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12-27-2017, 09:22 PM | #1 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,411
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Werewolf CXIII: Death at Deadmen's Dike - GAME THREAD
The once grand city of Fornost Erain has long decayed into complete ruin. Over the years, the empty stones became home to many a creature. The Breelanders and other peaceful folk tells stories of the horrors that live at Deadmen's Dike, as the place became known. For many years the creatures prospered, until a vicious gang came down from the mountains. They were werewolves, shapeshifters. In the night, they slaughtered and hid the good ghouls and wights and mewlips and took their shape in the day, and planned to murder all the local residents one by one. But little did they know that among the simple creatures lived those with power to thwart them- and yet there also lived one who would do much to be accepted into their group.
NIGHT ONE BEGINS. WOLVES MAY TALK AMONGST THEMSELVES. SEER MAY DREAM. ALL OTHERS REST (special roles - just please confirm by PM that you got the role from the second round). Living Players: Inzil- surprise creature Rune - slightly unsettling fox Nerwen - Barrow Wight Sally - Boo Joe, a teacup Pomeranian with abnormally sharp teeth and a Napoleon complex Boro - a warg bred for a single purpose, never being on time Lalaith - fell voice on the air Pitch - undead vampire bat Huinesoron - inverted gorcrow Morsul - demigorgon Shasta Tally: 2 wolves (definitely not 3, as I almost had it!) 8 innocents: Moon Moon, Seer, Ranger, 5 ordos Edit: for those unsure about the deadline, this post was made 22 minutes late, after DL.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera Last edited by Galadriel55; 12-28-2017 at 08:27 AM. |
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