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09-17-2009, 12:00 PM | #31 | |||||
Flame of the Ainulindalë
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The first post actually has the first line: "Here be the final Rules & Regulations when they are decided on..." I have appreciated Roa's comments a lot and if anyone else finds points that need clarification - or notice a problem - please let me know. You Lommy make a good example of what I would like you to do. Here's a few answers to the points you raised. Quote:
First of all, when the Captain "leaves the thread for good" he should name his candidates for being his BG's publicly eg. in the thread. But he should also send me maybe a list of four or something if someone happens to die before the Day ends. I wouldn't like to see the Captains pick for BG meaning immunity from lynching in any way. But that "canceling of lynching" or changing the lynched-one possibility. Well, I'd say that the Captain could work as he sees fit. He could send me a list of players he will not allow to be lynched whatever happens. Or he could send me a list of priorities - including everyone if he so wishes. Or he could send me a wish that if these two are neck by neck in the end then this one dies: or if these two are leading neck by neck the lynching will be cancelled (oftentimes you know already who are the probable candidates for lynching quite early in the Day - but not always and surprises do take place for sure)... I would give the Captain the power to decide what kind of orders he would give. The only limitation would be that the Captain couldn't pick someone to be lynched from two votes down from the leading candidate. And anyhow, how eager different Captains would be in meddling with the lynches on regular basis is another question... Quote:
But isn't confusion actually a weapon for and not against the werewolves? I mean in a PM discussion by Night two innocents can share views but they have no way of knowing whether their partner is an innocent in the end. Nice wolves could use those discussions in furthering their own ends as well... More people would have something to do during the Nights (and no, no one is forced to make ten PM's during the Night) and the wolves would still have their normal secret council. And when the wolves discuss themselves they know who the others are unlike those guards or random-talkers. Quote:
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A mild disclaimer: you're thinking about these rules in a too complicated way my dear. It is quite a simple game: hunters, rangers, wolves, ordos and a few little things like a Captain and some Night-chatters in safety just to give people more to do (and you're not forced to chat all Night if you don't want to or do not have time for it). What a player needs to do is to try to make his side win with fairly normal procedures: fool the villagers if you're a wolf or catch the villains if you're innocent. Any one player only has one role and it is enough if the player understands his own role. The wolves need to think a bit more but there are hopefully four of them so they can help each other out... and anyway, in the end the wolves also just try to kill people and what turns out turns out as they can't know who has which role...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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