Beloved Shadow
Join Date: Jul 2002
Location: The Stadium
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MESPN News: Team Guide Part 2
The Phantom
GROUP E
HITHLUM- Aradan and his protectors will be looking to be rid of the ball ASAP and up to the attacking trio of Turin, Hurin, and Hador. Hithlum will look for every opportunity to launch a swift and overwhelming counter, but when they are stymied initially they will look to the midfield, particularly Morwen and Nienor, to close in and work with the attackers. Turin of course will handle penalties. Corner duty will alternate between Hurin and his wife, with Turin and Hador as tall targets with fantastic heads for finishing.
THE HAVENS- This squad will play a lot of possession ball, with everyone assisting in nearly every area of the field. On offense Earendil, Angrod, and Aegnor will be the threats early in a counter or to make a dribble move to split an established defense. The towering Tuor will be a big finishing threat on crosses and corners. One of the Elf-brothers will handle most corners, while Earendil will take the majority of penalties. Olwe will send in the occasional long-ball.
THE SEA- Ulmo and his Maia helpers will have the midfield helping them, as the squad will place a priority on defense and build attacks carefully and tactically. When in possession the midfield will be asked to keep the ball moving swiftly so as not to give up possession with the most of the defense hanging well back. The Numenoreans up front have impressive size and power and will look to gain headers or clear lanes for powerful legs to send drives through. Ulmo will come up on set pieces quite often.
VALIMAR- This Manwe-led team will place a premium on defense, particularly with a lead. When it’s time to score Ilmare will share duties with Alatar and Pallando in an interchangeable style, always looking for the opening to send it in but conservatively sending it back or sideways to maintain possession if the offensive play looks to risky. Vaire will be asked to send in some of the corners, while the Namo’s leg of doom will handle longer send-ins and the occasional penalty.
GROUP F
IMLADRIS- Like his brother, Elros is a highly skilled keeper, and the defense in front of him will have Varda to erase large powerful threats. The rest of the squad will play smart team defense first, and will try to be on the lookout to get it forward to the sons of Elrond, who will always be looking to launch an attack. When executing standard offense, the ball will likely flow through the skillful Arwen, who is an excellent distributor and will also send in corners. The brothers will alternate on penalties.
ISENGARD- Caradhras will always be fairly far back on defense to protect Ugluk, but Mauhur and Treebeard will move up a bit to establish a back end. They will look to get the ball to the wizard at the front as often as possible, as Saruman can make plays himself and also has an eye for passing others into space. Quickbeam is a towering and deadly powerful finisher, and will split penalty duty with Saruman.
MISTY MTS- The mountain team will play physical defense at the back end, with Chief Wolf assigned duties on particularly speedy strikers. The Elves (Rumil & Orophin) along with Narvi will run the show from the midfield and look to release the powerful finishers Durin’s Bane and Azog, who also possess nice pace on rushing counters. Look for Narvi to send in most kick, while DBane will handle the penalties.
ROHAN- The whole side will move forward aggressively to support the attack, as the three horses at the rear (Shadowfax, Felarof, Snowmane) have the speed to dash back to foil counters. Everyone will help out with possession, with Gandalf at the center of things. He’s a threat to finish, but Eorl and Helm will be asked to do most of that duty. Those two will alternate on taking penalties, and the wizard will send in most longer kicks.
GROUP G
ANGFAUGLITH- Ungoliant and her three Balrog protectors will be focused on their craft, as will most of the rest of the team. Thuringwethil will be entirely offensive minded, and her teammates will look to send her towards the goal at every opportunity. With her winged speed few can keep up with her and she also has vampiric power and leaping ability for finishing on set pieces. Galdor and Gundor will alternate on corners, while a Balrog or two may come up occasionally for a power drive or to provide an alternate header target for a cross.
AC BELERIAND- Rochallor will handle large and/or speedy foes in front of Marach. When a particularly athletic striker threatens Fingolfin will be called upon to dedicate himself to defense, but otherwise he will be looking to be involved with the offense, offering long drives and a corner target. The midfield will be tasked with keeping possession and feeding the scorers. The premier craftsmen, Eol and Feanor, will demand the ball early and often, and either can split through multiple opponents with the ball on their toe. Beren will send in the corners, while Feanor will take penalties.
DORIATH- Melian will run the show here, organizing the defense and taking charge of the possession game in the midfield. Daeron and Luthien in particular are excellent and creative with possession and when distributing. Beleg is also deadly accurate, but with his power he will be turning a lot of kicks towards the goal. Mablung of the heavy-boot will take most penalties and will hammer drives from any position.
NARGOTHROND- They will try to control the ball at all times, always looking to work it forward to the playmakers at the front. The midfielders are team-minded and heady, as is Finrod who will also look to do a lot of distributing. Gwindor will make most of the sudden runs with him, while Glaurung will be the finishing threat when the ball is on the wings. Penalties will be split with the dragon and Finrod, while corner duty will be a family affair with Orodreth and Finduilas.
GROUP H
BARAD-DUR- The Mouth will be the brains at the back end, always in synch with the wishes of his master. The Fellbeast will be invaluable in erasing dragon-type threats in front of the net-covering Mumakil. The midfield will place a premium on possession, and Sauron himself will be free to float anywhere he likes, waiting to be released by his supporters, or coming back to take charge of things himself. Sauron will certainly be taking penalties and such, and will be the prime threat on corners sent in by Beruthiel.
GONDOR- This squad will play all together with flexibility, with the show running through King Anarion as often as possible. Eldacar will be asked to try a flashy run every so often, while Romendacil and Falastur will handle the send-ins. Anarion will be first choice on penalties.
MINAS TIRITH- They will play similar to their Gondor relatives, only a bit more defensive minded in front of Denethor. Mardil will be involved as often as possible with his skills for distributing and instigating. Faramir is also excellent in support, and will be asked for pinpoint corners and crosses. Boromir I has nice size and athleticism and will be asked to boot it in off of penalties and to finish attacks.
MORDOR- It takes a ball struck with belief and confidence to pass the goal barrier of the Silent Watcher. The Fellbeast in front of him will take care of larger and/or aerial threats while all the Nazgul will work together for a fast-flowing possession game. Shelob at the front will always be looking to attack- her considerable bulk clearing space for drives and especially for ringing headers fed by the wraiths.
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