Quote:
Originally Posted by Legate of Amon Lanc
Btw. One topic to ponder (after other things, but just to say it before I am gone) - as I figured out, the Captain really can adjust his lynch-stopping powers only on the second Day of his Captainship, if he is still in office, so... do you folks want to change your Captain, or are you fine with keeping me at least one more Day (it would also help me to kind of make a better picture of things, being able to pick more BGs on the next Night) and then just see? Of course it's all the matter of how much you trust me etc., but even for further "usage" of the Captains, I have been thinking that given how the rules are, it would perhaps be better to just have them for at least these two consecutive Days. So one more thing you can think of or discuss or ponder while I am not around.
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Really? The rule clarification just makes me want to move captains along more. An innocent captain still stands a chance of fouling things up (and if we're going to foul the lynch up, we may as well foul it up as a village, and not leave the decision up to one person), a gifted captain wouldn't be able to use their abilities, and a wolf captain with that kind of power would be truly devastating. No, thank you. Decide a tie, but more than that is too dangerous.
Edit: crossed