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09-08-2007, 07:52 PM | #1 |
Psyche of Prince Immortal
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Admin Thread: Tol-In-Gaurhoth XXXVIII - E.T.T.S.O.W.I.
Tol-In-Gaurhoth XXXVIII - Escape to the Terrible Secret of Werewolf Island!
3 wolves = Henchman 1 cobbler = Villain 1 seer = Super Science Doctor 1 ranger/hunter = Secret Agent Bodyguard # ordo's = civilians In this Werewolf variation, it plays a super-hero kind of twist where the 3 "wolves" are the henchman of the secret villain, played by the cobbler,who main goal is to cause mayhem amongst the civilians. Of course you remember that the Villain always gets his henchman to do his dirty work so thats why he causes the mayhem amongst the populace, but he does not know entirely whom his henchman are nor does his henchman know who he is but the henchman do their work anyways and by trying to discover their boss again. The seer will be the Super Science doctor, who is the main target of the villain. by using super science he discovers one person a night of there true intentions. The ranger and hunter posiston will be combined to form the Secret Agent Bodyguard thus making him a valuble and dangerous gifted. The Bodyguard can use both the abilities so he can protect and if he is killed he can take down somebody with him as well in one night. The Civilians are just there trying to figure out how to get rid of the villain his henchman so they can go back home. Regular Game Mechanics: Double Lynching allowed, triple lynching is not. quadruple lynching is straight out. Retractable votes is allowed once during entire game. this will show the seriousness of the voting in this game and introduce more pressure during the voting periods. Special Game Mechanics: If the Henchman accidentally kill their Villain, the Civilians are saved from a Henchman kill, who during the night will be too wrought with grief over their former dead leader. For the next night however, the Henchman seek vengence and are allowed to take two kills during the night, but the secret Agent Bodyguard has the choice to either Protect two people or use his regular ability of protect one and designate one as his prey. So in retrospect: Henchman Goal: eliminate the Doctor, bodyguard and any civilians but also make sure their villain survives Villain Goal: help out whom he thinks is the henchman as much as possible, thus letting them win Bodyguard Goal: protect as many of the innocents and the doctor and track down the villain and henchman Super Scientist goal: discover who is the Villain and Henchman and save yourself in the process Civilian Goal: survive this madness that has emerged in this forsaken place. As soon as i have a satisfactory amount of players, we will begin. note that due to my horrid work schedule, i will be unable to meet most of the deadlines, but Feanor of the Peredhil has agreed to be my voice in these matters, so i will PM her my stories and she will post them on my behalf. any questions may be asked now and signing up is open as well. And yes i know i missed a T in the title... bah humbug... Players: 1 - Meneltarmacil - Paranoid Conspiracy Theorist 2 - Shastanis Althreduin - a tree-hugging, fur coat-burning, hardcore animal activist 3 - Thinlómien - young and idealistic hippie maiden with flowers in her hair. 4 - 5 - Nogrod - tight upper lip conservative 6 - Macalaure 7 - Brinniel - the hypocritical peace activist who goes to all extremes 8 - Xyzzy - Fully commercialized drone. 9 - Volo - Susie, the daughter of a random goat herder in some far-away valley, who doesn't know a thing about popular culture, is a good idea. 10 - Legate - an open-minded progressive Comrade So what i need to make this more fun is a profession or status that you wanted to be in the tiems during 1960's to 1990's, any reference from pop culture is greatly encouraged because i want to make this game as crazy and fun as it can be.
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Love doesn't blow up and get killed.
Last edited by Gil-Galad; 10-08-2007 at 07:06 PM. |
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