Visit The *EVEN NEWER* Barrow-Downs Photo Page |
07-05-2010, 04:15 PM | #11 | ||
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
|
Quote:
Generally, I've played in a number of highly experimental games including anything from secret roles to unexpected special events (*cough*Legate's last one*cough*) or both; all of them were competently handled by the respective mod and great fun to play, I'd regret to have missed any of them and would highly regret not having anything like them in the near future. (Come to think of it, the most 'traditional' game in terms of roles'n'rules I've played up to now probably was my first one, Mnemo's Cottage of Lost Play.) On the other hand, I've recently noticed a tendency among mods to outdo each other in terms of experimentality (what I've called the Special Rules Arms Race) - which isn't bad in itself, but could give newcomers who haven't seen anything else a skew idea of what a regular BD WW game is supposed to be like, conveying a false notion that 'anything goes'. So maybe a sort of SALT/START agreement for two or three games could be a good idea? Quote:
__________________
Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
||
|
|