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11-05-2005, 11:49 AM | #1 |
Mischievous Candle
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Tol-in-Gaurhoth XIII: Enter Shamville
The full moon was cheesier than ever and a sly breeze played tag on the narrow alleys of a little village called Shamville. It was a particularly chilly night and the villagers hurried to close their window blinds and lock their doors before diving under thick woollen blankets.
In the past months, bad omens had been seen, though little of all this, of course, reached the ears of ordinary townsfolk. But even the deafest and most stay-at-home began to hear queer tales of green sunsets, sudden extinction of dolphins and barley fields growing fully decorated Christmas Trees in July. No one knew what it meant, but clearly it didn't bode well. A black cat crossed a road, ran under a ladder thirteen times and disappeared into shadows. *** Welcome to Werewolf XIII! Gameplay: The game consists of two different phases: Night and Day. Nights and Days begin at 9:00 pm. GMT, thus lasting 24 hours, each. Night During night, the Werewolves PM with each other and choose one Villager to kill. The Seer chooses one Villager to dream about. The Hunter chooses one Villager to kill if they die during the Night. The Ranger chooses one Villager to protect from the wolves. These Villagers then PM their choices to me. Day The Villagers will wake up and (usually) discover one of their own dead. The Villagers must publicly discuss their suspicions in order to find out, who the wolves are. Eventually villagers start to cast votes for who they feel is a werewolf and must be lynched. Votes are irretractable and are cast by bolding a name with a ++ sign before it, all in CAPITALS and on a separate line. Like this: ++DANCING SPAWN If you don't vote like this and I end up lynching a wrong villager because I didn't see your vote... well, just blame yourself, dear. At the end of the Day the player with the most votes is lynched and their secret role is revealed. Winning The Villagers win if they kill all of the Werewolves. The Werewolves win if they kill enough villagers so that their numbers are equal. Roles Ordinary Villagers- try to find out, who the Wolves are and lynch them by Day. Werewolves- choose one person to kill every Night by PMing one another and discussing their strategies. Werewolves may not PM each other during the Day. Seer- chooses one person to Dream about each Night. The role of this person is then revealed to them. The Cursed will be seen as an Ordinary Villager unless they have become a Wolf (then the Cursed will be seen as a lycan). Hunter- chooses every night one Villager to die with them if they are killed by the Wolves. If the Hunter is lynched by Day, they can choose a new villager to die with them, who is then killed automatically. Ranger- chooses one fellow Villager to protect every night. If that player is the Werewolf victim, they survive and there is no death that night. The Ranger may not protect the same person twice in a row. Cursed- doesn’t know that they are cursed. If the Cursed is killed by Werewolves, they become a Werewolf and are introduced to their new team mates. The Seer will see the Cursed as an Ordinary Villager unless they have already become a wolf. Other stuff The players will be told, if the Ranger is successful or if the Wolves manage to get an extra lycan in their team. Mass lynchings: One shalt be the number thou shalt lynch, and the number of the lynchees shalt be one... or two, if you must. Three shalt thou not lynch, neither lynch four. Five is right out! Do not edit your posts, please. Double posting is perfectly acceptable here. If I use players' names in my narrations, they are not "hidden clues" or anything. You can say you're a villager/seer/werewolf, etc. all you want, but you are not allowed to post anything that would automatically prove your claim (like PMs and such). Once you are killed in a werewolf game you should no longer post in this thread, or the Werewolf I thread, or communicate with players that are still alive in the game. You're dead. Dead people tell no tales. Players may not PM one another about the game; all discussion must be open. The exceptions are the Werewolves, who may only PM with each other during Night. Players should not refer to the game as a game and mention past Villages in their posts. There are plenty of other ways to give reasons for a theory than say "In Game III..." If you have any questions, either PM me or ask them in the Werewolf 1 thread, please. Please remember to stay invisible. Players: 1. Anguirel - jester 2. Bergil - door-to-door salesman 3. Celuien - luthier 4. Eonwe - militiaman 5. Firefoot - traveller who has a dog 6. Glirdan - undead with Michael Jackson's nose 7. Kath - writer 8. Kitanna - goat herder 9. Kuruharan - local lorekeeper 10. Lalaith - goosegirl 11. littlemanpoet - village undertaker 12. Meneltarmacil - dinosaur researcher/ fossil hunter 13. tar-ancalime - charlatan 14. WaynetheGoblin - goldsmith 15. Wilwarin538 - official town daydreamer We have: 3 Werewolves 1 Seer 1 Hunter 1 Ranger 1 Cursed 8 Ordinary Villagers And so it begins... It is now Night 1. Wolves may PM with each other but I need a name only from the Seer. The Night ends on Sunday at 9:00 pm. GMT. Last edited by dancing spawn of ungoliant; 11-06-2005 at 02:54 PM. |
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