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11-05-2005, 11:49 AM | #1 |
Mischievous Candle
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Tol-in-Gaurhoth XIII: Enter Shamville
The full moon was cheesier than ever and a sly breeze played tag on the narrow alleys of a little village called Shamville. It was a particularly chilly night and the villagers hurried to close their window blinds and lock their doors before diving under thick woollen blankets.
In the past months, bad omens had been seen, though little of all this, of course, reached the ears of ordinary townsfolk. But even the deafest and most stay-at-home began to hear queer tales of green sunsets, sudden extinction of dolphins and barley fields growing fully decorated Christmas Trees in July. No one knew what it meant, but clearly it didn't bode well. A black cat crossed a road, ran under a ladder thirteen times and disappeared into shadows. *** Welcome to Werewolf XIII! Gameplay: The game consists of two different phases: Night and Day. Nights and Days begin at 9:00 pm. GMT, thus lasting 24 hours, each. Night During night, the Werewolves PM with each other and choose one Villager to kill. The Seer chooses one Villager to dream about. The Hunter chooses one Villager to kill if they die during the Night. The Ranger chooses one Villager to protect from the wolves. These Villagers then PM their choices to me. Day The Villagers will wake up and (usually) discover one of their own dead. The Villagers must publicly discuss their suspicions in order to find out, who the wolves are. Eventually villagers start to cast votes for who they feel is a werewolf and must be lynched. Votes are irretractable and are cast by bolding a name with a ++ sign before it, all in CAPITALS and on a separate line. Like this: ++DANCING SPAWN If you don't vote like this and I end up lynching a wrong villager because I didn't see your vote... well, just blame yourself, dear. At the end of the Day the player with the most votes is lynched and their secret role is revealed. Winning The Villagers win if they kill all of the Werewolves. The Werewolves win if they kill enough villagers so that their numbers are equal. Roles Ordinary Villagers- try to find out, who the Wolves are and lynch them by Day. Werewolves- choose one person to kill every Night by PMing one another and discussing their strategies. Werewolves may not PM each other during the Day. Seer- chooses one person to Dream about each Night. The role of this person is then revealed to them. The Cursed will be seen as an Ordinary Villager unless they have become a Wolf (then the Cursed will be seen as a lycan). Hunter- chooses every night one Villager to die with them if they are killed by the Wolves. If the Hunter is lynched by Day, they can choose a new villager to die with them, who is then killed automatically. Ranger- chooses one fellow Villager to protect every night. If that player is the Werewolf victim, they survive and there is no death that night. The Ranger may not protect the same person twice in a row. Cursed- doesn’t know that they are cursed. If the Cursed is killed by Werewolves, they become a Werewolf and are introduced to their new team mates. The Seer will see the Cursed as an Ordinary Villager unless they have already become a wolf. Other stuff The players will be told, if the Ranger is successful or if the Wolves manage to get an extra lycan in their team. Mass lynchings: One shalt be the number thou shalt lynch, and the number of the lynchees shalt be one... or two, if you must. Three shalt thou not lynch, neither lynch four. Five is right out! Do not edit your posts, please. Double posting is perfectly acceptable here. If I use players' names in my narrations, they are not "hidden clues" or anything. You can say you're a villager/seer/werewolf, etc. all you want, but you are not allowed to post anything that would automatically prove your claim (like PMs and such). Once you are killed in a werewolf game you should no longer post in this thread, or the Werewolf I thread, or communicate with players that are still alive in the game. You're dead. Dead people tell no tales. Players may not PM one another about the game; all discussion must be open. The exceptions are the Werewolves, who may only PM with each other during Night. Players should not refer to the game as a game and mention past Villages in their posts. There are plenty of other ways to give reasons for a theory than say "In Game III..." If you have any questions, either PM me or ask them in the Werewolf 1 thread, please. Please remember to stay invisible. Players: 1. Anguirel - jester 2. Bergil - door-to-door salesman 3. Celuien - luthier 4. Eonwe - militiaman 5. Firefoot - traveller who has a dog 6. Glirdan - undead with Michael Jackson's nose 7. Kath - writer 8. Kitanna - goat herder 9. Kuruharan - local lorekeeper 10. Lalaith - goosegirl 11. littlemanpoet - village undertaker 12. Meneltarmacil - dinosaur researcher/ fossil hunter 13. tar-ancalime - charlatan 14. WaynetheGoblin - goldsmith 15. Wilwarin538 - official town daydreamer We have: 3 Werewolves 1 Seer 1 Hunter 1 Ranger 1 Cursed 8 Ordinary Villagers And so it begins... It is now Night 1. Wolves may PM with each other but I need a name only from the Seer. The Night ends on Sunday at 9:00 pm. GMT. Last edited by dancing spawn of ungoliant; 11-06-2005 at 02:54 PM. |
11-06-2005, 03:00 PM | #2 |
Mischievous Candle
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Day 1
"Good morn', oh dreadful day" When the Village People woke up at the break of dawn, they immediately sensed that everything wasn't quite right. One by one they got up and gathered together to gossip about their bad premonitions. As a meritorious herder Kitanna quickly counted the town's residents, who flocked on the village square. "Fifteen. One is missing", she said. "Where's Spawn?" Indeed, dancing spawn of ungoliant, Shamville's fisherwoman, was nowhere to be seen. As considerate and caring people the whole group strolled to Spawn's little cabin to check if she was all right (and maybe buy a fresh perch or two). With years' experience Bergil knocked on the door. *knock, knock* "Who's there?" "It's B... Oh, Anguirel! Shut up!" Bergil snapped at the town's jester, who was laughing up his sleeve. "That wasn't funny." When the villagers didn't hear an answer from the house, they tried the door handle. The door creaked on its hinges as it opened and the prying neighbours swarmed into a small living room. On a little table, they saw a note. "Here may be found the last words of dancing spawn of ungoliant", Kath read out loud. "There are three werewolves running around Shamville! The lycans are Aaauuuggghhh." "What?" "The lycans are Aaauuuggghhh", Kath repeated in bewilderment. "What is that?" WaynetheGoblin wondered. "She must have died while writing it", Glirdan whimpered. "Oh, come on!" snorted Eonwe. "Well, that's what it says", Kath replied. "Look, if she was dying, she wouldn't have bothered to write 'Aaaauuuugggghhhh'. She'd just say it", Meneltarmacil groaned. "Maybe she was dictating it", Wilwarin538 proposed helpfully. "Oh shut up", sighed tar-ancalime, and rolled her eyes. "Well does it say anything else?" littlemanpoet inquired. "No, just 'Aaauuuggghhh'", answered Firefoot who tried to peek the note over Kath's shoulder. "Whooooouuuaaaa!" Celuien suggested. "No, no, no, it's 'Aaaauuuggghhh' from the back of the throat", corrected Kuruharan. "No, I mean, 'Whoooouuuaaaa' as in surprise and alarm", Celuien clarified. "Oh, you mean like 'AAAHH'" helped Lalaith. "Yes, that's it. AAAAAAAAAAHHHHHHHHH!" And with the deafening high C that escaped from Celuien's lungs and shattered every window screen within a mile, the villagers turned around to face a horrible sight. They had finally found dancing spawn, who was mangled, strangled and tangled in fishing nets that hung on the wall. She looked mostly like a travesty of a giant spider caught on her own web. For some reason the villagers weren't very keen to buy fish anymore, and they calmly left the house knocking furnitures out of their way, and it is said that the dustcloud did not settle for many days after. Living: Anguirel - jester Bergil - door-to-door salesman Celuien - luthier Eonwe - militiaman Firefoot - traveller who has a dog Glirdan - undead with Michael Jackson's nose Kath - writer Kitanna - goat herder Kuruharan - local lorekeeper Lalaith - goosegirl littlemanpoet - village undertaker Meneltarmacil - dinosaur researcher/ fossil hunter tar-ancalime - charlatan WaynetheGoblin - goldsmith Wilwarin538 - official town daydreamer Dead: dancing spawn of ungoliant(mod) - mangled, tangled and strangled in fishing nets on Night 1 Score: Villagers: 15 Wolves: 3 It is now Day 1. Wolves, stop PMing, please. Villagers, you may start discussing. Have fun! The Day ends in 24 hours at 9:00 pm. GMT. |
11-06-2005, 03:16 PM | #3 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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A frightfully fishy situation, you have to admit.
Ah well. dancing spawn will always have a special plaice in my heart. Cod rest her sole.
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
11-06-2005, 03:32 PM | #4 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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This is really not looking good for the village. And that's a major understatement.
We are dealing with werewolves here, and werewolves are smart creatures. They'll likely not be the ones in the open acting suspicious. Nor will they likely be really quiet. It's the ones in the middle we ought to watch out for, those who offer their comments every now and then, but just not enough to be useful. Unless we're dealing with extremely stupid or extremely smart wolves, I think those types of people are worth keeping an eye on. Just be glad they're not were-tyrannosaurs.
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I ♣ baby seals. |
11-06-2005, 03:34 PM | #5 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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Ho blimming ho. Watch it mate, I'm the jester in town. Try and take my mantle and who knows what might happen to you...
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
11-06-2005, 03:35 PM | #6 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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There's a time and place for such punning, Sir Jester. You gabble like some of my more foolish charges.
But now, we must try to react as best we can to the tragedy that has hit our village. These lycans won't stop at this. I don't know when the rest of us will get here, but lets all try to talk as much as we can. Wolves can hide better in silence.
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Out went the candle, and we were left darkling |
11-06-2005, 03:41 PM | #7 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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Did you hear about the town that got attacked by werewolves?
No? All the inhabitants were devoured. Not funny? What do you mean? Oh, you thought that one was a joke? By Eru, even fools speak seriously amidst events like these... For the moment, I will second Little Miss Goosey Goosey Gander. We need to keep ourselves wrapped in earnest debate, lynching each other, while around us our comrades drop like flies. A well-tried and tested strategy, though some have doubted its efficacy...
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
11-06-2005, 03:53 PM | #8 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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Well if you, or anyone else for that matter, has any better alternative plans, feel free to share....
__________________
Out went the candle, and we were left darkling |
11-06-2005, 04:49 PM | #9 | |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Quote:
*LMP thoroughly disentangles the corpse, straightening every bent limb, washing tear and blood stained face, molding lips to renewed (and less smelly) comeliness, speaking to the dead.* Who are the dastardly villains who so mangled you? Is there some sign in the words I've overheard already? Is our jester hiding beneath a string of words? Our fossil hunter preaching to the proverbial choir to hide his misdeeds? Our goosegirl scolding our jester to hide her own laid egg of vehemence? *The corpse does not respond as LMP continues his careful work.* |
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11-06-2005, 08:14 PM | #10 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Well, since I'm playing catch-up, I guess I'll respond to a lot of folks at once until one stands out in some way.
*LMP talks to the corpse* Our militiaman begs of the rest of us to speak plainly. Is that not wise, my dear Spawn? Yes, it seems so to me too. *LMP changes corpse into best gown* You noticed, I suppose, that our writer has randomly accused three of us. Tell me, is she onto something, or is she doing a 'morm', may he rest in peace, to try to throw us off her own guilt? *LMP combs the long shiny tresses, still growing, into a cloud about the head of the corpse* Our goat herd has finally spoken. He speaks wisely as well, but says nothing a wolf would not say. Should I look harder at him? Did I see you blink ever so slightly? No? I didn't think so, but thought I'd ask. *LMP lays out the corpse on the presentation dais in the front room* You know, Spawn, in your honor, maybe I suppose I could throw out a plan, although it probably won't be used, but it may garner revealing conversation so that we can catch your nemesis out. *LMP checks for any last sign of dirt or blemish, and finding none, is satisfied with his work, and goes outside.* The corpse is prepared for viewing! Pay your respects! Having read as far as post #24 and no further, I have a plan. We could vote for a leader who would be given our confidence for the remainder of the day, allow that person to tell us for whom to cast our vote; if we lynch a werewolf, this person is a likely known innocent and may receive our vote for the following day. If not, said person must defend his or her choice or be lynched. What say you? I do of course doubt that the plan will be followed, but I thought I'd throw it out there to see what you esteemed (well most of you) villagers say. |
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