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Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,360
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TIG CXVII: Admin Thread
Welcome to the 117th game of Werewolf! Technically the 116th, Rikae's game, hasn't happened yet, but I have faith that one day it will. This is the place to discuss rules, roles, and other game details. I am putting up a tentative outline, subject to discussion and feedback and finetuning. Please chip in to help make this game as balanced as we can.
Set Up Barahir's band of 13 (or 11 or 10, however many we get) men could not be put down by strength alone, so Sauron decides to conquer them by sorcery. Unbeknownst to the rest, 2 (or 3) of the men have been replaced by Sauron's puppets, intent on wiping out the rest one by one. By his sorcery, they were made identical in shape to the men well known to Barahir and his loyal followers, impossible to distinguish by appearance. Will Barahir's band survive, or will Sauron triumph? Wolves - Sauron's puppets / spies Ranger - Beren Seer - Barahir Ghost - Gorlim (note: this is not one single person) ROLES The Goodies: win when all the wolves are gone Ordinary villagers, aka ordos - the bulk of the village. No special powers, no Nightly activities. Ranger - during the Day, acts like an ordinary villager. But at Night, selects a villager to protect by sending the mod a PM with the identity of their chosen target. If the wolves and the Ranger target the same person, there is no kill that Night. The Ranger may NOT protect himself. He may NOT protect the same person for 2 Nights in a row. Seer - at Night can dream the identity of other players. Sends one name via PM to find out their role each Night, starting on Night 1. Ghost - a "traveling" role. Players on the DT may be elected to become the Ghost for 1 Day and haunt the GT. See the DT section for details. The baddies: win when the number of wolves is equal to the number of innocents Wolves - 3 in quantity. Pretend to be innocent during the Day. At night, plot and choose a villager to kill. The identity of the kill is communicated to the mod at Night by PM. ** All PMing roles, please send your picks at least 15 minutes before DL.** THREADS Game starts with Night 1. Wolves may PM and plot but not kill, Seer may dream. The rest of the game rules and Nightly activities kick in starting on Day 1. The first Night just allows the wolves to say hello to each other, and gives the Seer a head start. Game Thread, aka Living Thread, aka GT The realm of the Living, and the Ghost. Players may only post during the Day. Before the end of the Day, they must cast a vote to select a player to be lynched. That player joins the Dead Thread at DL. During the Night, only the wolves and gifteds are active via PMs. Players killed during the Night join the Dead Thread the following Day, at the announcement of their death. Dead Thread, aka DT, aka The Cuties The realm of the Dead. They may post in both Day and Night phases. During the Day, they participate in the living lynch by casting a collective vote. The person with the most votes will receive a vote on the GT; in the event of ties on the DT the first person to reach the max number of votes is selected. During they Night, they vote on whether or not they want to send a Ghost for the following Day, and who the Ghost should be.
OTHER RULES Voting:
All players must turn on Invisible Mode (found under your Control Panel). All players must make sure there is room in their inbox for PMs. VICTI - errrm, PLAYERS: Formendacil Huinesoron Greenie Loslote Legate Soriman Pitch Morsul Sally Boro Kath Lommy Sign-ups will remain open until 1h before DL before the start of Night 1, ie 10pm GMT on April 19th. Night 1 starts 11pm GMT.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 04-19-2021 at 12:18 PM. |
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