I can assure you from experience that you want to make sure you've got several more ordos than you do gifteds. If not, by the end of the game everyone will be identified and it takes that final-death-paranoia away entirely.
And the Mytho is a blast, but think carefully if you want one. Any choice can mean absurd swaying of the odds for either side. In both games with one, that's exactly what happened. Mith's game with an extra wolf (fantastic job again, Kath), and my own with a pair of Seers (nice choice Firefoot). The latter ensured a village victory, the former made the wolves' job easier. If you want a truly close and addictive game, you might want to opt out of using the Mytho. If you don't mind the wildcard aspect of "will the wolves get an upper hand, or will the villagers?", mythos are fun as heck.
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