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Old 01-17-2011, 04:19 PM   #1
Rikae
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WW: LXXXVI - The Halls of Mandos

This is an experimental game with an additional game thread for the dead.

Activities on the living thread:
Plain old werewolf, except: Roles are not revealed upon death.

Activities on the dead thread:
Every Day, the dead people get to vote on giving one of the living an extra vote. Their voting ends at the same time as the living vote ends, so it will be unknown to the living who among them has the extra vote. The identity of the double voter will be revealed in the narration. Every Night (beginning when there are at least 3 dead), the dead people vote for one among themselves . At the end of the vote it will be revealed whether the person counts for the wolves or the innocent. (In other words, they will be told whether a fellow dead person is a wolf or not.)

The living may not look into the dead thread. There is, of course, no way to actually enforce that, so players are on the honor system.
The dead can continue reading the living thread, but, of course, may not post there. They may also read the entire dead thread, including parts posted before their own death.

Participation in the Mandos thread is optional. No modfire is awaiting anyone.
Living players who do not vote for two consecutive days will be modfired (moved to the dead thread).

Players who don't abide by the lovely werewolf rules will be modfired (for real), glazed, and used to mix cookie dough. :P

Macalaure will be my co-mod, and we can start the game once we have a full village (ideally 20, but we'll go ahead with fewer if signups are slow).

Deadline will probably be around 10 or 11 PM EST.

Multiple lynches of any number of players are allowed. In Mandos, tied votes will be decided by a coin toss.l


The roles (let us know if you have any suggestions/comments):

-3 wolves. Normal wolf pack.
Clarification:
Living wolves can PM one another by Night, and dead wolves can PM one another at any time. Living wolves, however, cannot communicate with dead wolves.

-3 cobblers. No special powers.

-Beren and Lúthien - Lovers: when one dies, xe spends 1 Day among the dead, then returns to the living for 1 Day, after which both die. Aligned with the village, win if village wins.

-Glorfindel - Ranger: like the lovers, Glorfindel will spend 1 Day in Mandos and then return to the living the Day after that. Before his return, he has one protection per Night; after his return, he will have the ability to protect two people every Night. He can protect himself. He cannot protect a person twice in a row.

-Seer. Normal seer, except that xe continues to dream after xer death. Can only dream of the living when alive, can only dream of the dead after his death. Can detect cobblers.

-Hunter. Normal illogical hunter.


Players:

Shasta
Nogrod
Aganzir
Glirdan
A Little Green
elronds_daughter
Mänwe
Nerwen
Loslote
Wilwa
Legate
Lommy

Nessa
Blind Guardian
satansaloser2005
the phantom
Boromir88
Mithalwen
Anguirel
Fea

Last edited by Rikae; 01-28-2011 at 10:27 PM.
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Old 01-17-2011, 07:46 PM   #2
Loslote
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Oh, wow. This looks like so very much fun! I am definitely in.
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Old 01-17-2011, 08:14 PM   #3
wilwarin538
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Silmaril

This looks too amazing to pass up, so despite being sorta busy with school I have to join! School isn't that important anyway.
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Old 01-17-2011, 09:23 PM   #4
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Oops! A cool idea indeed!

Wouldn't you wish to lynch me early, Please! This is the first time I'll beg for it!

I like the new Ranger & seer -rules!

I do hope you'll bring the number of cobblers down if we don't have 20 players though...? I mean if the living are not able to know what was the alignment of the dead, a bunch of cobblers will make it just... nightmarish.

Like they would know in turn... heh.
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Old 01-18-2011, 01:32 AM   #5
Shastanis Althreduin
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How can Glorfindel die for real? Just wondering, because the way I'm reading it now, it's that at the beginning he protects one person per night, wolves kill him, he spends a day in Mandos, comes back the next day powered up. Is it just that if he dies again he dies for real?

Also, for the roles that can vacillate between the two threads - can information from the Mandos thread leak into the 'alive' thread that way, or are players that vacillate on the honor system not to reveal anything from there?
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Old 01-18-2011, 04:44 AM   #6
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Now that sounds really too interesting! Sign me in for sure.

And for that matter, I think Lommy also wanted to sign up (Greenie had said that as part of her own sign-up).

Quote:
Originally Posted by Rikae View Post
Multiple lynches of any number of players are allowed.
Ai, ai, I predict that this will not end well... but anyway, does this mean it works also for Mandos? I assume not, because it won't make much sense, so what are the rules for a tie of votes for Mandos?
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Old 01-18-2011, 05:30 AM   #7
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Quote:
Originally Posted by Legate
Quote:
Originally Posted by Rikae
Multiple lynches of any number of players are allowed.
Ai, ai, I predict that this will not end well...
Hey, it worked fine in the Orc-game... for the Orcs anyway.
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Old 01-18-2011, 05:47 AM   #8
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Quote:
Originally Posted by Shasta
How can Glorfindel die for real?
First time he dies he returns after spending one Day in Mandos. Second time he dies, he goes to Mandos for good.

Quote:
Originally Posted by Shasta
Also, for the roles that can vacillate between the two threads - can information from the Mandos thread leak into the 'alive' thread that way, or are players that vacillate on the honor system not to reveal anything from there?
Yes. That's the point, in fact. We should have mentioned that.

While the living officially know nothing about the roles of the lynched/killed, the dead accumulate knowledge one by one and the two people who can return from the dead can provide some light for the living.

Quote:
Originally Posted by Legate
Ai, ai, I predict that this will not end well... but anyway, does this mean it works also for Mandos? I assume not, because it won't make much sense, so what are the rules for a tie of votes for Mandos?
Ah, we missed that, I think. No double choices for the dead, but we haven't thought about the tie-breaker, yet. Will soon be added.
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Old 01-18-2011, 06:05 AM   #9
Nessa Telrunya
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Woah, this sounds great! I may be slow this week because I'm starting a new semester, but go ahead and sign me up!
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Old 01-18-2011, 12:53 PM   #10
Aganzir
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Quote:
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Ah, we missed that, I think. No double choices for the dead, but we haven't thought about the tie-breaker, yet. Will soon be added.
So I take it that the Dead Thread doesn't sleep (ie. they post both night and day)? And when the first person is lynched, she can just vote to reveal her role, right?

Does the seer see cobblers as ordos?
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Old 01-18-2011, 02:40 PM   #11
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Just a forewarning to all that with the added adition to now being a part of my local community theatre group in my life (yes, the same one that I was a part of last year and had to leave Boston early for :P), my time may be cut back quite substantially. Everything is all up in the air so don't be surprised if I am not posting frequently.

Oh, and in case anyone is wondering, we're performing Miss Saigon
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Old 01-18-2011, 06:24 AM   #12
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Quote:
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Hey, it worked fine in the Orc-game... for the Orcs anyway.
That's exactly what I was thinking. I was among those who got lynched back then...
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Old 01-18-2011, 07:23 AM   #13
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This sounds fabulous.

This is a silly question, but when a person dies, is she allowed to read the entire Dead Thread and not just from her death on?
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Old 01-18-2011, 07:52 AM   #14
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You're allowed (and encouraged) to read the entire dead thread.
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Old 01-18-2011, 11:09 AM   #15
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Quote:
Originally Posted by Rikae View Post
Multiple lynches of any number of players are allowed.
Sorry Rikae and Mac, but could you clarify how this works please?
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Old 01-18-2011, 11:16 AM   #16
Rikae
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If two (or more) players are tied for the highest number of votes, they both (all) get lynched.
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Old 01-18-2011, 11:17 AM   #17
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Ah! Thanks
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