Oh those blasted goats! Sorry I was diverted to other "things"...
But I had time to consider something concerning the principles here.
And really the dynamics of this game are very different indeed from any earlier games... There's a host of differences.
I know some people have not liked my forefathers making this kind of comments, but I also know that some of the good people (those concerned) have been happy about them when we have confronted a new gaming envirovment and new tricks made possible by new rules.
So just to mention this. Please Ranger! Stay calm, avoid being picked by the thingies and pick wisely yourself! You are our greatest asset in this game! The Seer and the Weaver will have valuable knowledge, but it will be transient and thence unsure as the status of people here will change. But the Ranger practically kills a thing with every save s/he makes! So we can lynch the things during the Days but the Ranger may also effectively "kill" them during the Nights (by not allowing the next one to transform)!
It's also funny to know that first time in my family's history I can go to sleep with a somewhat relaxed mind (excluding those ancestors of mine who were cursed by lycantrophy). I can't die toNight! The things kill one of their own during the Night, so they will be the tense ones facing the Night. We surely are facing the chance of becoming thingies ourselves, but that still means we can stay in the game and continue the fun...
This looks interesting indeed.
I'll be back with something more concrete soon. Just felt I had to say this.
EDIT: X-d with Mac, Kitanna and Rune