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Old 07-05-2010, 04:15 PM   #11
Pitchwife
Wight of the Old Forest
 
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Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
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Quote:
Originally Posted by Brinn
Though if we wanted to be truly traditional, there would be no hunter or cobbler....and maybe not even a seer.
D'accord about the Hunter and Cobbler, but I think a Seer's the absolute minimum of gifteds we ever had, and I don't see how that role could be dispensed with while still balancing the wolves' advantage of knowledge over the innocents... Might be interesting to have a game with a Seer and no Ranger, though, which would make the Seer think twice or thrice about revealing early... Hmmm...

Generally, I've played in a number of highly experimental games including anything from secret roles to unexpected special events (*cough*Legate's last one*cough*) or both; all of them were competently handled by the respective mod and great fun to play, I'd regret to have missed any of them and would highly regret not having anything like them in the near future. (Come to think of it, the most 'traditional' game in terms of roles'n'rules I've played up to now probably was my first one, Mnemo's Cottage of Lost Play.) On the other hand, I've recently noticed a tendency among mods to outdo each other in terms of experimentality (what I've called the Special Rules Arms Race) - which isn't bad in itself, but could give newcomers who haven't seen anything else a skew idea of what a regular BD WW game is supposed to be like, conveying a false notion that 'anything goes'. So maybe a sort of SALT/START agreement for two or three games could be a good idea?

Quote:
Originally Posted by wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
I've more or less suggested as much above, but I'm reluctant about making it a hard & fast rule - meaning it very much depends on the personality of the mod; e.g. Eönwë's first game (The Night Guard, no idea how many games he'd played before that) featured a highly innovative game design, but was very competently handled. But it would certainly be a good idea to have any mod candidate state what general kind of game they're intending to run so it can be discussed on this thread before they're starting their respective Admin Thread (on which the details can and should be discussed).
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