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08-08-2005, 09:16 AM | #961 |
Bittersweet Symphony
Join Date: Jul 2004
Location: On the jolly starship Enterprise
Posts: 1,814
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I've asked one of my friends if she'd be interested in playing since I've told her a lot about the game. She has registered here but hasn't yet posted. Her name is Laitaine, so if she chooses to join, be nice.
Name: Encaitare Wormtongue Age: never ask a lady... Race: puny mortal, thought to have come from somewhere around Rohan Gender: XX chromosome type. Weapons: words, of course Appearance: rather skulky and unwashed. Personality: a loner whom no one knows very well, or even wants to, for that matter. History: she'll occasionally walk around the village muttering under her breath about her one true love and how he told her they'd run away together but then he had to go and get himself killed by midgets. Last edited by Encaitare; 08-09-2005 at 12:12 PM. |
08-08-2005, 09:27 AM | #962 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,648
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I would be an Alchemist in our village. Again if needed to have fewer players I will sit this one out though I'm excited to play. Oddwen do you know when we will get started?
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
08-08-2005, 09:42 AM | #963 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Argh, the Inner Turmoil
Play... not play... play... not play.
If you decide to go into two villages, I'll play. Otherwise, I'll sit it out. Don't ask me for the logic behind that, there isn't any. (If for any reason you need to get rid of villagers, I should go first. I've been playing since game 5... and moderated 4... and played it 3... ) Last edited by the guy who be short; 08-08-2005 at 10:55 AM. |
08-08-2005, 09:51 AM | #964 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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I think that whether or not we have two games rather depends upon Oddwen - whether she wants to impose a limit on the number of players and what she has in mind to address "game balance" issues.
Also, I am refraining from choosing a role until I hear how she want to play it. She may have firm ideas on roles, role-playing etc (like Mithalwen did). Oddwen? Bear in mind that, if we do have a second game running, we will need another moderator. Any volunteers? Also, we will need to address the issue of who plays in which game.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
08-08-2005, 10:02 AM | #965 | |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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08-08-2005, 10:32 AM | #966 |
Pile O'Bones
Join Date: Jul 2005
Posts: 22
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'Ello
Hey there, count me in. I'm rather new to this site, so if the werewolves could refrain from killing me right off the bat...
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08-08-2005, 11:13 AM | #967 | |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,458
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Ooh be careful, that kind of talk will make you look suspicious and you know newness doesn't mean you won't have a furry, fanged and bloodthirsty nature!!! Welcome to the Downs though!
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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08-08-2005, 11:42 AM | #968 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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I thought the Werewolf novelty might actually wear off but it looks like its popularity is growing somewhat exponentially. I'm sitting out the games in the near future (despite the obvious temptation of playing with Sauce and Mith - *sighs*).
Just to let you know. If you are running two simultaneous games this week or any other time. I'm pretty much always free so if you ever need a moderator on short notice, you know where to find me. *I know I've done it before, it's just in case you're desperate* I think there's a fairly long list of future moderators anyway. But haven't there been concerns raised about simultaneous games in the past?
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Los Ingobernables de Harlond |
08-08-2005, 11:47 AM | #969 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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Quite a lot of us here today, from what I saw on Who's Online...
I'm not sure on the idea that Shirriffs shouldn't be allowed to reveal themselves. If they did reveal themselves, the wolves would probably kill one of them the next Night, and the other one the Night after that, etc. but in that case, they would have two Days to influence everybody's voting and might put an end to the wolves rather quickly. The Shirriffs would have even more Days to work with if, as I had suggested, there were more than two. The policy one takes toward the Shirriffs would seem to depend on how long one wants the game to go on.
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I ♣ baby seals. |
08-08-2005, 01:37 PM | #970 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Tell you what, I'm sitting out the next game to make room.
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08-08-2005, 01:43 PM | #971 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Hmm, I think I'll also sit the next one out, on second thoughts. I've played far too many, and I don't think we should spill over into two games at once.
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08-08-2005, 03:13 PM | #972 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Agreed. By the way, I thought the cobbler was a very interesting addition to the game (and not just because I so obviously benefited from it!) As for the Shiriffs, even though they cannot reveal themselves, it does give the villagers that slight advantage which I think is a good thing.
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Los Ingobernables de Harlond |
08-08-2005, 03:38 PM | #973 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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About the Shirriffs... they're intended purpose is to give two villagers who know each other is innocent, not to give the entire village two known innocents (though this does help the villagers tremendously).
If more space is needed, I would sit this one out; I've been involved in every one except II... I'd really like to play, though, since like I said, I probably won't be playing in anymore for a while. (Sorry, I just like lists and I want to know who all has signed up... ) Azaelia (She hasn't been online since the 3rd, though... not sure what's going on there.) Menel Nonnacedak Durelin Gurthang Arcticstorm Encai Alcarillo SpM SamwiseGamgee Wilwa Oromin (?) Boromir88 CaptainofDespair Firefoot* Morm* Nilpaurion Dancing Spawn Mithalwen (?) Laitaine *Is willing to sit out That's 20 people. Like SpM, I'd like to know how Oddwen's going to be running her game before choosing a role, etc. |
08-08-2005, 08:59 PM | #974 | |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Okay okay okay okay --
First off, I have no objections to a large game. If length is a problem, we could have multiple lynchings or we could try the Werehamster role to speed things along. I think the Werehamster is interesting. He is like a Werewolf, but he is on his own team. He kills one person during the NIGHT. If the Seer dreams of him, he dies. He wins only if he is the only person left at the end of the game. To make it more Middle-earth, we could call it a "Black Beorning". I think there was some fuss about multiple games, that could get *really* confusing. Another thing I'd like to propose concerns the Cursed Villager. Up to now, only an Ord has been able to be cursed - I'd like to see the Gifteds get an equal chance. Quote:
I'm planning on setting up the thread on Friday Morning, and the first NIGHT will occur 24 hours from then. Info on your gravesite...er, village: It's a little town high up in the mountains north of Fornost. It's almost always snowy and cold, but it is a very close-knit community. It used to be on the main road to a granite mine, but the mine failed several years back. The supply trains still make it through twice a year. Its name is Hamlet. As to role playing...Hmm...I shall have to ruminate that and answer in the morning. More tomorrow.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
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08-08-2005, 10:28 PM | #975 | |
Hauntress of the Havens
Join Date: Mar 2003
Location: IN it, but not OF it
Posts: 2,538
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Are you sure you can handle this big a village, Oddwen? *concerned look* |
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08-08-2005, 10:34 PM | #976 |
La Belle Dame sans Merci
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I considered playing in this game... but I can't. Too busy. But Oddy, if you need a retired Moddess Maia for anything, I'm just a PM away.
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peace
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08-09-2005, 06:05 AM | #977 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,458
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If there is a werehamster, I definitely want to play...
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
08-09-2005, 06:20 AM | #978 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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The werehamster sounds really cool. A question: if the werehamster is still alive after all the wolves are dead, would the game still continue?
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08-09-2005, 06:28 AM | #979 |
Shade of Carn Dûm
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Werehamster sounds whimsical. Reminds me of the psychotic white rabbit from MPNTHG...
I guess any death for the rabid rodent would involve lotsa stomping and squashing.
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"Those who can make you believe absurdities can make you commit atrocities. " ~Voltaire
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08-09-2005, 06:53 AM | #980 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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Remember, I might not be able to start playing until Saturday, so I might miss a little if it starts before then.
But as to the Werehamster, I don't think that would really be fair unless the villagers were allowed to lynch more than one person per Day. If you have the wolves killing someone during the night and the Werehamster killing someone else that same Night, it wouldn't be all that fair to the villagers since they would still only lynch one person during the Day. And what if the Mythomaniac is reintroduced and by some chance becomes a Werehamster? Does that mean three people die each night? PS: I've got a 20-sided die handy since TGWBS isn't here with his abacus.
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I ♣ baby seals. Last edited by Meneltarmacil; 08-09-2005 at 07:03 AM. |
08-09-2005, 09:08 AM | #981 | |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Grr...
My browser quit, else this post would be longer and less hurried.
Okay, the Werehamster is in - Quote:
Since NIGHT will bring about so many deaths, it would be wise to allow multiple lynchings. The 24 hour DAY/NIGHT period is working well for everyone, right? No issues with that? And any other thoughts about the Cursed Gifteds? As to the Sherriffs - I agree with SpM & lmp about the artificiality. Morm's guidelines seem good to me. (I'd link to his post, but my browser's being funky.) And Menel - the game looks to start on Saturday morning, so you're looking good so far. 'kay, so the roles so far are as follows: 3 Werewolves 2 Sherriffs 1 Werehamster/Beorning 1 Seer 1 Hunter 1 Guardian/Ranger 1 Cursed And thank you, Fea.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
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08-09-2005, 09:17 AM | #982 | |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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Quote:
And it looks like Nilpaurion Felagund's playing too... THIS could get interesting. A quick question: What times do Day and Night start in this game?
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I ♣ baby seals. |
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08-09-2005, 10:13 AM | #983 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,458
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Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive..... so it is in their interests to get teh wolf numbers down. If the wolves win(S)he dies.....
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
08-09-2005, 10:46 AM | #984 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte. Ye Knighte hath a rather high opinion of himselfe and boasteth frequently. He also speaketh in Ye Olde Englishe a lot.
This is assuming that such roleplaying is permitted in this village, of course.
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I ♣ baby seals. |
08-09-2005, 12:00 PM | #985 |
Shade of Carn Dûm
Join Date: Sep 2003
Location: In the warm bosom of a Warg
Posts: 378
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Hi, Oddwen. I've searched high and low for info on the sherrifs, but can't seem to find any. Do you think you could be so bountifully gracious as to enlighten me?
Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?
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-- Well, I'm back. Last edited by SamwiseGamgee; 08-09-2005 at 12:01 PM. Reason: A flash of inspiration! |
08-09-2005, 12:26 PM | #986 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,648
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As far as the cursed gifteds go I'm not overly fond of that idea. I would say that if you do want to curse a gifted that they would simply loose those powers and become a wolf. Though the shirriff has no power and therefore would be privy to information they otherwise wouldn't. If the shirriff's are allowed to reveal themselves that would be awful to have a known innocent become a wolf.
I have a couple of requests. One is that we don't use Real Life problems as an excuse. Last game was a great example with Oromin. I realize that she had true RL problems so I sympathize with that but I got to thinking that it would be easy to make up problems and use that as a strategy. I am against that. Again Oromin did nothing wrong because they are real problems but I don't think we should invent things to hide us innocent or guilty. Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched. The problem I see is that it can hurt all involved. If there are merely innocent than we spend one day killing an innocent and not getting any useful information. If they are gifted we automatically loose one from our ranks and if they are a wolf then the wolves will be left with only 2 after the first day. Does anybody else have any feelings on this?
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
08-09-2005, 01:19 PM | #987 | ||
Bittersweet Symphony
Join Date: Jul 2004
Location: On the jolly starship Enterprise
Posts: 1,814
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08-09-2005, 02:03 PM | #988 |
Psyche of Prince Immortal
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might as wel lsign me back up, i'm kinda over my family troubles so theres nothing better to do...
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Love doesn't blow up and get killed.
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08-09-2005, 02:20 PM | #989 | ||||||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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I am a big fan of Oddwen's rule to allow only one absence per player in the game (although there will need to be some flexibility in the event of unforeseen circumstances). But: Quote:
I presume that this should be "Please post at least once per day". Quote:
Any thoughts on perhaps banning players voting for themselves? Now, for the proposed roles ... I do think that there is a danger in over-complicating things. If we have new roles or change the existing roles in any way, then we all need to be very clear about how they are going to work and how they might affect the game balance. I like the idea of the Werehamster, but its introduction means that multiple lynchings must be permitted. Also, we need to be clear on the Werehamster's winning conditions. What happens if, on the final DAY, the Werehamster remains with only one other Villager. Presumably if the other Villager is a Werewolf, the Wolves win. But, if he or she is an innocent Villager, does the Werehamster win? Otherwise, they will vote for each other and both will be lynched meaning no one wins, which would be a rather disappointing result. And how can they both be lynched when there's no one left to lynch them? What is the rationale for the Werehamster dying if the Seer dreams of them? That seems rather random to me and surely the Werehamster has a difficult enough job as it is without that. I'm not sure about Gifted Villagers being able to be Cursed. I think that it will give far too much power to the Wolves if a Gifted Villager becomes one of them. I agree with morm that either the Cursed Villager should be a separate role or that a Gifted and Cursed Villager becoming a Wolf simply means that they lose their Gifted Powers. Or how about they become another Werehamster? Quote:
Are we having a Cobbler? I rather liked that role. Also, when do you plan closing recruitment? On the basis of Firefoot's list (and with Mith's enthusiasm for the addition of the Werehamster role), we have 20 players. But we need confirmation from Azaelia and Oromin whether they will be playing, as the number of players will affect how the roles should operate. I suggest that you set a deadline for them to confirm (and for any new recruits), following which the roles can be finalised. Quote:
Which reminds me, Oddwen, are we having retractable or non-retractable votes? I prefer the latter, but I'm not too bothered. Quote:
Edit: 21 players currently, with Gil.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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08-09-2005, 03:02 PM | #990 |
Animated Skeleton
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I have never played before but I would like to try it out if I could. Mormegil talked me into it. Thanks
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NonnacedaKKadecannoN |
08-09-2005, 03:24 PM | #991 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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I'd like the cobbler to be in there too.
And something I'm wondering about: If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?
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I ♣ baby seals. |
08-09-2005, 03:56 PM | #992 |
Shadow of the Past
Join Date: Jul 2005
Location: Minas Mor-go
Posts: 1,007
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My two cents
I too enjoyed the cobbler in the last game and would like to see a cobbler in this one. I think the werehamster, however, is a bit too complicated and I'd like to see it go, along with the cursed gifteds. I just don't like the idea of three teams. I would have either another werewolf or another cursed (and ungifted) villager with such a large village just to even out the advantages of so many villagers over so few werewolves. And like the Saucepan Man said, I think non-retractable votes are the best way to go.
P.S. Credit goes to Oddwen for my new avvie Last edited by Alcarillo; 08-09-2005 at 04:08 PM. |
08-09-2005, 04:00 PM | #993 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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If we do go with a flexibility of Days/Nights ending early, you have to be careful with how you do it. I made a mistake in the last game of starting a Day too soon after a short night; anyone who thought about it realized then that the wolf could not have been Lhuna, since she was asleep. So make sure people in all timezones are covered before starting new phases.
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08-09-2005, 04:19 PM | #994 | |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,648
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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08-09-2005, 04:23 PM | #995 |
Dead Serious
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Egads, what a thread!
Okay, having spent a 48 hour marathon reading a thread that I have been assidiously avoiding since its inception (first for dislike of the game "Mafia", later for fear of its apparent addictiveness), I am up to date on all the current aspects of the WW culture...
And boy do I wish I had done this sooner!!! As it is, though, I will be heading off to Europe on Thurday (special audience with the Pope... well, me and about 2 million other people), and I won't be back until the start of September. So I might be around in time for WW9. So save me a seat! As an addendum, I thought I'd add my comments: And, in short, this is a lot of fun and I'm very envious- but!- it's getting too complicated... Really, I'm with Eomer of the Rohirrim: I'd be plenty happy playing according to the original, BW, version.
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I prefer history, true or feigned.
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08-09-2005, 05:19 PM | #996 | |
Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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I'd also have no problem with sitting this game out, as 21 in a village might be a bit much.... |
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08-09-2005, 06:18 PM | #997 |
Shade of Carn Dûm
Join Date: Sep 2003
Location: In the warm bosom of a Warg
Posts: 378
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And I'll add my support to Eomer's argument of simplicity ruling.
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-- Well, I'm back. |
08-09-2005, 06:29 PM | #998 |
Laconic Loreman
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I too would like to see the cobbler return.
I actually like the idea of the werehamster (though I like the name black beorning better). Sort of like a loner, no companions. Seems interesting. The timezone conecern is another good proposal, I would have never thought of that. But, I guess we got some smart downers that can figure that kind of stuff out (Obviously I can't).
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Fenris Penguin
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08-09-2005, 08:58 PM | #999 | |||||||
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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And yes...it should have been "at least once per day". Quote:
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But since the game ends when all the Wolves are dead, if there's more than one Villager left with the Hamster, the Hamster would lose (die). Quote:
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Is this a big enough game for another Wolf, or would the Cobbler suffice, seeing as that role's pretty much a half-Wolf? Is this a big enough game, pshaw. Recruitment will end Thursday, at noon GMT. Non-retractable votes. Multiple lynchings are allowed. And if DAY/NIGHT activity ends sooner than the 24 hours, I shall try to start the next round early. More in the morning
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
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08-09-2005, 11:22 PM | #1000 |
Scion of The Faithful
Join Date: Apr 2003
Location: The brink, where hope and despair are akin. [The Philippines]
Posts: 5,312
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Haha!
I'm making people suspicious even before the game starts.
I've been reticent to join this game because Kath cannot play. Yet then I decided, "Hey, Oddie's modding it, for crying out loud. I should be there." But this came along. Plus, with Saurreg and Lhuny not playing, I'm also the only major time zone trouble here. Having said this, I'm pulling out of this game. Have a nice one!
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フェンリス鴨 (Fenrisu Kamo) The plot, cut, defeated. I intend to copy this sig forever - so far so good...
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