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06-25-2006, 12:40 PM | #161 | |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Quote:
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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06-25-2006, 12:45 PM | #162 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Well I thought since the Seer and Weaver, with the added Ranger all being able to talk, it would give them too much of an advantage because they could plan their choices together and get far more info. Perhaps the Ranger and Seer could talk, but the Weaver is their own team, not knowing who anyone is. I was also thinking of giving the Weaver a choice during the Day and then another during the night. Would that be too much? I could also give the wolves some sort of a leg up by letting them have two kills the second night or something... I just think that the way the Weaver works they could make a really formidable team if allowed to chat with the Seer. Thoughts?
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grand return?........ Last edited by Valier; 06-25-2006 at 12:46 PM. Reason: cross posted with Lommy |
06-25-2006, 12:54 PM | #163 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Well Lommy the Weaver does not quite have a Seer dream. They more or less just get to see the connection, if there is any, between two players. They do not learn their role. But the Weaver can use their powers smartly if they think about it. They can chose a player more than once, say they choose Valier (me) and Lommy, say we are both Ordos, the Weaver would be told that there is a connection and that is all. Then the next pick they could pick say..Lommy again and say Nogrod (who lets say is a wolf) then the Weaver would be told there is no connection, so if they use their gift wisely they can be very helpful. I think giving the W one weave per day and night this would allow them to make better choices. Is this making any sense?
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grand return?........ |
06-25-2006, 12:57 PM | #164 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Valier, I mean that the weaver is a second seer if s/he the seer has told him/her the identity of a wolf. Then s/he can weave about that wolf every night and just change the other person, so s/he gets to know every night about one person if s/he's a wolf or not, so s/he's basically the same as the seer... Do you see my point?
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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06-25-2006, 01:01 PM | #165 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Ahhh yes I see your point! OK so no way are the Seer and Weaver allowed to talk. Should the Seer and Ranger be able to chat? Oh and do you think it a good ideas for the Weaver to have one pick during the Day and one at night?
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grand return?........ |
06-26-2006, 07:26 PM | #166 |
Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Secret Admirers Game:
Each person has a secret admirer, and when a person is killed, their secret admirer dies with them out of heartbreak. If a person’s secret admirer has already been killed, then they must die alone. Everyone knows whom they admire, but they do not know who admires them. Game would include: Three Wolves, Seer, Ranger, Hunter; possibly Cobbler. Would be played in a very large ‘village.’ Okay, so I just like to kill people... |
06-26-2006, 07:30 PM | #167 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,648
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I'm not sure if this has ever been brought up but an idea that just came to me is that of a revolving seer.
Let's say on night 1 the mod randomly designates one innocent ordo to be seer. They dream of somebody and that dream is kept to them. Now the role of seer remains in them throughout the day and if they are killed at night or day the gift of the seer is dead and will not come back, if however they live it will be randomly assinged the next night to another ordo, it could be the same as the night before but it must be random. This would make it difficult for the wolves to spot but also there may be some overlap in dreams which could be detrimental to the villagers.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
06-26-2006, 07:35 PM | #168 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Morm, I like it. Both simple and interesting, and not so difficult to be Moderator for.
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06-26-2006, 10:22 PM | #169 | |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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Would the wolves be admirer's, too? Truthfully, it would seem like the wolves have too great a chance of dying if they did.
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06-27-2006, 03:57 AM | #170 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Has anyone ever planned a game where every wolf would have a lover? That could be great fun, and chaos.
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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06-27-2006, 05:14 AM | #171 | |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
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Quote:
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06-27-2006, 09:58 AM | #172 |
Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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Good points, Gurthang. Yes, I did mean stopping the killing at just one admirer. And yes, the wolves would be admirers, too....
Perhaps only lynched victims' admirers die....though that makes no sense. Okay, here's an idea thanks to CaptainofDespair, actually: Beyond the Grave: One villager, after they die, is notified of the identity of one wolf. They then get to choose one person to PM who they think is innocent, and inform them of who is a wolf. The person, if innocent, can say what they want about who the wolf is, but they cannot inform the village of how they know. No one knows who that one villager is (not even the villager themselves), and when they are killed, they still appear only as an 'ordinary villager.' I imagine this would possibly replace at least one of the Gifteds...though really it just seems it would add a great deal of frustration onto the game for the one person the special villager chooses, if that person is an innocent. |
06-27-2006, 10:32 AM | #173 |
Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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Thanks, Gurth. Anyway I'd like too se the all wolves have a lover -game tried. It would be tricky; the wolves would have to really think about their loyalties. I think in that case the wolves could win as wolves or as lovers, but their lovers only as lovers. That'd be a great deal of fun.
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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07-04-2006, 08:18 PM | #174 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Being a Board Game Geek, I often frequent the boardgamegeek website. And lookee what I found when browsing there today:
Werewolf It's a commercially produced version of Werewolf for "live" play. Basically, it looks like it's just a set of cards with the various roles plus the rules. Seems a bit strange to me to bother buying the game, when a simple deck of playing cards, or a custom-built set, would suffice, although it's not particularly expensive. I had wondered how the game might work in "real life" (as it were) and the articles posted on that site give an indication. It seems that Night phases require players to close their eyes, except those carrying out the various Night-time activities, which are directed by the moderator. During the Day phase, players then have a certain amount of time (3 minutes is suggested in one of the articles, but I suppose it can depend on the time availiable) to discuss who might be the Wolves, nominate a number of players for lynching (each of whom receives an "Angry Mob" card ) and then vote on which nominee is to be lynched. I was wondering whether anyone had experience of playing a "live" version of Werewolf. The mechanics would be a lot different, with body language playing a strong role and much greater capacity for slip-ups, but with no ability to go back and check the record or analyse in detail what people have said. It sound like a great idea for a party game. The articles also give some ideas for new roles - the medium, for example, who is able to hold a seance and allow the village to communicate with a dead player. There is also the suggestion that "Gifts" be represented by items, rather than having Gifted players. Those items (a crystal ball, for example, for the Seer or a shield for the Guardian) may then be transferred from one player to another during the Night phase. Some ideas, therefore, for future games here.
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07-04-2006, 09:13 PM | #175 |
Flame of the Ainulindalë
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I have played it. It is indeed quite popular game here in Finland at different youth camps or when enough people are around, as just a fun game to play with friends.
Here it's called "the Mafia" or "the Mafioso". I'm not sure if I get the rules 100% right as it has been something like two years I've played it the last time, but someone more knowledgeable might correct me. First of all: no cards or any other commercial things needed. It can be played just by people. It requires some 15-20 players (as we have seen here in the BD too). A dim lighting or evening outside is preferable. With that crowd there will be three mafiosos (werewolves), one doctor (ranger) and one police (something like a seer / hunter combination - a bit different from both). So people set themselves to the floor / ground in a random and un-ordered constellation, near enough of others but leaving some space between them. They bow down (sitting) and close their eyes. The moderator walks around the space, making sure to pass all the players at least twice (not to be too easy to other players to guess who had been touched) and passing by makes marks on some peoples backs or shoulders to inform them of their roles. F.ex. a pat on the shoulder means you are a mafioso (a wolf), a pat on the head means you are the police, a sweep on the back means you're the doctor or whatever. Then the Mod announces that the mafiosos will wake up - the others will have to stay bowed down and their eyes shut. The mafiosos (the wolves) rise their heads (still sitting of course) and see each other. With facial expressions and pointing fingers they must silently "negotiate" the one to be killed and then all of them to point to the same person to show the mod their kill. Then the mod announces that the mafiosos go to sleep. It's time for the doctor (ranger) to wake up (others will stay down). S/he will rise up her/ his head and point to someone s/he would like to take care of (and if that one is the just decided mafioso-kill, then no kill takes place - kill = the person must leave the game floor). Then the doctor goes to sleep too. Lastly it's time for the police to wake up (all the others are still down and eyes closed) and to point for a suspect. If the police gets it right, the pointed mafioso is taken out of the game, if he's mistaken, he will know that person to be innocent. Of course when one sort of gifted is up, the others are down, eyes closed, so the gifteds don't know each other or the wolves and vice versa. At last the villagers wake up - meaning that all the players rise their heads and may discuss with each other. Normally there is no time limit to lynching someone. People talk and when they have a majority to lynch someone the lynching takes place. They may put up preliminary votes or anything, so here we find the "real retractables" as there might be six to ten votings takin place on the same Day - it's only when majority is reached that the lynching takes place. The Mod will have to take care of these. So then the villagers lynch someone and they instantly hear how they fared, and the lynched has to step out from the floor / ground. Night then falls again, meaning that they will have to bow down again and the round starts a new. And so on... The real difference between BD werewolfing and the live game is the body-language part. Mostly in RL games people with pokerfaces and charisma do well. Surely good arguments and the timing of them are valid stuff in the RL games too, but the other factors are strongly there too. If you happen to have enough friends around, try it! It's fun! A bit different from BD WW, but enjoyable in other ways... And surely, it's face to face - and therefore so much fun - although not so complicated and sophisticated as the best WW-games here can be. Edit: Just wanted to add one thing. One major difference surely is, that playing live and playing it well requires a good memory! There is no written record of anything...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 07-05-2006 at 10:05 AM. |
07-05-2006, 03:11 PM | #176 |
Ghost Prince of Cardolan
Join Date: Jun 2005
Location: Lurking in the shadows.
Posts: 711
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Such a coincedence!
When I was browsing the local fantasy store a few weeks ago, I actually found the official werewolf game and could not resist buying it! I even managed to convince my friends to come over and play the game, but unfortunately, there was so much sangria and all that we never got around to it. As I will be working as a camp counsellor for young teens this summer and be in charge of coming up with group activities, I'll have ample opportunity to experiment with playing live werewolves and I'll be sure to report back to you. I think live werewolves will be completely different in one respect: it requires you to be able to lie in real life. Not everyone can do that without blushing. |
07-05-2006, 03:14 PM | #177 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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Before I ever heard of Werewolf, I did play live "Mafia" once, on an island in Scotland, but it was sort of the third after dinner game of the evening, following "The Adjective Game" and I think "Ring of Fire", as a result of which we didn't take it very seriously. I remember my Italian cousin won as a Mafioso...
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07-05-2006, 03:19 PM | #178 | |
Flame of the Ainulindalë
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Quote:
But live-werewolf can be fun and quite intense too. Just try it with a good company (and with no adjective games to "warm it up")
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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07-05-2006, 03:46 PM | #179 | |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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My youth group has recently gotten into playing Mafia. It's a pretty fun time. They know I play WW here on the 'Downs a lot, so I either get killed during the Day very early, or die during the Night. I've only ever been the Mafia once, and died rather early.
It is a lot different, but I can see so many similarities, too. Certain people in the group remind me so much of people here it's not even funny. Actually, my youth pastor is really good at being the Mafia, wins almost every time he's the evil ones, and he reminds me so much of Eomer. Not just from winning as the evil team, but also playing style. Anyway, it's a lot of fun. I get to be the moderator most of the time also, so that's good practice. Quote:
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