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09-14-2009, 10:58 AM | #1 |
Flame of the Ainulindalë
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Admin thread for T-I-G LXVII: The Rangers of the North - The Fell Winter
Rules & Regulations, vers. 1.4
The roles. Normal Ranger – Protects one person every Night, not able to protect himself or the same person twice in a row. Sleepy Ranger – Suffers from heavy sleep and doesn’t manage to stay up all Night everynight; has a chance of 1/3 to protect someone during the Night. Not able to protect himself or the same person twice in a row. Master Hunter – Kills a wolf when dies if the wolf is on the list of three (with players from 18-13), list of two (12-7 players) or one (6-0). “Hates dark deeds” Hunter – Kills anyone he suspects if killed during the Night. “Hates conspiracies” Hunter – Kills anyone he suspects if lynched. Berserk Hunter – Kills anyone he suspects at anytime if killed / lynched. Soulmates – (technically a kind of “lovers”) Have known each other from early childhood and have suffered many a fight together. They can PM during the Days. If one is lynched the other challenges the person giving the decisive vote into a duel. The outcome of the fight – which one dies, do they both or neither – will be decided randomly (I’ll toss a coin for both). The soulmate will die after the next Day anyway even if he is saved in the fight. If one is successfully targeted by the wolves during the Night the other one takes the bullet instead and saves the targeted one. The “saved” lives the next Day and can vote etc. but will die for grief the next Night. Night-Traitor – (a cobbler with some powers) Wishes for the evil side to win and can prevent someone from his Nightly action (ranger doesn’t protect, hunter doesn’t hunt, soulmate doesn’t sacrifice himself, Night-talker / guard isn’t able to PM…); can not prevent things two Nights in a row. Four wolves – Can plot together via PM during the Night and will try to kill one villager every Night. Changing roles aka. the “elected” roles. Captain – Can override a lynch by cancelling it alltogether (no one dies), deciding a draw or changing the lynchée to someone who has not more than one vote less than the one about to die. * He will appoint to him two bodyguards (with 18-13 villagers, with 12-7 he chooses one and with 6 or less there are no BG’s anymore) with whom he can PM during the Night. The Captain or the BG’s can’t perform any Nightly tasks – with the exception of a wolf who can still PM his mates. As long as the Captain has guards with him he can not be targeted by the wolves. So when the “village” is down to 6 players also the Captain can be killed during the Night – unless protected by a ranger. The Captain will be chosen on Day1. He stays a Captain as long as he lives or is voted out. Anyone can call for a Captaincy -vote at anytime during any Day. Regardless of how many people vote the one with most votes will be the Captain at the end of the Day (eg. able to make the Captain’s decisions regarding the lynch of that Day). NB. a referendum can not be called for during the last hour of the Day (just to prevent any last minute triggering with the Captaincy with just a few people online) – people can vote for a new Captain to the last minute but an election can not be called forwards at the last moments. If people don’t want to have a Captain at some point of the game when the earlier one has died they can also vote “no Captain”. If the “no Captain” votes are a majority there will be no Captain unless someone calls for a new referendum the next Day (or the next, or…). It is a matter between the mod and the Captain to make a deal as to how and what kind of orders he will give me concerning lynches or his BG-choices. I’d love to get them asap but will be flexible as the timezones may be an issue here. Bodyguards – Captain appoints two bodyguards to him everyDay (later one and finally none). These three can PM during the Night to discuss matters. NB. It is not required: everyone PMs just as much as he feels fit or willing. The BG’s can not perform any other Nightly actions when being guards and can not be targeted by the wolves. Same people can not be chosen as BG’s on consecutive Nights! Nightguards – The players vote for two Nightguards every Day and same people can not be chosen as NG’s on consecutive Nights. The NG’s can PM together during the Night and can not be targeted by the wolves. The NG’s can not perform any other Nightly actions when being guards. When there are only 12 players left only one NG will be chosen – and together with the Captain and his one BG the three can PM together and can not be targeted by the wolves (and not perform any duties). When there are only 6 players left no NG’s will be chosen. NB. With the democratically elected roles the one(s) who gain the highest number of votes first will be elected in case of a draw. Night-talkers – One Night-talker will be decided randomly by the mod from those who have no “village elected role” (Captain, BG or NG). The chosen one is notified of the selection after the deadline. The person can choose anyone who has no elected role that Night and the two can PM during that Night as much as they wish. * To gain the power to cancel lynchings or change the lynchee the Captain should have gained the trust of the people by being the Captain for two Days in a row (=being elected the Day before and not sacked / voted out on the next). The newly appointed Captain would only have power over a case of a vote-tie. Rules on voting: If the same person has been voted as the lynchee and as the Captain, the fate s/he has more votes for will be the decisive factor (eg. whichever decision is called for by more people). If that person has as many votes to both "positions" the difference between that person and the next one down the line decides the outcome (fex. if people wish to lynch X and the next lynchee is two votes down - and with Captaincy-vote there is only one vote difference to the next contender = lynch, etc.). If even that is even, then it is the relative number of people voting vs. the support for X to be dealt with either giving a captaincy or lynching (in case not all make all the votes which is possible if not desirable). If even those numbers are the same it will be decided on which vote was given the last (kind of creates the last minute feeling by those not voting for the person and thus turns them towards the last-voiced vote... - The same rules apply to someone being voted the NG and the lynchee... - The Captaincy takes precedence so we'll just pick the next one from the line to be the NG if those two votes end up as a draw. - The Captain can only choose his BG's from those not having any other elected roles, so not either of the NG's. Miscellanious rules - The lynch-vote is the standard one eg. bolded, two pluses and on a separate row: ++ Nogrod - Voting for the Captain should be highlighted and on a separate row ++ Captain Nogrod or: -- No Captain - The same goes for voting the Nightguards ++ NG Nogrod - In a case of a draw with lynch-votes the Captain decides who dies - or whether the lynch is cancelled altogether. - Everyone has two retractable votes in the game. So if you need them use them. - There will be no modfire whatsoever. The rangers need to able able to deal with that kind of things among themselves... - No one is allowed to quote anything from possible Nightly PM's. Everyone is allowed to claim whatever they have discussed though. But no quotes! - No one should reveal or falsely reveal the role one has during the Days (during the Nights you can claim whatever you want if able to PM others you don't know the role of). - All votes that have .00 in them BD-time are counted in. Any vote that shows .01 or later will not be counted. The DL being 10PM GMT. - The voted NG's over-ride the Captain's choices for BG's so one chosen as an NG can not be Captain's BG. - The narrations will mirror things that have happened and will follow the logic of their own (the logic of the story you'll be telling with me). But you should not find any hints as to any roles from them. The narrations may give you clues as to what has happened but no particular persons or their roles will be hinted at in the narrations... For any PM's you send me during the Night concerning various picks you'll have: the earlier you do it the happier I am. But 1 hour before the next Day begins is the absolute DL. Any picks sent to me later will be ignored. ~*~*~*~ You are a bunch of Rangers doing your duties in the wilderness on early December 2911 (3rd time). The winter has suddenly fallen and now there are rumours of the White Wolves spreading all around. And there are even fouler rumours... There are blizzards of snow every day making any real advancement in the wilderness quite impossible, but still you feel tied to your obligation to protect the people of the surrounding areas and try to make a way forwards looking after anything that could come with the malicious winter and harm those you protect. The drifts of snow grow higher day by day and your movement becomes slower. And just as your nerves are tested with pure frustration... Players: Feanor of The Peredhil Nienna Inziladun Sally Hakon Macalaure Kath Loslote Valier Greenie Nerwen Roa Lommy Boro Legate Gwath Brinn Rune
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 09-23-2009 at 08:26 AM. |
09-14-2009, 11:01 AM | #2 |
Flame of the Ainulindalë
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The object of the game - well, winning it of course, but on top of that - is to get as many players involved in the game as possible giving them chances to take part in different things going on.
Is it complicated? Yes and no. To an ordinary "villager" there are two decisions they would have to make Daily - and possibly a third one. 1. to vote for someone to lynch 2. to vote for someone to be the Night-Guard (NG) 3. possibly to vote for a captain
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 09-20-2009 at 01:32 PM. |
09-14-2009, 12:45 PM | #3 |
Flame of the Ainulindalë
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And to add on the earlier one...
With a village of about twenty there would be four wolves and two kills by Night until the number of wolves is down to two - and then it would be one kill per Night. So what say you? Comments? Wishing to join the game? Write it here...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
09-14-2009, 12:49 PM | #4 |
La Belle Dame sans Merci
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It's more complex than I usually go for, but I like it. As long as it starts soon, I'm in.
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peace
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09-14-2009, 01:03 PM | #5 |
Ghost Prince of Cardolan
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I'm in... though I will probably need some rule clarifications.
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Puddle! Puddle! |
09-14-2009, 01:03 PM | #6 |
Ghost Prince of Cardolan
Join Date: May 2009
Location: The Twilight Zone
Posts: 736
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What time is deadline at?
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Medicine for the soul. ~Inscription over the door of the Library at Thebes |
09-14-2009, 01:05 PM | #7 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,037
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I'm in.
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Music alone proves the existence of God. |
09-14-2009, 01:15 PM | #8 | ||||
Flame of the Ainulindalë
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Quote:
But yes, I like it too. Quote:
Quote:
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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09-14-2009, 01:20 PM | #9 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Silly Sally signing up, sir. Sort of.
(Aka put me down with a question mark. Deadline's a bit rubbish for me, but I'll definitely think it over.)
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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09-14-2009, 01:22 PM | #10 |
Ghost Prince of Cardolan
Join Date: May 2009
Location: The Twilight Zone
Posts: 736
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I'm in. I can make that deadline work although with school and my timezone I will have only about an hour and a half each day and on Tuesdays I won't be able to get on before deadline at all.
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Medicine for the soul. ~Inscription over the door of the Library at Thebes |
09-14-2009, 02:02 PM | #11 |
Flame of the Ainulindalë
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Sally & Hakon: Would an hour more (or less) help you with the DL?
One rule-clarification I realised I hadn't made but have thought of already (well, subject to substantial criticism). If you don't like your Captain one of you should say it out aloud during a Day. When someone makes a no-confidence vote the position is open to a general vote. If half of the village gives their votes (in case of uneven villagers the smaller number is enough) the votes will be counted and the one getting most votes will be the Captain. In a case of a tie the old one continues. If less than half of the village votes there will be no change in leadership. I thought we should not automatically vote for the Captain every Day for a few reasons. First of all it would complicate the game if you'd have to think about that and vote for it every Day. Secondly it relates better to the real life where changing leaders requires someone to have a nerve to stand up and declare his unhappiness with the current leadership...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
09-14-2009, 02:19 PM | #12 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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Oooh, the rangers game! I wouldn't dare miss it. Sign me up, but I'll make this disclaimer right off the bat: the semester has started, and although I'm committed to participating and being as helpful (or appearing to be, mwahaha) as I can, I may not be quite the flood-poster I was during the summer. I might even make a rule for myself to only post after a certain time each day or so, just to make sure I keep up with my schoolwork. I hope that's ok. I've been looking forward to this game!
I'll do my best to get Mac on board, too... |
09-14-2009, 02:20 PM | #13 |
Ghost Prince of Cardolan
Join Date: May 2009
Location: The Twilight Zone
Posts: 736
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If the deadline is an hour later it works great for me.
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Medicine for the soul. ~Inscription over the door of the Library at Thebes |
09-14-2009, 02:40 PM | #14 |
Flame of the Ainulindalë
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Nice to see you Rikae - and hope you'll persuade Mac in as well!
Hakon: postponing the DL for one hour means 1AM to me. I'm ready to make it if there are several people who would gain with it. You're counted as number one right now. Let me hear of you others... to whom would 10PM GMT mean a real possibility of taking part at the end of the Day?
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
09-14-2009, 02:48 PM | #15 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,037
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2200 GMT would come during my workday, so it would be hit or miss whether I could be around at DL. I could deal with it, though.
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Music alone proves the existence of God. |
09-14-2009, 03:03 PM | #16 | |
Flame of the Ainulindalë
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Quote:
Maybe we'll allow for some retractables for those who are not sure if they can meet the deadline? Like three in the whole game or something... Thence you could vote earlier and then if you had a chance to come in afterwards you could change it for a limited number of times. (Sure if there are retrackies anyone could use them then... not only those who have problems with the DL.) And as said earlier: no double-lynches. In a case of a tie the Captain decides... Also, even if I'm an ardent supporter of modfires with people who don't participate when playing myself, I'd think it against the Ranger-mentality to make any modfires. That's a bunch of battle-hardened ruffians who would rely on each other to hold their posts and if they won't then it's up to the gang to decide... Although I would suggest that anyone not willing to contribute should not join the game... to be fair to others if for nothing else.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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09-14-2009, 03:15 PM | #17 |
Dead Serious
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I know I made mention of the fact that, back when Nogrod first announced this game, with a suggestion of what it might be like, that I wanted to play--I even had hopes of managing a mid-September game.
Alas, however, though the awesomeness of the game continues unabated, I am fully underway in my first Graduate semester, and on top of in-house commitments and the academics, I don't feel I can justify playing Werewolf--which makes me very sad. A couple of you might laugh, because I'm online daily... but that's not indicative of time commitments. However, and this is why I'm bothering to post publicly--this game looks awesome and has my official approbation and seal of spectacularity. Just so you know.
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I prefer history, true or feigned.
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09-14-2009, 03:43 PM | #18 |
Fluttering Enchantment
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Oh Nog this sounds sooooo amazing and I'm insanely tempted. But I'm afraid I can't play, my semester is way too busy. Just wanted to let you know that my heart is breaking at having to miss this and I'll probably still be distracted from my schoolwork just to follow the game.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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09-14-2009, 04:16 PM | #19 |
Everlasting Whiteness
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I'm in!
Haven't read the rules fully yet but will do so.
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
09-14-2009, 06:56 PM | #20 |
Odinic Wanderer
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I would like to play, but I am in England for the Oxonmoot. . . (25-27)
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09-14-2009, 07:14 PM | #21 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I've never played this before, but I've played a similar game elsewhere, and I watched the last one. I'd like to play.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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09-14-2009, 11:17 PM | #22 |
Ghost Prince of Cardolan
Join Date: Jan 2009
Location: CT/NY
Posts: 681
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I'd love to play but it's the second week of classes and things are still ridiculously busy It looks like a great premise though!
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Rise and rise again until lambs become lions. |
09-15-2009, 02:00 AM | #23 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Boo!!
Sounds pretty cool Noggie. Hmmmm I'd like to join but I'm not sure if I would ever be around at the deadline. Since my pc tells me I'm GMT -6, I think thats around 3pm for me, so most days I would be voting early. I'll give it some serious thought and I'll get back soon.
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grand return?........ |
09-15-2009, 08:57 AM | #24 |
Leaf-clad Lady
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Count me in. If the DL is 10PM GMT I wouldn't be around at the last two hours I think, at least on weekdays. It's not that bad, though, I'm hardly ever around at DL anyway.
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"But some stories, small, simple ones about setting out on adventures or people doing wonders, tales of miracles and monsters, have outlasted all the people who told them, and some of them have outlasted the lands in which they were created." |
09-15-2009, 10:15 AM | #25 |
Wisest of the Noldor
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Count me in. Again, I'll probably have to vote early a lot.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
09-15-2009, 11:08 AM | #26 |
La Belle Dame sans Merci
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Stick: play anyway.
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peace
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09-15-2009, 01:27 PM | #27 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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What she said.
Nog, I think I'm in, but I will be a bloody submarine most likely; just wanted to give fair warning.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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09-15-2009, 01:44 PM | #28 |
Flame of the Ainulindalë
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You are most welcome Loslote!
And all you others. Nice to see you. About the schedual then... As I said, I'd hope to have around twenty players but we can play with fifteen or something as well (we'll just take out a few roles). So basically, as soon as we have the required numbers we can start. We already have 10-11 players so that should be no problem - even if it's sad to see so many prominent and fun players being forced to not join due to RL pressures (darn RL, couldn't someone do something about it?). I'd quess the game could start on Sunday perhaps? We'll see about that. On the rules... I had a terrible day today (I left from home to work at 7.30AM and got back at 9.30PM) so I'm not going to immerse myself with them this evening but will come back to them tomorrow. Meanwhile I'd like to hear your ideas and questions about them. Do you see any problems, issues that would need balancing, things that would require clarification? As promised already, some pretty down to earth rules will be posted into the first post of this thread as soon as they are final.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
09-15-2009, 02:56 PM | #29 |
Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Thank you very much for the invite, Nogrod! But I am afraid I'm too busy right now with school to want to commit any time at all to a game. Annnd...it looks very interesting, but (not to beat a dead horse), it is quite complicated and I have come to dislike complicated games because it seems I most often end up on the side that the scales were balanced against, because of course the more complicated it is (and the more experimental it is), the harder to keep it a balanced fight.
Anyway, sorry, I'm gonna skip out...probably won't see me doing WW for a long while again. I only like it in small doses these days. Good luck and have fun! |
09-15-2009, 07:05 PM | #30 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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This game seems somewhat unbalanced. There are too many hunters, and too many protectors.
Perhaps a random bad guy, like a Bear? It just seems like right now, there aren't enough people that could actually be killed, and too many people that run a strong chance of killing a wolf without risking innocents. Of course, I've always believed that hunters were meant to be dangerous... Am I correct in thinking that wolf can become Captain if persuasive enough? Also, how could a BG or the Captain be killed if they can't be killed so long as they're all there? And are the BG's known to the village? (that is, does the captain tell the village who he's choosing?) Of course, I always think like a wolf, so I'm a little biased in their favor.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
09-16-2009, 01:53 AM | #31 | ||
Flame of the Ainulindalë
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Nice to see you Roa!
In the beginning I felt about the same concerning the balance; there sure are a lot of actors there who can prove to be a hindrance to the wolves. But then again many of them can bite the other way too and harm the innocents. Anyway it needs to be thought of... I'm not sure I'd wish to add any more roles that can actively kill someone. There are so many roles that have at least retaliatory killing capabilities that with bad luck we end up with a carnage. I don't think it's probable that happens but it may happen. Thus adding one more killer would make the risk higher. So if we think we need to favour the wolves a bit it probably should be either taking out some defences from the innocents or by adding defences to the wolves. Or by some other means... Quote:
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My idea is that let's say from 21-14 players there would be two BG's chosen by the Captain (and yes I think he should announce them - but if you think it better that their names won't be revealed I'm all ears) - as well as two Night-Guards voted by the players together. During that time those players are safe from Nightly attacks - but they can't perform their Nightly tasks either. But when 1/3 of the village is down (about 14 players left) they kind of "can't afford" to have so many players out of the game so we'll reduce the number by one eg. there would be one BG and one NG. Those three (the two + the Captain) could be able to discuss during the Night and would be immune to any Nightly activities. If we get so far that there is only 1/3 of the players left (around 7 players), there wouldn't be no "guards" anymore. Let's say the panic is such a factor that no one trusts someone to go outside or something like that. But the Captaincy should remain to the very end. Heh, think about the guys choosing a wolf for a captain on the last day... or the pressure upon an innocent Captain on that same situation. Any comments on the balance-issue from you others, and Roa of course? I'll promise to think about it still...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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09-16-2009, 04:37 AM | #32 |
Leaf-clad Lady
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Lommy asks me to put her down as a questionmark.
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"But some stories, small, simple ones about setting out on adventures or people doing wonders, tales of miracles and monsters, have outlasted all the people who told them, and some of them have outlasted the lands in which they were created." |
09-16-2009, 10:44 AM | #33 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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Ok, so if the NG, BG or captain happen to be one of the other specialized roles as well, then they can't perform that role. Can they be lynched? Also, if one of them happens to be a wolf, does that wolf count towards the number of wolves for kills? (That is, if there are 3 wolves and one is a BG, do the wolves get two kills or one?) Also, can a wolf who is a a BG, NG, or captain still talk with the other wolves?
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
09-16-2009, 02:22 PM | #34 | |||
Flame of the Ainulindalë
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Which bring forwards a question of what to do if all the remaining wolves / the last remaining wolf is "on duty" during the Night and there are no "free wolves" to make the kill? As a backbone-reaction I'd say we'd come up with the wolves with a kind of a "pecking order" between them and in such a case the highest ranking wolf would decide the kill. Possibly...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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09-16-2009, 05:59 PM | #35 | |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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That way each wolf's voice is heard and no one feels put out. EDIT: of course, this is only if all of the wolves are unable to talk at night. If we have two wolves and they're both NG, there wouldn't be a problem for ex. Or no wolf has a voted upon role. But then, how many wolves should be out of contact before this takes effect? If we have 4 wolves, two are NG's and two have no special role, then do they vote? Or then do the two normal wolves decide? what if 2 wolves are out of contact and one wolf is just normal?
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen Last edited by Roa_Aoife; 09-16-2009 at 06:04 PM. |
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09-17-2009, 12:06 AM | #36 |
Laconic Loreman
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If it's ok that every Monday, Wednesday, and probably some Fridays I will likely not be around until 2 hours before the DL, then count me in.
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Fenris Penguin
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09-17-2009, 02:33 AM | #37 | |
Flame of the Ainulindalë
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Quote:
So welcome! Okay. I have rethought that communication-issue. Actually it would be logical that the wolves who have been appointed as guards (NG's or BG's) could communicate because surely there would be chances for them to slip away for a moment during the Night to "check the sound they heard" or "watch the perimeter" or whatever. So yes to their communication. But the Captain issue is a bit more delicate. If he is the person guarded sure it would be hard for him to slip somewhere (okay, he tells his guards that "now you guys take a short nap, I'll guard for a while" and then slips away, maybe?). But maybe we'll say that the wolf as Captain could communicate if either of his guards is a wolf as well (that way it would be natural they had a chance to exchange a few words privately during the Night). It would bring forwards a nice additional problem for the wolf that has been voted for Captaincy as to whom to choose as his guards... Pick a mate and you can communicate during the Night but if you get caught your mate might fall under some considerable suspicion... *likes these dilemmas players need to face sometimes*
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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09-17-2009, 03:49 AM | #38 |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Now this sounds really interesting, sign me in! Although I see the rules are kind of "in progress" still, the general overview of it seems rather intriguing - a long time ago, I was planning to make a similar kind of game; especially the Captain and the Night Guards idea is nice! I'd certainly like to try it. And, oh my, Roa is playing? I cannot possibly miss my favourite Cobbler. And Valier, and also Rikae visits us? I cannot miss that for sure.
Okay, off to read the rules more properly and see if I can think of something to contribute.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
09-17-2009, 07:01 AM | #39 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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I'd love to play, especially with Roa and Valier playing, but to be honest the rules are too complicated. (Too complicated for your own good, Nogrod. At least you should clarify them a bit because "nobody wants to read half a thread of flip-flopping before you make the final rule", says Legate, but I was merely thinking that the final rules should be understandable with less than an hour's studying.)
Or maybe it's just that some of them annoy me - let's take the Captain for example. It's a good idea, yes, but quite unfair in practice: there are going to be some people who just won't be able to be around the DL to make the decisions the Captain should or would want to be able to make which makes it probable some (many) people will/can never be elected as Captains, which is rather unfair. (And yes, that's at least half of Americans, I guess, and at least me and Greenie if we have school and the DL is 1am.) If you want to keep the Captain role, I think it should not be dependant on the DL. Maybe the Captain should just PM the mod the list of everybody in the order of how much s/he wants them killed at any time before the DL when s/he leaves the thread for good? Or something else, but the current rules are difficult and unfair. I also think there's too much PMing allowed. It will make it utterly confusing and also put wolves at a disadvantage, because their strength is in being able to hold secret council, but now half of the village can do it so it is kind of pointless. And I'd rather have five wolves and one kill per Night than four wolves and two kills per Night, but that's just a personal preference. Okay, I guess that's enough ranting (especially from someone who isn't even necessarily playing - I'd like to, but might be I won't have the time, especially for a complicated and Night-active game like this...)
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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09-17-2009, 09:37 AM | #40 | |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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Quote:
Play Lommy! Please!
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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