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07-11-2005, 07:54 AM | #1 |
La Belle Dame sans Merci
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Werewolf VI (the saga continues in a rather continuous way)
Welcome to Werewolf VI! This game will be played by the rules formerly set down by TGWBS in Werewolf IV.
Each DAY the villagers will choose one of thier own to be lynched. Multiple lynchings are allowed, but are frowned upon. Should a tie occur, the subsequent deaths will be boringly narrated in retribution. I will be frowning as I write them. Sherriffs PM during the DAY. Each NIGHT the wolves will PM each other. Once a victim is chosen, they will PM the mod. The Hunter will PM the mod to choose a target, should he or she die. The Seer will dream a dream. On NIGHT 2, a new role will be assigned to the Mythomaniac. The game ends when: 1) the villagers successfully lynch all of the werewolves. They will then have a large (or small, depending on how quickly it happens) celebration. 2) the werewolves slim down the numbers until the wolf:villager ratio is equal. They will then rise up and destroy the remaining villagers and cackle loudly as they dance upon the gory scene. All DAYS and NIGHTS will begin at 9:30 AM with the exception of weekends when they will begin at 12:00 PM. This game will be run on EDT which is GMT -5. Daylight Savings Time does not have any effect on this game, so don't stress yourself out over it. To simplify life, look at the time of the moderator's posts and add 24 hours to it. The exception to this rule is on the weekend where Friday NIGHT will be 26 1/2 hours, Saturday's DAY will be 24 hours, and Sunday's NIGHT will be 21 1/2 hours. Don't over-think this. The moderator will post if and when you need to be reminded. I promise it all evens out. Please remain invisible during all portions of this game. Our cast of characters includes: The Villagers: These players will be active during the DAY only. Their role is to try and figure out who the wolves are by logic and luck alone. We have three villagers. The Hunter: Each NIGHT, the Hunter PMs the mod to indicate who dies along side, should the HUnter be slain. Should the Hunter be lynched during the DAY, there may be a slight delay in the posting of the death due to the mod needing to hear from the Hunter. It is advised that if death looks probable, the Hunter should send a "just in case" message. There is one Hunter. The Ranger: each NIGHT, the Ranger PMs the mod to indicate which player he or she wishes to protect. The Hunter may not guard the same person two NIGHTS running. If the Ranger protects the player that has been chosen by the Hunter and the Hunter dies, the Hunter gets the kill and the Ranger is out of luck. There is one Ranger. The Seer: each NIGHT, the Seer PMs the mod to indicate who he or she would like to dream about. The role of that villager is then revealed to the Seer. There is one Seer. The Sherriffs: these two villagers are aware of each other's innocence due to long time comradery. They may PM during the DAY only, sharing thoughts and plans. Upon the demise of one Sherriff, a final letter will be sent to the mod to be forwarded to the other Sherriff. There are two Sherriffs. The Mythomaniac: This villager has the special ability to change form. On NIGHT 2, he or she will PM the mod with the name of another villager. He or she will then take on the role of that player. Should the Mytho choose a wolf or a sherriff, he or she will be introduced to his or her team-mates. If any other role is chosen, the same rules and regulations apply as to the original role. The village will be informed of the new role, although not of the identity of the Mytho. There is one Mytho. The Wolves: These callous and sneaky individuals are allowed to PM between themselves at NIGHT only. Each NIGHT they choose a target and send the name to the mod. They are encouraged to snicker as they watch the villagers mistakenly kill each other one by one. There are three wolves. Our list of players is: Eomer Footie Gil Holby Kath Lhuna LMP Morm Nilp Oromin Sauregg TGWBS
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peace
Last edited by Feanor of the Peredhil; 07-12-2005 at 08:19 AM. |
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