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11-14-2002, 05:16 PM | #1 |
Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,381
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Castle Maladil - RPG
Owner: Gandalf_theGrey
Membership in this RPG is closed, although there may be some short-term roles available later. ------------- Late in the Second Age, Maladil forfeited his Elvish immortality to marry Adela, a mortal woman. They had a son named Kenelm, a daughter named Calimiel, and ten beloved servants. All was well until Adela died. Then, Maladil bemoaned his earlier decision. One night after smashing glasses and bottles against the bricks of the fireplace in a drunken rage, he swore a mad oath that unless Kenelm sailed West and convinced the Valar to restore his immortality, his fëa would refuse to depart Middle Earth, but remain inside the castle through all eternity, though his body die. Maladil further swore that neither would the Valar take his children or servants the way his wife had been taken, and that Kenelm, Calimiel, and all his servants would share his fate. That very week, Orcs raided the Castle and slew all the inhabitants in their sleep. But the Orcs stole away no treasure, for the ghosts of Maladil, Kenelm, Calimiel, and the servants drove off those who dared disturb the precious metals and other finery. It is said the ghosts guard the dread fastness to this day. Maladil shakes the foundations of his Castle with angry pacing footfalls and the stormy shrieks of one gone insane. Kenelm plays a harp with missing strings and sings softly of his captivity. Calimiel tends the ancient herb gardens, reputedly containing plants no longer in existence anywhere else in Middle Earth in this Third Age. Some servants weep, while others resigned to their boredom pass the time with chores to take their mind off their horror. A recent Council of Rangers held near Sarn Ford has determined an increasing level of peril in the vicinity of the Castle at Tharbad. Outlaws ... and perhaps worse creatures ... are taking advantage of the fell reputation of the area. Though fear prevents foul ruffians and brigands from setting foot in the Castle itself, they expand their territory ever nearer, even unto within sight of its walls. Gandalf the Grey has been asked to see what, if anything, can be done to lift the curse of Castle Maladil or at least drive out what other evil lurks nearby. Those who accompany the wizard may each have their own motives: duty, friendship, interest in rumored treasure, curiosity, seeking their own road in company with strong companions for safety in numbers ... But whatever the reason, it is hoped that all see the wisdom in banding together and combining their talents for the common good. As a new day dawns, Gandalf and a small band of travelers make ready to leave the Trade Inn at Sarn Ford, to journey South to Tharbad.
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Beleriand, Beleriand, the borders of the Elven-land. |
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