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08-20-2018, 06:26 PM | #1 |
Pile O'Bones
Join Date: Jul 2018
Location: Old Saybrook, CT
Posts: 14
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“The Great Caravan” Discussion Thread
The Great Caravan Discussion Thread
Historical Background: This story is set on the year of Bilbo Bagginses eleventy-first birthday, when an incredible order of toys and gifts has been purchased from the Shire. All players should be familiar with The Hobbit and “A Long-Expected Party” from the Fellowship of the Ring. Basic Storyline: An gigantic order swept through the ears and toyshops of Dale, a order that is connected all the way back to the Shire; land of the Hobbits. Bilbo Baggins is celebrating his eleventy-first birthday and has decided upon giving his fellow friends presents crafted by the finest toysmiths in both Dale and Erebor. Upon hearing the request from an acclaimed and respected hobbit, a caravan was created by both King Dain Ironfoot and King Bard. This caravan carries trinkets and toys beyond any child’s dreams; baubles of different hues or colors,dolls covered with various gems, and much much more. However the two kings have issued many to protect this caravan, for the road to Shire is a deadly one. |
08-20-2018, 09:21 PM | #2 |
Pile O'Bones
Join Date: Jul 2018
Location: Old Saybrook, CT
Posts: 14
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The purpose of this story is to: Deliver Bilbo’s order without disarray or mishap
The time the story ends: When we reach Bag-End, meet up with Bilbo and Gandalf to deliver their order. Additional story points: During the Caravan’s journey, the Guards will be issued to not ignite or leave flame against the multicolored flasks on the wagon; for these flasks contain the rare fireworks made by Gandalf The Grey. Harming one of these fireworks will get a swift punishment by both Toysmiths and Wizard alike. Reaching the forests of Mirkwood, the caravan riders will encounter the Wood-Elves and must ask for passage from their lord, Thranduil. The riders will have to enter the forest realm and into the wooden halls for Thranduils grant of passage. However once they are allowed to go, a swarm of black furry spiders begin attacking the group. Take up your arms and assist the Elves in defending the caravan and leaving upon a hidden road in Mirkwood. Dangers encountered: During the journey; the Caravan will encounter trouble will packs of wild wargs, Mirkwood spiders, and goblin bands. Also there maybe a Beorning that will demand a high toll or face their wrath, it’s best to not try to anger them. Last edited by Merrymatt; 08-21-2018 at 09:12 AM. |
08-20-2018, 09:47 PM | #3 |
Pile O'Bones
Join Date: Jul 2018
Location: Old Saybrook, CT
Posts: 14
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Character Types
Dwarves/Men/Elves (Main Characters), Orcs/Spiders (Secondary characters) Supporting Characters King Bain (Only used in the first scene) King Dáin (Same as Bain) Gandalf The Grey (Pre-War Of The Ring, right before the start of the birthday) Beornings (If paid a hefty toll or dealt positively, they will not cause any uproar if necessary. Although it’s best to not stiff them on their deal, if one wants to survive the journey unprotected.) Bilbo (Mentioned in a few moments) Thranduil (Will be met in Mirkwood) Character types that do not belong: No hybrids, superheroes, non-tolkien creatures, and any race/person that is not mentioned above! Last edited by Merrymatt; 08-21-2018 at 09:14 AM. |
08-21-2018, 06:20 AM | #4 |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,902
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I'm not much of a one for RPing, mostly because I'm very bad at staying focussed. But I thought I'd at least consider contributing. (Also, hi! Welcome to the Downs.)
I gather that Barrowdowns RPing consists of long-form narrative writing, with the usual 'no godmodding' rules. It looks like they're fairly flexible on whether the game creator takes a heavy hand in keeping the story moving, or lets the players carry it at their own pace; I'm not sure whether the creator is expected to have a character in play. I'd like to hear more about how you plan to play this. Given the fairly low rate of contribution on the Downs these days, are you expecting people to play multiple characters? And are the enemy characters expected to be players, or will you be masterminding the whole array of them? I also see that you have elves present, and the logical route from Dale to the Shire would be by the Forest Road; are the elves going to be late-joiners who sign up in the Woodland Realm (and if so, will you be paying Thranduil's Halls a visit)? And finally, the inevitable nitpick: by this time, Bard has sadly gone to the halls of his fathers, no doubt to incessantly pick on Girion for being unable to kill a single dragon. Bain is king in Dale by now. hS PS: How do you feel about dwarf women? They canonically stayed mostly in their halls, but the fact that Erebor is made up of recent migrants from the Iron Hills and - especially - the Blue Mountains makes it not impossible that some might hitch a ride on the caravan to visit their kin in the west. Permissible or not? ~hS |
08-21-2018, 09:20 AM | #5 | |
Pile O'Bones
Join Date: Jul 2018
Location: Old Saybrook, CT
Posts: 14
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Quote:
Permissible, I’m always open for new characters joining and sharing the journey through the wildlands. |
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08-21-2018, 02:39 PM | #6 |
Pile O'Bones
Join Date: Jul 2018
Location: Old Saybrook, CT
Posts: 14
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Dwarves: 2 or 8 at the most (Any gender or age the players choose, although a few of the female dwarves may join the caravan during the journey)
Elves: 1 or 3 at the most (Any gender the player chooses) Men: 1 or 2 at the most (any gender or age the player chooses, however one or the other must be from Dale) Beornings: 1 (Since one skin-changer enough can be a problem for a traveling caravan, their tolls are steep as a cliffside.) Orcs: 1 Orc Captain and 4 minions (The minions can be played as secondary characters by the players if they want) Spiders: (Owner NPC’s) |
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