Quote:
Originally Posted by Nogrod
Okay. There's this: now both wolf-teams know I'm not a member of the other team. But I'm still not so sure about the value of that piece of information.
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Oops... faulty logic there.
The pair who tried to kill me can't be sure about my status but the other team knows I'm not one of the other team. Unless there is a third pair lurking somewhere.
A funny thought emerged. How about we have four pairs of lovers as in the first installment of this game but to avoid the terrible carnage there will be only two kills per Night. They might then kill in turns, two each Night, or then
Di may randomise the kills like all four pairs send their kill to her and she then picks two of them or something...
That would mean we have 8 baddies and only 6 innocents around!
Looking at the bright side of it, we might start hitting the right targets with over 50% chances...