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06-19-2011, 09:01 AM | #1 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,036
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Admin Thread for WW LXXXIX: The Terror of Tol Fuin
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After the great War of Wrath in the First Age, the shape of the land in western Middle-earth was changed. Most of Beleriand, the place in which the Eldar and Edain had for so long laboured in the fight against Morgoth, was drowned under the Sea. At the beginning of the Second Age, it was believed that only three parts of the Lands Under the Wave had remained above the waters. Those were: the island of Himling, which was the higher portion of the Hill of Himring upon which Meadhros, eldest son of Fëanor had his fortress; Tol Morwen, where it was said the graves of Morwen Eledhwen and her son Túrin, great among the Edain and the slayer of the worm Glaurung, were to be found; and Tol Fuin, the highest part of the highland of Dorthonion, which had come to be known as a haunt of evil, and a place to be avoided by the Children of Ilúvatar. As remnants of an older time, the three islands, especially Tol Morwen, would surely have been of interest to those in Middle-earth. In particular one would think the Dúnedain might think of finding them. Yet, tales do not seem to speak of such journeys. Were they not attempted? Or were there voyages made to find the islands that ended with dark results? ================================================== ================================================== ================================================== ================================================== Welcome to WW LXXXIX: The Terror of Tol Fuin. What I have in mind is a fairly basic game, with one twist as to one of the roles (see below). RULES: Day and Night will each last for 24 hours. Players vote once once Day for the player they want to kill. Votes should be highlighted and bolded, like this: ++Inzil. Votes are non-retractable. Votes will be counted up to the DL. For instance, if the DL is 2400, a vote posting at 2400 Downs time would count. A vote posting at 2401 would not. Failure to vote for 2 consecutive Days will result in modfire without a valid excuse. There are no double-lynches. If a tie is reached, the last person receiving that number of votes will be lynched. DL: 2400 GMT. ROLES: Seer- Standard Seer with one dream per Night. Will be told the role of xyr target. Ranger- May protect one person of xyr choice each Night. May not self-protect, or protect the same person two consecutive Nights. *Twist- If the Ranger and the Wolves have the same target, I will roll a 6-sided die, with the results as follows: 1-2--The Ranger not only protects the wolves' target, xe also manages to kill one of the wolves (which wolf to die randomly determined); 3-4--The Ranger is killed by the wolves, and they still kill their original target; and 5-6--The Ranger and a randomly chosen wolf both die. The wolves' original target remains unharmed. **Note- The above events only occur the first time the Ranger and the Wolves target the same person. After that, the Ranger will simply protect xyr target with no one dying. Wolves- 3 of them. Standard wolves with Night PM abilities among themselves. Send in one kill-choice per Night. Ordos- Cannon fodder, lynch bait. *Seer-dreams, Ranger-picks, and Wolf-kills should be in to me no later than 1 hour before DL. Wolves win when their number equals number of remaining innocents. Innocents win when all wolves are killed. Signups are closed. PLAYERS: Bom Tombadillo Nogrod Shasta Kitanna G55 Sally Eomer Nerwen Loslote Greenie Lommy Nilp Mithalwen Legate
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Music alone proves the existence of God. Last edited by Inziladun; 06-28-2011 at 09:45 AM. |
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06-19-2011, 12:48 PM | #3 |
Flame of the Ainulindalë
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I think the traditional ratio has been 3 wolves in a village of 15 - so even if three wolves is probably better in a village of twelve than just two, I wouldn't go adding the number of wolves with the first ones going over 12...
But yes, count me in. Long time, no werewolf. Time to correct that.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
06-19-2011, 01:03 PM | #4 | |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,036
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Quote:
Welcome aboard, you and Bom!
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Music alone proves the existence of God. |
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06-19-2011, 01:11 PM | #5 |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Sign me up, please. Time to play some Werewolf!
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
06-21-2011, 04:19 AM | #7 | |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Quote:
Deadline doesn't matter for me.
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Los Ingobernables de Harlond |
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06-21-2011, 05:33 AM | #8 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,036
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Done.
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Music alone proves the existence of God. |
06-21-2011, 08:08 AM | #9 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Incidentally, I just realized the date. The sooner we start, the better, as I leave to staff at camp on the sixth of July.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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