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09-02-2005, 05:33 PM | #1 |
Bittersweet Symphony
Join Date: Jul 2004
Location: On the jolly starship Enterprise
Posts: 1,814
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Werewolf IX: the Saga Owns You and You Know It
Hail and welcome to the latest [and, hopefully, greatest] village of horrors. This is the village of Swankytown, all but a ghost town ever since the exodus of villagers with broader horizons, whom most people would probably dub “the smart ones”. And we shall see that they were indeed smart to get away, before the accursed Werecreatures fell upon the unsuspecting, provincial little village…
For this is Tol-in-Gaurhoth IX! (Or 9, if you prefer.) The game shall be run thusly: DAY and NIGHT shall be 24 hours in length, and 24 hours in length shall be the NIGHT and DAY. During the DAY, Villagers will vote for one of their number to lynch. During the NIGHT, Werewolves and Beorning will each choose a hapless victim to slay. I, your humble Moderator, dwell upon the Eastern shore of the nation called the USA, and so I shall refer to the times in Eastern Standard Time. In EST, the DAY and NIGHT shall begin, alternately, at approximately 7:30 PM. For the ease of those in other time zones (and to save you from having to do any mathematics), you can simply refer to the time on my posts, translated into whatever your local time is. The game shall end when either the three Wolves and the Beorning are killed, or when the Wolf to Villager ratio is equal. Let us hope that it does not come to this, O Swankytowners! Remember to stay invisible! ~*~*~*~*~ The roles in the village of Swankyton are as follows: Ordinary Villagers: The so-called “ordos” shall converse during the DAY and vote for someone to lynch. Hopefully, they can hold their own against the evil creatures. Werewolves: Wolves communicate at NIGHT and only at NIGHT to choose one victim, and then PM their choice to the Mod. The clever fiends do their best to evade suspicion during the DAY. Black Beorning: The Beorning turns into a bear and chooses one victim per NIGHT to kill. This player wins if s/he is the ONLY surviving Villager. Hunter: The Hunter makes a choice of another Villager each NIGHT to take down with him if s/he is slain or lynched. Ranger: The Ranger chooses one Villager each NIGHT to protect from Wolf attacks. S/he cannot protect against Bear attacks. Seer: The Seer chooses one Villager each NIGHT to dream about. It shall then be revealed to the Seer who/what that Villager is. The exception is the Cobbler, who appears to be an Ordo. Cobbler: The Cobbler despises his/her pitiful existence. S/he wants you all to die, and the Wolves or Bear to win. (You all must have ostracized the poor Cobbler to Sammath Naur and back to make him/her so bitter!) S/he will do anything within his/her limited power to confuse the Villagers and so ensure a Werewolf victory, including letting him/herself be lynched. S/he does not know who the Wolves are. The Cobbler appears to be an innocent villager to the Seer. Shirriffs: The Shirriffs go back a long way, and therefore know that each other is innocent. They PM by DAY to discuss strategies and suspicions. There are two Shirriffs. ~*~*~*~*~ Other stuff: Votes are irrevocable, and must be cast like this: ++ENCAITARE Multiple lynching is allowed, but remember that it is a strategy which should be used sparingly, if at all. Let us know if you will be absent by posting on the original Tol-in-Gaurhoth thread. Otherwise, please refrain from posting on that thread, whether you are dead or not. ~*~*~*~*~ These are our players (I have made up occupations for a couple of people who did not give one): 1. Folwren - blacksmith 2. Shelob - student of the Ancient and Long-Dead Gadian Language; a llama famer on the side 3. Holbytlass - seller of "zoo-doo" fertilizer 4. the guy who be short - politician 5. Meneltarmacil - zookeeper 6. WaynetheGoblin - dentist 7. wilwarin538 - tailor 8. Alcarillo - mayor 9. Durelin - Mistress of 1337 10. Saucepan Man - mushroom harvester 11. Kath - gardener 12. the phantom - apothecary 13. Azaelia of Willowbottom - flower-selling lass 14. Cailín - constant crocheter 15. Nilpaurion Felagund – irritatingly deep-thinking philosopher 16. Kitanna – cable tech (aka the obligatory anachronism) 17. mormegil - merchant 18. Gil-Galad - lawyer, has a pet bird 19. SamwiseGamgee - philosophical badger farmer 20. Glirdan - cheese seller 21. Bergil - very bad carpenter And I, Encaitare the aspiring writer. There are: 3 Werewolves 2 Shirriffs (who may reveal themselves if they deem the time to be right) 1 Black Beorning 1 Cobbler 1 Seer 1 Hunter 1 Ranger 11 Ordinary Villagers It is now NIGHT one. DAY one will commence in 24 hours. I've already got a name from our Seer, so no worries about that. Wolves may PM; Shirriffs may not. Last edited by Encaitare; 09-03-2005 at 05:19 PM. |
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