Ah, village. I'm afraid I failed miserably in my aim to save you.
My initial plan involved the Seer, but due in part to my own actions we lost her on Day 1.
After that, I'd determined that the double-kill option needed to be eliminated as quickly as possible if the innocents were to have a chance. On Night 2 we'd foregone the double, not wanting
Legate hanging around as a known innocent. Therefore, I wanted
Nog to be guarded Night 3 for the same reason. I knew I couldn't keep that up indefinitely, though. I waited to see if any suspicion would go out toward my packmates, giving me a chance for action.
Ironically, it fell to me to send in the Night 2 and 3 kills. Is
that why you lot dropped the ball and didn't do one after I was lynched?

Anyway, as it seemed I would carry the most suspicion of my packmates, I decided to try to get you all to lynch me, and attempt to leave a few clues. The problem I had though, was that none of you had any idea there
was a traitor-wolf, and I didn't know how you would take any of my clues. I tried anyway. I hinted at my own lupinity
here, with the 'music' remark. I tried to tell you that
Nilp was a
wolf (the first paragraph). And I pretty much gave you our honest reasoning behind sticking with the
single-kill. I was hoping those who had played with me the most might sense something out of the ordinary with me.
Day 3, I knew I wouldn't be around near DL. I tried to start a lynch-wagon on
Brinn, building on things others had said, and hoping for the best. It turned out quite as bad as
Boro's last game, where I
said I wouldn't be around for DL, and came home to find myself swinging.

It was great fun anyway.