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04-30-2006, 09:50 AM | #2881 |
Ghost Prince of Cardolan
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Personally, I'd prefer the deadline to be around an hour or two earlier though I have nothing against the current time. A few hours earlier would be perfect for me though.
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04-30-2006, 09:52 AM | #2882 |
Everlasting Whiteness
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Please not much earlier. The earlier it goes the worse it is for me.
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04-30-2006, 09:55 AM | #2883 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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I agree with Kath. If you have to vote an hour or two early, that is not bad. That hardly even deserves to be called voting early. The problem that happens if you move it much earlier is that then some of us will be voting about six or seven hours early. That just plain stinks.
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04-30-2006, 10:28 AM | #2884 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,648
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I tend to agree with Diamond, whatever is best for LMP and the rest of us will accomodate the best we can.
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04-30-2006, 11:04 AM | #2885 | |
Shade of Carn Dūm
Join Date: Mar 2006
Location: Bag-Endless-Fuel
Posts: 339
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04-30-2006, 11:09 AM | #2886 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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I third it, or fourth it, or whatever. We'll make it work.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
04-30-2006, 01:14 PM | #2887 |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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Well, first off, about times(if I play):
Any work for me. I'm pretty sure that I won't hesitate to stay up late to vote if necessary (although, I shouldn't do that frequently). And I'm not worried about voting early. Next, I've not yet given any occupation or relationship(again, if I play): I think I'll be a stable-hand at our jolly Saucepan Barman's establishment. As to my single/someone's child/married status and age, I'll leave that up entirely to LMP. I have noticed that no one is asking about normal rules, probably because we are so intrigued with the new ones. So, here are a couple. First, double lynches? I'm assuming no, but I want to be sure. Next, is there any penalty for not voting/not posting? Like instant termination... or even instantly 'switching' sides. Oh, and as to whether or not I will actually be playing... my last final is on Wednesday, May 10. If the game starts after that, then I'm in. If it starts before... well, I'm still undecided about that.
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04-30-2006, 04:19 PM | #2888 |
Flame of the Ainulindalė
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NB. This is an idea, that should be discussed in the TiGJ -thread - and I don't want to hassle here. But I just thought, that this might go unnoticed by some people, if it were confined only to the junior-thread. So please read this and comment - on the junior thread...
I came up with an idea last week, that I have now talked with Lommy, and she was all for it. Now I would like to hear from you others. There seems to be two problems in a WW-game. 1) The "illustrious players" are more likely to die very soon if they are ordos (wolf-kill) or wolves (lynch). 2) One can't change her/his way of playing, as it is deemed highly suspicious by others (lynch). So I was just thinking, whether we could have a game with totally unknown identities? It could be the game moderated by myself & Lommy in WWJ, soon. Everyone wishing to join the game would then have to log in as a newbie (with a new name and avvie). NB. This new character should only be used for the WW-game! One should not post anything on other threads with this new identity - as not to leave tracks around. So everyone could enlist to the game with this new identity - and then PM me their real identities, on their real log-ins - just to be sure... So just telling me, who they are going to be. We could then entwine this identity stuff (well, it's the "Island of philosophical Penguins" -game and the questions of identity are philosophical, if there are ones!) into the overall narration of the game - thereby revealing all the killed with their real identities one by one. And in the end, we would of course reveal the remaining characters as well (You have to be able to get the rep's into a right address, now don't you? ) But as I said, I would like to hear your thoughts on this. And especially the point of the overall mod of the Mirth - or the one handling identities / log-ins. So is it troublesome to erase or delete persons from the Downs in general? I could send a list of these "only for the game characters" to someone in charge of the members, to be deleted after the game. With this, we might have a totally new gaming experience (we could not trust or suspect someone by the name only, but would have to concentrate on the actual posts) and everyone would be free to try a different approach to the gaming - and we would have all the excitement in wondering, who is who... This could bite in both directions: it would be harder for the wolves to decide their pray - and it would be harder for the villagers to analyze the posts by their writer. Sounds challenging, and exciting to me. How about you?
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04-30-2006, 04:31 PM | #2889 |
Beloved Shadow
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I really like it, Nogrod.
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04-30-2006, 04:50 PM | #2890 |
La Belle Dame sans Merci
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I said it via PM, I'll say it here. Fantastic idea!
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peace
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04-30-2006, 05:16 PM | #2891 |
Flame of the Ainulindalė
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I'm very happy about your positive reactions Phantom & Feanor, but let's swap this discussion to the WWJ -thread - as our game will be there... This thread is now kind of reserved by Lmp's game-talk - and should be so.
I've PM'd to the Barrow-Wight. Let's hear the answer from there...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
04-30-2006, 07:05 PM | #2892 |
Ghost Prince of Cardolan
Join Date: Aug 2005
Location: In a world grown ever smaller.
Posts: 678
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Why thank you good sir! I am a hardy young woodsman. Relationship: bachelor; unattached.
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04-30-2006, 07:20 PM | #2893 | ||||||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Just so it's clear: Neither wizard can be killed, except by each other. This has been added to the rules & sign up post. |
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04-30-2006, 07:56 PM | #2894 | ||
Beloved Shadow
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For instance, let's say that on a given day there are twelve villagers, four wolves, three gifteds, and two wizards. The EW would probably not want to call the GW out to battle. But during the night, the EW curses the Ranger and degifts him and the wolves slay the seer. Suddenly, the village contains twelve villagers, four wolves, one single gifted, and two wizards. This would be an attractive time for the EW to challenge the GW if the GW has gone ahead and declared himself, where as if the GW was still unknown, the EW couldn't take instant advantage of the situation and the following night the GW could reassign the seer role, putting the village back on good footing.
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04-30-2006, 08:05 PM | #2895 | |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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04-30-2006, 08:13 PM | #2896 | |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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04-30-2006, 08:20 PM | #2897 | |
Beloved Shadow
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I don't think the wizards should give that power away unless a particular situation calls for it.
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04-30-2006, 08:47 PM | #2898 |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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What would happen, pray tell, in the very unlikely scenario that we end up with just the two wizards left?
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04-30-2006, 08:50 PM | #2899 | ||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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It is indeed debatable whether the good wizard would want to reveal. I can see positives and negatives going in both directions with it. It'll be interesting to see how it falls out in this game. Oh ..... We'll settle on 6 pm EDT. (4 CST, 5 CDT, 10 GMT ... & probably 6am Philipino time... ?) |
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04-30-2006, 09:16 PM | #2900 | |
Beloved Shadow
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1) The Good Wizard will drop a couple hints so small that no one will notice on day three, and then on day four of the game he/she will outright declare. At the end of the game when all scries, roles, dreams and such are revealed, it will be seen that the GW made a wise decision in the time and manner of his/her disclosure. 2) Most will see the wizard duel coming the day before it happens, even if both the wizards are not known. 3) A werewolf-uncursing/gifted-ungifting will occur three times. 4) The wolves will kill a gifted once before the wizards die. 5) Someone who is unwolfed will be turned right back the next night. 6) If there is more than one seer in the course of the game, both will dream of me. 7) Neither wizard will scry/curse me at any point, believing that I am too obvious. 8) At least one wolf will put forth a strong opinion about me every night- either "kill him please" or "leave him alive, he's unwittingly helping us". 9) The majority of the EW's lies to his/her wolves will have the desired result, but one lie in particular will backfire badly due to unforseen circumstances. 10) For the first time ever, Sauce and I will not suspect each other in the least. 11) The game will be very fun.
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05-01-2006, 03:37 AM | #2901 |
Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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Wrong thread, phantom.
Anyways, so that's 6 AM our time? Hehe. Expect early votes. But you already knew that. By the way, if anyone's interested, I still don't have a husband. Currently accepting applications. |
05-01-2006, 05:28 AM | #2902 | |
Everlasting Whiteness
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Here Lhuna, look at Eonwe:
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Unattached bachelor - get in there!
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If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. |
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05-01-2006, 06:02 AM | #2903 |
Scion of The Faithful
Join Date: Apr 2003
Location: The brink, where hope and despair are akin. [The Philippines]
Posts: 5,312
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O Rapture! O Joy!
She said yes! She said yes--wait a minute . . .
dancing spawn of ungoliant Felagund is too long, isn't it? I'll join with a question mark on my head, though it will all depend on my status during the start of the game. I shall be an ex-prophet, recently stripped of his gifts after an incident involving honey and crickets.
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フェンリス鴨 (Fenrisu Kamo) The plot, cut, defeated. I intend to copy this sig forever - so far so good...
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05-01-2006, 06:06 AM | #2904 |
Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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I was under the impression he would want to remain unattached...
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05-01-2006, 07:06 AM | #2905 |
Ghost Prince of Cardolan
Join Date: Aug 2005
Location: In a world grown ever smaller.
Posts: 678
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Not necessarily, ma'am. A woodsman needs a good companion to help run the homestead. It gets mighty lonely.
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I've got bridge club on Wednesday,
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05-01-2006, 04:22 PM | #2906 | |||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Moving on to game rules and the like ... Am I right that 6pm EDT is 10pm GMT? Although I would prefer a slightly later deadline, I can certainly live with that. No double-lynches looks to be a good idea for a game like this. But what is the rule for determining who is lynched in the event of a tie? Quote:
Wouldn't it be better that the Gifteds remain unaware of the identity of the GW, but are allowed to pass information (via the sub-mod) to him or her?
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05-01-2006, 04:46 PM | #2907 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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In the event that both the EW and GW pick the same villager to scry or turn, they discover each other's identity from the struggle. And the GW doesn't necessarily have to reveal themselves to the gifted, as far as I understand.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
05-01-2006, 04:55 PM | #2908 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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Oh, if we're making predictions- I predict that on Day 1 Nogrod will come up with a completely reckless and foolhardy plan involving the Seer, which everyone will disagree with, but end up following anyways, that will ultimately save the village.
And there will be a lot of double deaths at night when the Hunter role has to be repeatedly reassigned as they take out seer after seer.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
05-01-2006, 05:15 PM | #2909 |
Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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Well, I predict a riot.
I also predict that I will be on the good side for as long as I live, never getting a chance to be evil, but everyone will be highly suspicious of my anyway and I will be nearly lynched on one of the first three days.
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All shall be rather fond of me and suffer from mild depression. |
05-01-2006, 06:05 PM | #2910 |
Shade of Carn Dūm
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As long as we're making predictions, I predict chaos. Beautiful, inspired chaos, but chaos nonetheless. I wouldn't want to miss a minute.
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"Wherever I have been, I am back." |
05-01-2006, 07:30 PM | #2911 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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One of the advantages of the Good Wizard is tactical flexibility. The Good Wizard has more courses of action available. Obviously, they are not all always beneficial...but they are there. The Good Wizard has the freedom to do practically anything.
The Evil Wizard is more restricted, especially in the area of communication. I think effective communication is going to be one of the more difficult challenges for the Evil Wizard as his/her/its communication is going to have to flow through LMP & Boro88. The Good Wizard can dispense with that as soon as he/she/it feels like it...although this is clearly something of an irreversible decision as soon as it is made. However, at a crisis moment in the game the ability of the Good Wizard to speak directly to his/her/its minions could turn the game in his/her/its favor. I hope I was able to clear up some concerns in this area.
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05-01-2006, 08:16 PM | #2912 | |
Riveting Ribbiter
Join Date: May 2005
Location: Assigned to Mordor
Posts: 1,767
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Predictions: Despite the constant shifting alliances in this village, I'll still remain an ordo, and then die at the hands of a wolvish plot.
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05-01-2006, 09:19 PM | #2913 | |||||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Hee hee! I had thought that I might have to force you guys into marriages, but one never has to push nature, which works quite well by itself. You guys are hooking up like birds in spring! Just wait till the deaths start and these relational attachments start, well, you know.... |
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05-01-2006, 10:08 PM | #2914 | ||
Beloved Shadow
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Well, if you and I both stay alive long enough for all that to happen, I'll be happy. Quote:
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05-01-2006, 10:18 PM | #2915 | |
Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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As to the rules, I'm completely flummoxed at this point, but once I can devote more time to reading them over, I'm sure I'll be... even more flummoxed. I have a feeling the mods are going to be really earning their keep during this game.
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All shall be rather fond of me and suffer from mild depression. |
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05-02-2006, 07:44 PM | #2916 | ||
Shade of Carn Dūm
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To Phantom: you just have to watch out for my mum...She's a bit... *whispers* crazy. *Azaelia scoots before she can be hit with a battledore, and advises Phantom to do the same* Oh dear, I'm already having too much fun with this. Can't wait!
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"Wherever I have been, I am back." |
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05-03-2006, 03:29 AM | #2917 | |
Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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05-03-2006, 03:54 AM | #2918 |
Flame of the Ainulindalė
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Lmp
Diamond's game will end in two gamedays time (if there are no nightly saves), and is anyhow over after the weekend. So when do you plan to start this one?
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
05-03-2006, 09:46 AM | #2919 | |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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05-03-2006, 11:51 AM | #2920 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Ok, I've got some rule-based questions ~
There are three wolves on the first night. It seems unlikely that two of the three will pick the same kill, with 27 players to choose from. So if there is no clear "winner" for a kill, what happens? Does the EW choose which one to go for? If wolves happen to pick the EW or a wolf, they will be told to pick another kill, is that right? In which case, presumably, ALL wolves will be told to pick another kill, not just the "bad choosers", or they will know that their choice was either the EW or another wolf... If the wolves win, does the EW also win even if he is dead? If the villagers win, does the same happen for the GW? (Otherwise the wizards would never want to duel, I would suppose)
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