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12-03-2005, 06:02 PM | #1 |
Shadow of the Past
Join Date: Jul 2005
Location: Minas Mor-go
Posts: 1,007
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Tol-in-Gaurhoth XIV: Nyárë Nauroron Númenoreva
It is the early winter of 3318 of the Second Age, and Ar-Pharazôn is at the height of his power. The Elendili are persecuted at every turn, and hundreds have been sacrificed to Melkor in Sauron's Temple.
On the northernmost tip of Númenor, two Elendili hide in a tiny village. But they have been discovered by a spy of the king, and three houseless fëar of wolves drift into the town this very moment, as the moon rises and the fog rolls in from the sea . . . Welcome to Tol-in-Gaurhoth XIV: Nyárë Nauroron Númenoreva! How the Game Works The Werewolf Game is divided up into two different parts: DAY and NIGHT. Each lasts 24 hours. The DAY starts with a description of what happened and who was killed over the previous night. That person's role will be revealed in the post. During the DAY, the villagers discuss the game on this thread and try to detect the wolves. They can lynch who they think are wolves by casting votes, like this: ++Alcarillo Whomever receives the most votes is lynched. Votes are non-retractable. Once you vote, you cannot change it. The Hunter PMs the moderator daily and nightly to choose a victim in the event that the Hunter is about to be lynched. The DAY ends at midnight GMT with a post describing the lynching. The lynched villager's role is revealed in the post (All dead villager's roles are revealed). Then the NIGHT begins after the lynching. During the NIGHT, nobody may post on this thread; you're all asleep. The NIGHT is also when the werewolves PM each other to decide upon a victim. Then one of the wolves PMs the moderator with the name of their victim. The Seer also PMs the moderator to choose a villager to dream about. And the Ranger also PMs the moderator to choose a villager to protect, and the Hunter too PMs the moderator to choose a victim in the event that the werewolves come after him. NIGHTs, like DAYs, end at midnight GMT with a description of the night's werewolf kill, revealing the victim's role. Then a new DAY starts, the villagers vote, a villager is lynched, and so on. When you're lynched or killed by werewolves, you're dead. That means no more posting on this thread. You may be dead, but you're not a zombie. Victory The villagers win when all of the werewolves have been lynched. The cobbler automatically runs away to Armenelos to report the bad news to the King. The werewolves win when the number of villagers is equal to that of the remaining werewolves, when the latter is strong enough to rise up against the rest of the village. Additional Rules, Notices, etc. Mass-lynchings have a two-person maximum. If there is a three-way or greater-way tie, I'll lynch the first two to be tied. Please do not edit your posts! We want everybody to see exactly what has been said. Double-post, instead. You will be told if the Ranger has saved somebody from the werewolves, but not who was saved. If you are guarded by the Ranger one night, you will also not be told. There are no hidden clues in my posts, not even in this one. When I use players' names, that means nothing important. Also, when I use "he", I mean "he or she". Players absolutely cannot PM each other concerning the game. Only the werewolves may PM each other at NIGHT. Please don't refer to other werewolf games. Don't say things like, "When I was the Mayor of Swankytown back in WWIIX…" or "In WWXI, this happened…". Stay invisible, please. Also, you are allowed to say anything you want about your role, but you are not allowed to post any definite proof (like the PM I sent you). Roles Ordinary villagers: Ordinary villagers discuss the game's events during the DAY and try to discover and lynch the werewolves. During the NIGHT they are to remain silent and not post on this thread. This also applies to all other roles. Hunter: The Hunter, if lynched or attacked by werewolves, can kill another villager alongside him. The Hunter PMs the moderator daily and nightly with his choices in case he is killed. Ranger: The Ranger, one of the Elendili, protects a villager's home each NIGHT, guarding that villager from the werewolves. However, the Ranger cannot defend a villager from the Hunter. The Ranger PMs the moderator nightly to choose which villager he wishes to guard. Seer: The Seer is visited each NIGHT in his dreams by Ulmo, who reveals the true identity of a villager of the Seer's choosing. The Seer PMs the moderator nightly to choose a player whose role he wishes to know. Werewolves: There are three werewolves, sent by Sauron to destroy the village. They avoid detection by DAY and by NIGHT kill one of the villagers. Only during NIGHT can they PM one another and decide upon a victim. Then one of them PMs the moderator with the name of the victim. The victim's death is described at the end of the NIGHT and signals the beginning of the DAY. Cobbler: The Cobbler is an agent of Ar-Pharazôn and wants to see the village destroyed by the werewolves. During the DAY he tries to throw the village off track and generally make things tougher for them. He can even sacrifice himself if necessary to help the werewolves. However, he does not know who the werewolves are. Players Aiwendil – retired tutor Boromir88 – crab farmer Dancing spawn of ungoliant - embroider Fordim Hedgethistle – lithesome and non-unionized pearl diver Formendacil – disgruntled office clerk Gurthang – (possibly unemployed) dockhand Holbytlass – butcher Jack – blacksmith and farrier Kath – bum Lhunardawen – polite little shepherd girl Mormegil - repairman specializing in ships and docks Rune Son of Bjarne – Union leader The Saucepan Man - harbormaster WaynetheGoblin – doctor Wilwarin538 – fiddler I, your mod, am a tax collector. Tonight NIGHT 1 has now begun. Tonight is unique, because I, the moderator, will be the werewolves' victim when morning comes. I only need a PM from the seer so I can give him a dream to fuel DAY 1's activities. The werewolves may PM each other to get to know one another and plan for DAY 1. Also, PM me if you have any questions about your role or how the game works. DAY 1 begins in 24 hours. Sleep tight! Last edited by Alcarillo; 12-05-2005 at 08:11 PM. |
12-04-2005, 06:01 PM | #2 |
Shadow of the Past
Join Date: Jul 2005
Location: Minas Mor-go
Posts: 1,007
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Night 1
An empty cart creaked down a dirty road at breakneck speed. Its lone rider sped as fast as he could to the village at its end. The midnight moon lit the path from gaps in the thick evergreens to either side, and more than once a root reaching from the darkness jostled the cart until its driver nearly fell out. A crumbling wall lined one side of the road, signaling that the village was approaching. And soon the forest stopped to make way for buildings, and the road plummeted through the village down towards the harbor. The driver turned along a street running across the slope. Relatively free of trees and houses, it gave a grand view of the harbor. Three piers jutted out into the water, all different lengths and with different sized boats moored at them. Beyond the harbor's black-cliff mouth thick fog masked the northern sea from view. But now the cart reached a tiny home at very end of the road, and its driver leapt from the cart. After unleashing the horse, he unlocked the door and entered the house, where he instantly lit a lamp, gathered pen and paper, and wrote in a hurry:
I have returned from Armenelos, under the guise of bringing the king his taxes. My spying was a success, but we now face grave danger. The king's men know we are here. Already now, three werewolves of Sauron are among the village-folk! I will take the news to Elendil as soon as possible. Meanwhile, you must protect the village from the werewolves. Each night, guard the home of an innocent. We cannot let the werewolves decrease our numbers to the point that they can rise up and slaughter us! This may be difficult, as there is an agent of Ar-Pharazôn in the village also. It was he who alerted the King of our presence. He will try to foil our every move! But we have help. Our village is home to a seer. Each night, he is visited in his dreams by Ulmo. I do not know his identity, but if you can find out, use his visions to find the werewolves as soon as possible and lynch them! There is also a mighty hunter in the village. He is strong enough to kill a werewolf with his bare hands! When the werewolves (or villagers, when they discover the werewolves) come for him, we can be sure that he will kill who he thinks is guilty of werewolvery, guilty or innocent they may be. I am headed off to Andúnië at this very moment, so you'll be the only Elf-friend in the village for some time. I shall return with allies. -Alcarillo Alcarillo folded his letter and moved towards the door, but as soon as his hand touched the door knob, the door burst inwards with the force of a battering ram. Three shapes, like furry men, leapt into the home. Shadows concealed their faces from view. Alcarillo drew his sword, but one of the werewolves wrenched it from his hands and stabbed him through the stomach. Alcarillo's life flashed before his eyes: his childhood in Ondosto, meeting Elendil for the first time that winter's day so long ago, and the first time he met the Elf-friend with whom he would take turns spying upon the King. The werewolves fled into the night, leaving the sword embedded in Alcarillo's torso, and he slumped to the floor in the moonlight, still clutching his letter in one hand. * * * * * When young Dawn with her rose-red fingers shone once more over the village, the village-folk were already awake and about their daily chores. But something was amiss. Kath was the first to notice that Alcarillo was missing. She said by the docks: "Hey, Alcarillo isn't nagging me about tax evasion! Where is he?" This prompted a town meeting. The harbourmaster rang the town gathering bell and everybody in the village gathered at the docks. "Alcarillo left for Arminalêth a week ago to deliver the taxes," the Saucepan Man said to explain Alcarillo's absence. "But he should've been back last night!" said Wayne, "I asked him to purchase some more leeches for me while he was in the city." "He could've ran late, perhaps crashed his cart into a tree," said Mormegil, "His cart was never very sturdy." "But my horse, which Alcarillo borrowed, returned to his stables last night," said Jack. "Then we can only go to his house and see if he is sick, perhaps," decided the Saucepan Man, "Follow me!" All of the villagers climbed the main road up the slope, up from the docks in the harbor and towards the dark forest on the hills, on a pilgrimage to Alcarillo's house. The sky was overcast as usual, with fog in the distance and at the edges of the harbor. Seagulls sat in flocks on rooftops, and would fly into the air at the least provocation. The entire town had a tense aura of anxiety as the group turned from the main road and onto the street along the hillside, where Alcarillo's home sat. They approached the house, and the were surprised to find that the door was ajar; one of the hinges was loose. The group took in unison a giant gulp of anticipation of the horrible. What had happened? Finally the terrible dread was finished as those in the front of the group shouted in utter disbelief, "He's dead!" The group filed into the tiny house, all gazing at Alcarillo's pale body on the floor. His long, shining sword had stabbed deep into his stomach, so far that the tip of the sword protruded from his back. A few of the ladies swooned at the ghastly sight. Formendacil reached for something in Alcarillo's hand. "A letter." He unfolded the paper, straightened his spectacles, and read in his official, office clerk's voice what Alcarillo had written, during which someone would occasionally murmur an "Oh, my" or a "Good heavens". He finished reading the paper, and there was a short pause of silence. "So he was an Elf-friend this entire time," said Lhuna, "And the werewolves killed him." "Then we can only do one thing," Fordim the pearl diver said, "Lynch the werewolves." * * * * * Dead Alcarillo – mod – impaled upon his own sword – NIGHT 1 Living Aiwendil – retired tutor Boromir88 – crab farmer Dancing spawn of ungoliant - embroider Fordim Hedgethistle – lithesome and non-unionized pearl diver Formendacil – disgruntled office clerk Gurthang – (possibly unemployed) dockhand Holbytlass – butcher Jack – blacksmith and farrier Kath – bum Lhunardawen – polite little shepherd girl Mormegil - repairman specializing in ships and docks Rune Son of Bjarne – Union leader The Saucepan Man - harbormaster WaynetheGoblin – doctor Wilwarin538 – fiddler It is now DAY 1. Villagers, you may now talk. Werewolves, stop PMing. And Hunter, get a name to me by the DAY's end in case you're lynched. |
12-04-2005, 06:33 PM | #3 |
Shade of Carn Dûm
Join Date: Feb 2005
Location: far far away
Posts: 275
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Alcarillo was one of my best friends in the village may we slay the ones who did this.
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if your happy im happy if your sad im sad if you jump of a cliff i watch Last edited by WaynetheGoblin; 12-06-2005 at 03:49 PM. |
12-04-2005, 06:41 PM | #4 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Werewolves you say? Tricksy fellows, Werewolves. Reminds me of the time we was sailing in the South Seas and went ashore on an island to replenish our food 'n water. Well, it took us longer than we had bargained for, so we made camp for the night. Full moon it were. And it were not long before we heard their howls. Chilled us to the bone, they did. Chilled us right to the bone, I tell thee. And then they attacked. Great hairy beasts they were. As like men, but bigger and hairier with claws as like iron and great fanged snouts. Great fanged snouts, I tell thee. And strong they was. Each 'ad the strength of five men. Five men, I tell thee. Only two of us made it back to the boat and escaped from that island with our lives. The rest were seized upon and ripped limb from limb. Limb from limb, I tell thee.
Well, if three of them beasts are loose in the village, no good will come of it, mark my words. Our only hope is to find 'em and lynch 'em by day, for it is during the hours of darkness that they gain their powers. As to who we should lynch, well I don't like that Rune there misself. Been naught but trouble since 'e came to this village, muttering about minimum wages and working conditions n' all. 'E's up to no good, mark my words. And 'e seems to have some unnatural influence over young Gurthang. Poor lad 'asn't been 'imself since that there union man arrived. 'E used to be such a good lad, but now 'e's naught but trouble. If we're hunting Wolves, then in my book it's those two we should be looking at first.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
12-04-2005, 07:01 PM | #5 |
Late Istar
Join Date: Mar 2001
Posts: 2,224
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I come all the way up here to the farthest coast of the Forostar for a nice quiet retirement and what do I find? Elf-friends and werewolves! And harbourmasters dropping their 'h's! I've half a mind to pack my things and be off in search of some quieter place to settle down, among ordinary folk with proper Adunaic pronunciation.
But I'm afraid that as a tutor and a scholar, I simply can't walk away from an unsolved mystery. I'll stay and do what I can to help you catch these fiends. |
12-04-2005, 07:12 PM | #6 |
Odinic Wanderer
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Alcarillo was a good person, but not greatly missed as he did helped the Capital exploiding the workers: Capital is dead labor, which, vampire-like, lives only by sucking living labor, and lives the more, the more labor it sucks.
I did tell him that progressive income taxation was the one to prefer. Allready I am beeing accused by the harbormaster The Saucepan Man, this is obvius a attempt to weaken the union and the workers of this land. We must not let this happen! Know this you will not succed, we will not let the Capitalist expoid us no more! Wolves he call us, but he has shown no evidence other than those of his own greed, an appetite for profit and power that previous had not been seen in this village. Such an appetite that is only found in the soul of a wolf. I say lets get rid of The Saucepan Man ! Wolf he is thats for sure, maybe in more than one way. |
12-04-2005, 08:00 PM | #7 |
Laconic Loreman
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I dun trust nun of ya'lls union folk. Ya'all been workin togedar I surspect.
Poor Alcarillo, but the wulves did 'ave a fine choice on who to kill. I mean...yee was the tax collector. Now, I can save all me 'onest errnings from me crab farm. Spekkin of the crab farm. Do wolves like, 'ave the power to make animals goes mad? Cuz, I wolked up this mornin' and one of me own crabs wus eatin' anutha one. I 'ad to kill it I did, it wuld of ate 'em all. My first surspect is Lhuna. Shes says shes sum polite shepard gurl. I wunder 'ow polite she is at night, I do.
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Fenris Penguin
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12-04-2005, 08:22 PM | #8 |
Fluttering Enchantment
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(since everyone is talking with the great accents I'll do the same, though it won't be a very good job )
My oh my. A friend of the elves killed by wolves. I would never have thought something like this wouldv 'appened, specially since the most excitin thing this here town has seen was that moose that stayed in my front yard for more then a week. Though I doubt that has anythin to do with the were thins.... Anyway, since many others whove spoke accused someone, I might as well do the same. I'll use my number to choose three suspects, and I'll come up wit the best reasons I can think of. 3. Dancing Spawn of Ungliant - Well she embroiderd' me a case for my fiddle last week. It was red, I hate red, every person that lives within in a mile of the village knows that, plus red is the colour of blood, maybe she 'adn't seen blood for awhile and was missin what it looked like. 5. Formendacil - Disgruntld' aye? Perhaps he's so upset cause he adn't eaten anyone in awhile? 8. Jack - He uses a hammer a lot. Hammers could be used as a weapon I'm sure. I knows those ain't the best reasons for accusing people, but I'm at a loss. I'm still trying to get over Alcarillo's death and I be expected to be a part o killin someone else. I think I'll just need a littl' time, I'll go play Alcarillo's favorite song for awhile before leavin for time. I'll be back about four hours before the votins closed.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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12-04-2005, 08:41 PM | #9 |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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Eh, I be alright with gettin' rid of old Master Saucepan. I'd enough of his long-winded tales the first day I worked for 'em. That may not be werewolvery, but it drove me to a union, that's for sure. I'll be listenen to those tales, now, I'll promise ye that, just to see if I catch anythin'.
But there ain't near enough talkin' goin' on. So: ++Formendacil For being a lazy, good-for-nothing desk 'worker'. Puh! How you can work while sittin' on yer butt behind a desk is beyond my knowledge. I know what work is, done it all me life, and that clerk ain't ever done none.
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I'm on a Mission from God. |
12-13-2005, 02:44 PM | #10 |
Dead Serious
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Okay, my fellow wolf, I believe that enough is enough.
I really don't care which of our Cobblers gets the boot, but so long as we vote together, one of them will. Or we can orchestrate a double-lynching. ++ Fordhim Hedhgethistle
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I prefer history, true or feigned.
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12-13-2005, 03:22 PM | #11 |
Laconic Loreman
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Formendacil, you have played lovely, I would never have suspected it.
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Fenris Penguin
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12-13-2005, 03:41 PM | #12 | |
Dead Serious
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Quote:
I was deliciously pleased with that! Morm had it coming to him, with his manipulative ways... (And yes, if anyone needs further proof, I think analysis of this post will show, quite clearly, a wolf gloating over the successful pulling of wool over foolish eyes.)
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I prefer history, true or feigned.
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12-13-2005, 03:55 PM | #13 |
Ghost Prince of Cardolan
Join Date: May 2003
Location: The Party Tree
Posts: 1,042
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Two cobblers?! Then let them both die, although I'm sure Kath will come and mess things up, but she's dead, too!!
++Boromir
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Holby is an actual flesh-and-blood person, right? Not, say a sock-puppet of Nilp’s, by any chance? ~Nerwen, WWCIII |
12-13-2005, 04:21 PM | #14 |
Everlasting Whiteness
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Me? Mess things up! Well not on purpose at any rate. I shall simply refrain from voting. For once it seems the only thing to do!
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“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” |
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