don't want to get carried away though. The mod is only one person and can only do so much. The more people the mod is having to feed information to and from complicates the process and makes it harder to get things done.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
06-06-2005, 08:21 PM | #476 |
Beloved Shadow
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I just thought I'd mention that I'm liking the pacing of the current game. People are chatting and stirring things up for a while before the voting really starts. I really like this, because that means that even if Eomer starts the new day right as I'm going to bed, when I wake up and check the thread no votes have been cast yet, so I get the opportunity to blab a bit before the vote every day.
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the phantom has posted.
This thread is now important. |
06-06-2005, 08:46 PM | #477 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,589
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See, those irrevocable votes are really working out well.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
06-06-2005, 10:00 PM | #478 | |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,647
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Quote:
However I realize why we do it but I wish that night were a bit quicker. I can't stand it, waiting daily to see what happened over night.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” Last edited by mormegil; 06-06-2005 at 10:15 PM. |
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06-07-2005, 04:56 AM | #479 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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I find NIGHT a welcome relief from being glued to my screen.
I too sit and frantically keep pressing refresh during the DAY, waiting for any new news. |
06-07-2005, 05:23 AM | #480 |
Ghost Prince of Cardolan
Join Date: May 2003
Location: The Party Tree
Posts: 1,042
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I, too, welcome night if for no other reason than everyone has to stop posting and I might get a chance to catch up! Not that I've made a whole lot of head way.
I also drive myself crazy because it is nearing the night's end and maybe night people have done things quickly and Eomer has already posted. Oh the suspence of who gets it at night is awful!! I like your sig TGWBS; in other words, ignorance is bliss!!
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Holby is an actual flesh-and-blood person, right? Not, say a sock-puppet of Nilp’s, by any chance? ~Nerwen, WWCIII Last edited by Holbytlass; 06-07-2005 at 05:26 AM. |
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