Quote:
I think it's safe to say this will be the noisiest game of werewolf since Deuling Wizards. Let's see if we can't get 4 pages by the end of Day 1.
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We'll see. I think it might depend on the rules. If the rules allow for lots of strategy talk, then we will see the fourth page easily, but if the rules negate strategy and exclusively promote "blind luck", then we won't have much to say.
On the issue of not having a Seer, it seems to me that there must be a WW weakness to balance this. For villages have a history of losing even with a Seer. Without a Seer the deck is stacked against the village in a huge way unless the WWs also have something taken away from them.
Perhaps they aren't allowed to pm with each other except through a mod, and they don't know the identities of their fellow wolves?
Or perhaps there is only
one WW?!
Now
that would be insane. There'd be no way to identify him/her with votes because there would be no fellow wolves to work with. And take away the Seer and there is no way at all to spot the lone WW. It would indeed be blind luck.